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Hurlshort

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Everything posted by Hurlshort

  1. I'm not hung up on hours, I want a great game that keeps me engaged from start to finish. It is also crazy to expect a full on epic like BG2 for $2 million. If this game comes out and is successful, then we might see enough DLC over time to make it a full on epic, but they are still operating on a small budget here. Also, taking funds from other areas is a terrible idea, they aren't going to sacrifice the company safety net (if they even have one) for this project, they shouldn't have to. I'd say 20 hours is a reasonable guess for a first play through. That is fairly standard. Merin is on the money when he says you are pledging Kickstarter for more than simply getting a return on an investment. We'd all be better off pledging the minimum if that were the case. We are pledging to support a vision.
  2. A cult following is a group of fans who are highly dedicated to a specific area of culture. A film, book, musical artist, television series, or video game, among other things, will be said to have a cult following when it has a small but very passionate fan base. It's a ridiculous and useless term because anything that has a handful of fans applies, but it's used correctly. Even if misused in the way you intend, it would still be accurate - this forum alone displays enormous cultlike dedication to the game and it has displayed incredible longevity for a game - more successful games have been wiped off the map but this is still being played regularely by many people. EDIT: Nevermind, I just realized who I'm talking to. Bye, this thread. Sorry for contributing to your eventual Volourn Derailment. You just have to read a couple of the love letter threads about Steven Heck and SIE in Alpha Protocol to know it is totally a cult classic. The game definitely has a following. Dungeon Siege 3 managed about the same sales, I believe, but it didn't really create the same type of fanbase. But yeah, it's Volo. Welcome back Volo, we missed you.
  3. Double Fine did a good job of getting a big push at the end, so hopefully Obsidian can do the same. I've been spreading the word as much as possible, even sent in the story to our local news tech reporter.
  4. They really need to get the server tech. that Guild Wars 2 is using. I keep think about resubbing, but then I remember how lonely I was.
  5. These guys are also extremely wealthy and close enough to retirement age to live comfortably for the rest of their lives. I don't see any conspiracies here, they gave 20 years to Bioware and are leaving it as a very successful business.
  6. I decided to spring for FTL it looked like a fun little starship game. 4 hours later I realized it was past my bedtime, what foul sorcery is this? This game is addicting and awesome.
  7. I could have sworn I told you to get something with clearance, like a Jeep Cherokee, when you talked abut getting a car back in the day. So I'm not going to help you Actually I have no idea. With registration, I believe you can simply register it in Iowa no matter where you buy it, it is all based on the address you use. That would be my guess, insurance should be the same thing.
  8. Really sorry to hear the WD. Take care.
  9. The OP isn't just saying the intro was a bit slow (although I don't get it in FO:NV, the whole world opens up immediately.) He is saying he rage quit because there is too much dialogue. He compared it to being in a classroom. Considering the writing is one of the biggest selling points in Obsidian's work, I just don't think he is going to be happy.
  10. Realistically, given the resources that go into creating party members, I doubt you will see any permanent deaths. I prefer the idea of crippling injuries myself. When you die, you are crippled until you see a surgeon or something. End game on total party wipe, but as long as one survives, folks can get back up and stumble home.
  11. I agree that romances are goofy and have become too important in RPG's. So I'm against romances in general. However, Bioware is making a social statement when they include gay romances. It's similar to the whole green movement of many recent movies. Avatar, Wall-e, The Lorax; these are all movies designed around the idea that corporations are bad and the earth needs to be protected. Final Fantasy carries those themes as well. While it can be preachy, it isn't necessarily a bad thing to get people thinking about the environment. I see the same thing with gay romances in these games, the idea is to get people to think about it in a positive light, which given the fairly troublesome homophobia in the gaming community, isn't a bad thing.
  12. I've only put in on a few projects, and Eternity was my first big pledge. Shadowrun Returns looks like a good game, and so I pledged for that. Spaceventure (Guys from Andromeda) is more of a nostalgic pledge. If they run off to live on a beach somewhere with the money, I'll be ok because they gave me some great memories as a kid. I'll pledge Quest for Glory's team as well.
  13. This game is a loooooooong way from release people. Pace out the nerd-rage a bit
  14. Companions, and really all content, cost money. For a million bucks you are only going to get so much content. I expect this game to be awesome, but I don't expect it to be gigantic.
  15. I do hope the developers notice this thread *hint hint*
  16. Their stretch goals only go up to 2 million, they are going to hit that in a couple days. I'm interested to see what 4-5 million will get us. I think they will coast into that number. edit: I love the house idea by the way. Don't hate on my interior decorator desires
  17. Speaking of old timers, where the heck did Walsingham wander off to?
  18. Oooh, decided to pick up the Icewind Dale series. For some reason back in the day I never grabbed those, so it will be a fresh experience for me. Should tide me over a bit with the Eternity excitement.
  19. I'm trying to pace myself on the excitement level though, it's almost two years away!
  20. I explained it to my wife and she was pretty understanding, I went for the collector's edition. She knows I spend a good amount of time chatting on those forums, so it's not exactly every day I drop that kind of money. This is a fairly unique developer.
  21. I'm also guessing the developer has final say on anything, you will likely have certain constraints so we don't end up with Sir Justin Beiber as an NPC.
  22. It is awesome to hear all these great ideas. It just reinforces what a fantastic community we have here at Obsidian.
  23. Grats to ShadySands for being the first to get into the comments there. That thing is massive now!
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