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Hurlshort

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Everything posted by Hurlshort

  1. I'm keeping it pretty linear, I'll leave the choice and consequences to the big boys. It is pretty easy to import a character at least, so when someone starts Act II they can keep the same character with all the karma choices they made in Act I.
  2. I think an hour is a decent goal for a user content pack. I plan on making a series of them, kind of like episodes, if I can manage the time.
  3. One of the pluses on the user campaigns and using small maps and more scene transitions is that it automatically saves the game. Granted my whole mission will likely only take an hour to get through
  4. I have a global story variable set up and it is showing up in the triggers. I must not have it set up right, it is a string variable, I think I have to give it a value somewhere or I'm not setting up the trigger or region correctly. Hopefully someone will upload an example sometime soon, the base campaign is a big mess to look at for help. I have a decent workaround for my current campaign. I am going to setup separate instances of the maps, so when you leave one map and then go back, you are actually entering a new version. That allows me to change NPC's and interactions easier too.
  5. I still can't get the stupid variable scene transition to work, I set it up the way people suggested, and I even checked the base campaign for ideas, but it doesn't work for me. Bleh. I did figure out how to make a custom character with almost no karma and make that the starting character of my story. That was a good mystery to solve. I've been spending hours with this toolset, I've had no time for gaming
  6. By the end I wanted to stab someone every time the theme music played. Wow, that is the most famous theme song in the entire Western genre. You might want to question your personal tastes on that one.
  7. Looks like variables are the way to go when setting up different spawn points on the same map:
  8. Our neighbors bought a horse, but it turns out the fence they just built isn't tall enough, so now we have a horse walking around the front yard. The kids are amused
  9. Super excited that I managed to get an ability check implemented into a conversation. This editor is a ton of fun, I'm addicted to it.
  10. Do you have the phones linked in any way? Like a call forwarding setup?
  11. Before I put up all the ivy and moss it didn't have much personality at all. I'll throw in some yellowish lighting as the last thing. I was going for a more Victorian feel but the art assets are limited. There also isn't much in the way of greenery.
  12. Took me awhile, but I made my first exterior map.
  13. Ok I finished my little test adventure. Nothing too in depth, really only takes a few minutes to run through it, but it helped me get the hang of things and allowed me to build my first three maps. It is called "Roofles" and it is dedicated to Volourn Now I'm going to focus on making a more serious story based adventure.
  14. I tried it briefly and didn't get it to work, but I will keep at it.
  15. Yeah pistols not needing an AP to reload is a pretty sweet bonus. It also means the high powered revolvers having less ammo is not an issue. I think I'm almost done with my little Obsidian Forum Adventure using the toolkit. I'll update it when it is ready. I still haven't figure out how to transition to different places on the same map, but that's my only real glitch.
  16. Shotguns are pretty amazing, I loved having Coyote along. I got deadly with my pistol as a Street Sam by the end of the game as well.
  17. Well we can blow it up to 20 pages today Keyrock, I know we can! Today I'm playing with triggers, goals, and quest items. There are a lot of options with the triggers, but I'm having trouble getting them to fire all the time.
  18. Tale, I'm going to share what I have so far if you want to take a look. I'm curious how the uploading to the workshop work out. edit: I uploaded it and it is available to all my Steam friends. It isn't finished yet, just the start of it. I'll probably update it in a day or two.
  19. I'm trying to puzzle out how to get scene transitions to understand where the character is entering from. I have multiple entry points into the Seattle streets, but I've only got my character spawning at one place. I'm enjoying puzzling it out though.
  20. It's doable. The Matrix levels aren't really any different than the regular ones, at least not from what I can see. You can place NPC's and create conversations for sure.
  21. I'm guessing we will see some pretty fantastic decker campaigns in the near future. The tools are all there to make them. I've had the editor open since yesterday and I'm starting to make some progress. I made a basic apartment, set up some stuff to interact with, got an NPC conversation and a quest item worked out, and now I've got it linked to the Seattle downtown map the game came with. It's not hard to get a handle on it.
  22. It's the bees knees. But I am a huge fan of Shadowrun and loved the SNES version, so this was in my wheelhouse.
  23. Heh, I dug my old sourcebook out of storage last night and I'm using it while playing with the editor.
  24. I've been working with the editor and watching the tutorial videos. The videos seem pretty well done, and I was able to make some good progress. I still have a lot to learn about building maps though.
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