Mor
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Many quest take place in secluded locations or leave no witness alive(that you can see), regardless no matter in which direction you go everyone already knows about your reputation change... My example was only intended to show that its about how people react to you, not be taken too literally. I am certain that you can come up with several scenarios, in which people would learned about your involvement even without you actually doing the deed. If you mean tags that entone your response to differentiate between two similar lines(e.g. threatening or submissive tone) then sure, but as I understand whether you lie or not about joining is up to you to RP in your head, your disposition will be determined by how you are perceived and your actions will speak for your reputation rating.
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If I say that "I love FPS, especially Call of Duty and hate classic RPGs", will it matter that I made it up or will I get a bad reputation around here? I think you'll have the option to choose if you want those Tags On or Off, but keep in mind that Dispositions are about how people perceive you, not how you want them to. so Tags On is basically a cheat to help you get your way in dialogue.
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It feels like whose on first, I doubt that anything productive can be gained here, so we will have to agree to disagree, have a good day.
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Just to make things clear, I never suggested otherwise. I enjoy challenging gameplay and plan for more than one playthorugh. However, the specific mode known as "Trial of Iron" is not my cup of tea for all the reasons I mentioned. Besides for SP game it is really a novelty mode, I suspect that most people who played games in the 90s or earlier would be able to find an alternative to "save scuming", which would only take couple of extra seconds very quickly. But it is easy to implement and appeal many people so great.
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You certainly seem to be beating your head against one. If you want these values revealed, do not play in Expert mode. If you need to be called an "Expert" to feel validated in playing PE, you are playing for the wrong reasons. Clearly our definition of "Expert mode" differ, for many it means more demanding gameplay elements added on top of normal gameplay e.g. no helper info to influence your conversations/interactions, added friendly fire to add complexity etc... all of which should appeal to many long time fans of genre. While the suggestion you support seems like a whim, that detracts more than it adds. Since you can't come up with anything but a strawman and ad hominem response, it appears that you have no logical reason for the issues in question, other than your personal preference, which you try to force on other. So if you can't participate in a discussion or respect other opinions, maybe you shouldn't post here...
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sorry hit post instead of edit. Please delete.
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Its like talking to a wall. What tooltip?! please reread the last two post, where I intentionally added for you a "what we agree on" section, tooltip help not showing in Expert mode being it. So there is no issues here, you are arguing with yourself, for the sake of argument. I am discussing(or trying) the values in the combat log part, in particular the AC example(see OP, if you are not familiar with it) which I used in almost every post. I explained why it shouldn't be removed, if you have any counter argument other than troll like unrelated copy/paste hahah repetition, share it.
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Let's Not Have Everyone Level At Once
Mor replied to Kjaamor's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If a player will be forced to change NPCs from time to time, this whole tread is pointless as all the characters will end up with different amounts of XP. I doubt we will be forced, but its possible that the issue in question might not present itself. -
Yes, Someone is not very good with comprehension.... Obviously if "Don't like obfuscation of stats, don't play Expert mode" was the wining argument your friend think it is, you wouldn't need this poll. It is also nothing more than your interpretation of Dev's choice to disable tooltips help(which among other things presented stat information) as obfuscation of the specific stats mentioned here, which makes no sense and is nothing more than your personal preference, based on your definition of "Expert", which to some of seems misguided at best. Starting with what we agree upon is that Expert mode intended to provide extra challenge, thus removing help information which was added for convenience sake, fit the bill. What we disagree about is whether the stats in question should be shown or not, we argue that they are not for convenience sake, but the only interaction available with the world. Thus removing it hurts gameplay, makes no sense in terms of realism(unlike omniscient tooltips) and thus more challenging as much as blindfold will.
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The finer features of Project Eternity
Mor replied to Nonek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I suppose its the premise and the wink to old school RPGs. To be honest, I am not familiar with much of the finer features of the game, since I try to steer away from anything that might spoil my first play through, though everything I did see todate keeps me in good spirits.- 14 replies
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If you assume that this is included in Expert mode you should check how Polls work.
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Are you having a difficulty to understand what is being said? has no logical answer? just hahah trolling, per your last 4 post of repetition? or just trying to win the argument ad nauseam? Since you are fan of repetition here:
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I don't know if you include the many FO3 fans, who never played the originals, and was less than happy about the title. However, I doubt that you are trying to claim that games such as FO3:NV are at least as profitable as FO3, in light of what we seen in the AAA RPG market in the last decades. But, who knows maybe everyone got it wrong.
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As previously said, magically gaining information about character stats in way of a tooltip or otherwise, is considered help and thus fit the bill of expert mode. While removing information that you should be able to see or gauge from the situation, is as smart as blindfold.
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is this trolling? i cant take this BS for real -sorry the screens we have seen so far are more detailed and do look more real than any quadriple AAA up'ur'ass graphic engine That or he has never heard of the kickstarer, or hasn't been a long time fan of old school RPGs. Although, I have to disagree on the second point, unless you are poly shy modern Engines are far more capable. It's just that for our needs the current mix works best. As long as we have choice it is all good. Some people seem to think that anyone who isn't playing a sort of "Ironman" mode(single continues save with permadeath) are not experts or old school enough. But while I get the extra challenge and risk involved in a "arcade like" way, I find the experience repetitive, mind-numbing busy work. Sorry but between life, wife and taxes I have very little time to play and my definition of challenge follows a different path than this.
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I understand, but the you should ask yourself why is that the RPG scene is so thin in good titles? and why all the big publishers move from RPGs to ARPGs? For example take: Fallou3 and Fallout: New Vegas. I suspect that most people here will pick the later as the better title of the two, and yet iirc it also the one that sold least. I suspect that you are familiar with supply and demand... and that your love and hate relationship is not with Bioware decisions, but with our own hopes and dreams hit by a brick wall of reality. IMHO Best thing for old school RPG's is a mid size publisher.
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No, it seems that you don't get it. Again, the AC example you provided, is not there to make your life easier(help). It provides vital information about your encounter, which is the only way to gauge your opponent strength, just as like with health info, it is nothing you shouldn't be able to see with your own eyes. Such info is no more "help" then the description you got in FO when used the binoculars on the surrounding. Just because you keep throwing around "Old School" and "Hardcore", it doesn't mean that you are the only "old school" player who might enjoy extra level of challenge in the game, nor that we gone senile forgetting that despite years of modding our classics still has their fair share of issues. So unless you have anything other than BG1 did it, your argument is as logical as the suggestion from few post back, to fit the player with a blind fold, you know as "horrible old-school method of obfuscation", to provide some Hardcore experience ...
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Let's Not Have Everyone Level At Once
Mor replied to Kjaamor's topic in Pillars of Eternity: Stories (Spoiler Warning!)
From what I read its likely that you'll find your self in situation where you'll have to part with some of your NPCs. Also we have a stronghold, where we can send our extra NPCs and even send them to missions to level up, so they don't get far behind. It seem like this will offer a far more flexible gameplay in term of your companions, no more core group that you have to stick with it to the end. -
We will have to disagree, hiding the feedback only dumbdown the few tactical elements we have, it's a con which out weight by far your supposed sense of discovery. What you suggest should be implemented(maybe it already is?) through the "bestiary", which you will fill up through reading books, conversation and/or combat. If that isn't enough UI transparency is your friend. Already said I'm not going to read it. You already have what you want - the default settings and you go and vote yes, show me stats in Expert mode ... lol. Its more than that. Your OP doesn't provide anything to make informative vote regarding the need for something like in your AC check example. Only some vague appeal to sense of atmosphere in other titles that doesn't actually address this. Did I enjoy more the titles you mentioned and had no AC values? yes. Was it because they did't have AC values it? no. As many pointed out, it makes no sense to hide information which should be apparent to anyone with eyes to see, and will only hurt gameplay(in the same sense as placing a big censored box over the enemy) while what you are looking to achieve with that IMO can be achieved far better with my Bestiary suggestion, which unlike your idea will only improve. EDIT: sorry for the large font in previous post, apparently using zoom in chrom and BBCOde mode has its side effects.
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Thanks for the info. EDIT:on second though, using "like" was preferable than posting this post, but I don't see a delete option,so...
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We will have to disagree, hiding the feedback only dumbdown the few tactical elements we have, it's a con which out weight by far your supposed sense of discovery. What you suggest should be implemented(maybe it already is?) through the "bestiary", which you will fill up through reading books, conversation and/or combat. If that isn't enough UI transparency is your friend.
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World Map Travel
Mor replied to Shadowless's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Can we please stop throwing titles names around discuss particular features? I don't know if its easier. The difference between Fallout and BG travel map implementation is mostly about random encounters i.e. when you click on a location instead of jumping to that location, you'll might get a random encounter on the way. A possible drawback is that it allows to open location through world map exploration instead narrative only, in FO it meant you could take a shortcut which allowed you to finish the game in 15min... IMO It might be nice, but you can get the same encounters without having an exploreable world map. I think we can all agree that the more locations/content to flesh out the world the better. Also many of RPG classics had point-to-point travel with rare exception that usually added very little to flash out the world e.g. iirc in comparison DA:O had more locations then say FO2 from previous example... You mean something like DA:O map? is there any more details on this? -
You say that combat should be handled like in FO1/2 dialogue system. which is the opposite of how FO1/2 combat system was handled... In FO1/2 you got information about the health status of every character, basically what anyone would be able to observe in that situation i.e. If the character is unhurt, wounded, or dying and with Awareness Perk you could even see the exact stats. But we digress, Its not about how its being played in one game or another its about what this suggestion adds here. Expert mode is there to provide additional challenge. Going by Sensuki example, AC is the way you gauge your opponent, knowing if you are barely missing or completely outmatched allows you to adapt your tactic. While hiding that information as Sensuki suggest, makes the game less tactical and the same time adds nothing, other than maybe Sensuki playing memorization game with the manual.
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It might have been better to mentioned it 30 post back. Have anything been decided since?