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Everything posted by injurai
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I thought Pillars was fine (other than maybe the backer npcs being highly exotic god likes.) When it comes to activism, what I do truly hate is a 1-to-1 shoehorning of real world issues into the fictional world and then crafting a singular voice that is incredibly on the nose and present in all of the "good" characters. Now that is truly loathsome and nauseating. But I never felt this way once with Pillars. The worst thing was maybe Sagani's self-introduction, and that was due to it being a lore dump, not that she was a subversion trope.
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Actual music
injurai replied to Haran's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Classic guitar is one of my favorite genres, and my favorite "classical" genre. So I'd be very keen to see it make a strong appearance. -
I think I could warm to Eder and Aloth, but I just really don't like Pallegina's. Her previous one was also fantastic. If I could have one and only one changed, it would be hers. I agree we all grew found of the old portraits. These new ones are great compared to what happened to BG2 portraits... my god those were unfortunate.
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EA is the Star Wars studio now and they have limited resources. ME is an aging ip that has stagnated for 2 major releases now, they'll want to get new IPs of their own up and running, not just hitch themselves to the licensing gigs. Plus I can't imagine the employees get much passion retreading so much old ground with the ME formula. Will ME comeback? Sure, but not for a while, and I really don't think it needs to come back. In it's absence EA will find other cows, and other studios will corner the space fantasy while doing it better. Ubisoft might strike gold with BG&E2.
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Montreal was Andromeda so I'm not surprised they were merged out of existence... They were always a support studio. Seems like EA sent both them and the IP to die for one last cash grab before starting a new era of IPs. Now that they have Star Wars, ME would have been unwelcome competition.
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Had to get a warranty replacement for my phone so I spent most of my free time restoring it. I have to say... Google's restore did not work at all. Last replacement I got it basically just gave me my phone back... so what went wrong Google?
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Herd immunity. It's not a choice, you are negligent if you resist them. An instance where the state should exert extraordinary force to intervene, particularly for minors.
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Seat belt laws exist because you are required to be insured to drive. Insurance works because you are expected to behave in statistically proven manners that minimizes unnecessary risk on your co-insurants.
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They are really there to make the bulk of boring city/interstate driving safer and more efficient. Plus give you some of your life back. If if they had autonomous off-road vehicles I'd still go it manual because that's when driving actually gets fun.
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About Update 38
injurai replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Cue Hermy-own -
Hyperloop might happen though. One down the east coast, one along Chicago-Columbus-Pitt, one from LA to Houston.
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All-electric self-driving cars could be the revolution that spurs America into a new age. Given our sheer amount of road infrastructure. Feels like it could have arrived yesterday though...
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I'd love a rapier that floats out in front of you a descent distance, and you mock jab and slash with your wand to maneuver it. The sword would have a strong engagement effect with strong disengagement penalties for the enemy. It'd actually be great if this wasn't actually summon but a dual wielding modal (preferentially) or perhaps long duration spell. You equip a wand and a one-hander and you get basically ranged melee combat.
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When did selling pre-fab liquid cooled cards become a thing? I only ever remember after market kits.
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About Update 38
injurai replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It'd like to hear a follow up from the team. I think the problem in Pillars 1 was that they wanted two large cites, but their content ended up asymmetric due to work on Twin Elms being pushed towards the back end of the dev phase. So in Deadfire they thought they'd go for one large city. Bit it seems this menu is both map and navigation menu to spur on random encounter scenarios. Something they wiped up after proclaiming to be doing just one mega-city but has since played it's way into content/zone layout throughout the game. I know they also have the sail and land-traipsing navigation menu as well. I don't think it's all that bad the we see content lumped together like this. Doesn't necessarily have to be used just for inter-city navigation, but could extend to island chains or forests and country side. It does seem to be for dense clustering of zones though. But that's just speculation and maybe wishful thinking. I'd love to get an official word on the matter.