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About soulburner

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  1. Any plans regarding performance on PC? The game is quite demanding and while pretty (most of the time) its performance leaves a bit to be desired. Perhaps you could work on a DX12 renderer to solve some bottlenecks? I understand it might be a big undertaking, though, but it I think it would solve the problem in a substantial way. Also, adding more options in the graphics settings would be welcome - a separate setting for chromatic aberration, a separate one for screen space reflections quality, etc. The currently implemented sliders offer too little (if any!) explanation on what each of t
  2. I'm not so sure about this idea. I believe a 'skip prologue' option would be best. But even better would be a prologue/tutorial that's so tightly integrated with the game you won't even want to skip it, even while being at a 500th playthrough. Skippable cutscenes? Hell yes, I hate it when some games do that. Sometimes the cutscenes are so long (and sometimes boring) I quit the game before they are over :D And while we're at it, I want a skippable "Obsidian" logo animation at start-up. It will be a nice thing to see when starting the game (like being more aware of the fact we are starting s
  3. I think the announcement will be Obsidian developing Fallout 4 for Bethesda, while Bethesda is making The Elder Scrolls VI
  4. The only thing that can be said about a "windows convention" is no saving files in the application folder, only in the user directories. Unfortunately, that didn't decrease the amount of files and folders created by different games in different locations. Painful to monitor and backup.
  5. A triple-A graphics engine doesn't make a game good or pretty or interesting. You can make an ugly and unplayable mess on CryEngine 3 but you can also create something beautiful and with wonderful gameplay using the Quake engine. By the way, I would love an Obsidian fantasy action RPG, too. Something like The Elder Scrools: Skyrim - New Vegas :D
  6. By the way, I'm bad at using the search function so maybe someone could answer it for me here (and I apologize if it's a well known fact and I missed it somehow): are there any additional perks when becoming a slacker backer other than the "retail game key on Steam or GOG, and an exclusive backer badge (coming soon)"?
  7. I understand why you would like to keep all game related data in the game folder. Giving gamers an option to choose where user files are stored wouldn't be a bad thing and I'd probably prefer not to use any files on C: drive either. By default, however, the game will have to use the C: drive due to how Windows works since Vista and samm wrote about it in the first posts in this thread (yes, there is a technical reason why files are created in %appdata% or Documents). The problem now is how to tell the game to look for user data elsewhere? An ini file on the C: drive? Anyway, I don't t
  8. Nothing constructive or original to say: great update and would like to see more of this kind.
  9. Yep, games creating their own folders in the Documents directory causes a terrible mess. I believe games should either use C:\[username]\Saved Games location or My Games subfolder inside Documents. It would finally allow the Documents library to be useful for documents without adding an additional location to it. I don't think adding an option to choose where the game saves it's user data would be useful but I would like if the files would be kept in one of the aforementioned locations (for example, c:\[username]\Saved Games\Project Eternity) and not in, for example, Documents\Obsidian En
  10. I didn't read the whole thread, but I'll add my opinion. When Project Eternity was first teased I was hoping that after Fallout: New Vegas the next Obsidian game would also be a first/third person game. At that time I did not ever play an isometric RPG before and when the project was finally announced on Kickstarter I wasn't impressed. I thought it was going to be yet another game that's probably cool but simply not for me. I was sad that Obsidian decided to make this game isometric. But being a huge fan of Fallout: New Vegas I felt bad not knowing the originals, Fallout 1 & 2.
  11. I don't think I'm going to add anything new to the discussion but I love the choice of a serif font. I find it the easiest to read. I loved the font in Planescape Torment and I think the closer it is to Times New Roman the better. I would love to see an option to scale the font size, too - it's often either too small or too big and having some control over it would be very welcome. Oh, and thank you for the update - very informative and can't wait for more
  12. The screenshot looks great and even a little too close to the concept art The 3D characters stand out a little bit but the effect is far less noticeable than I feared and it will be even less noticeable in motion. I like how the models react to lighting, too. I wonder if we can talk our way out of combat in the situation shown on this screenshot
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