Ah but I am. I love an RPG that contorts on the player's actions. I will replay a game years later and once again be impressed with it.
** What I find that I don't like much is a game whose developer decides that every location needs to be shown off to the player in one go. Its not so terrible for an area to be re-used with differing events, but IMO some areas should never be found by some PCs.
***Put more plainly... I'd be fine with entire cities not being mentioned if it went against the PCs attitudes, luck, or ethics. Consider Tortuga in Pirates of the Caribbean...
I prefer freedom. If you want to get on with the main story you can do that, if you want to stop and smell the flowers and do side quests you can do that, but none of the content of the game is blocked on the first play-through. The division between humans and non humans felt as forced as it was in the first game and it would have been better left alone, although this time around they were a little better at not forcing words down your throat that you didn't even remotely agree with.