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Gorgon

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Everything posted by Gorgon

  1. Attempting spoiler funtion but it's not working right now.
  2. I think they could have made it work if they had laid their cards bare in the middle and not attempted to surprise the player with the plot. They are chiefly up against the Matrix with an architect type character at the end responsible for the workings of the system , and in a wider sense both popular and less known Sci Fi culture and canno, all of which has already been analysed and discussed at length. Being an 'RPG' they are in my mind also up against the ending of DX1 and DXHR, an AI at the center of the discussion and a prominent 'father figure' of synthetic life (Bladerunner, I Robot, BSG, and many others). They should have acknowedged this legacy and written an intelligent take on the issues involved. It need not have entailed a dozen different endings, but it really needed good dialouge, not just a door '1, 2, or 3' solution. They could have had a strong card like Martin Sheen at the very end arguing out his position alongside the player for instance.
  3. ohh... yeah. nevermind
  4. what the hell is a TPS
  5. It's 50/50. Either you win or you don't.
  6. Striking a ballance between being percieved as opressive and being under siege.
  7. Looks kinda meh. Hope I'm wrong.
  8. ^^ I use to be him. how did I get so old all of a sudden. I remember back when we had a better class of anti Americans.
  9. You need both involved characters to be loyal from Me2, you have to have done a previous mission before another, and you need a high paragon/renegade score. You don't get the resolution you wanted without it, but you might not get it regardless. (say if you didn't have loyalty) So, yes you do need those points to have the option of chosing the conclusion you wanted.
  10. sometimes it's enough to be radical. making sense comes second.
  11. Not true, you need high scores to resolve the Quarian wars the way you wanted for instance.
  12. The worst of it it is that options are grayed out unless you have a high enough score, meaning you are rewarded for always picking from a red or blue option regardless of what makes sense. I don't know what the rationale for that is. You aren't allowed to be extra evil because you are not experienced enough at it (or vice versa). It was stupid in Star Wars, but at least there you would have access to more force powers by deliberatey being gray side. I'd say it's a step down from any previous reputation system, Including D&D alignment.
  13. The whole Renegade/Paragon Dichotimy is just plain stupid.
  14. Don't know, but you can grab one from masseffectsaves. It's important to have specific ex crew members loyal, and you need a certain ammount of arsehole/angel points if you want the best diplomatic options.
  15. http://www.escapistmagazine.com/videos/view/zero-punctuation/5497-Mass-Effect-3
  16. Dialouge is at least as prevalent as Me2. Combat is better. Weapon mods and rolling. The short missons kinda feel like a waste of time, but there are long fulfilling ones as well that will get your blood boiling, a krogan one for instance. You still can't talk to companions during missions. I don't know if that's an engine limitation but it's pretty disapointing. You will have to track them down between missions to see if they have anything new to say. Dialouge options open bonus powers.
  17. Yes some missions are very short. Especially those done on multiplayer maps. There is a fair ammount of cheese, but they do get it right and hit some high notes on occasion as well. The prothean is not Jar Jar Binks despite sounding a little silly.
  18. Alternate endings as DLC. Hahahaahah... idiots got to throw away whatever little influence they had on a few seconds of cutscene. Meanwhile the real danger, the real thing that consumer advocates should be interested in, the DLC racketeering, is completely forgotten.
  19. the worst thing about the leak thing is that there appears to be plans for a DA3. Can't they just let crappy things die and try something else.
  20. Best you can do withtout multiplayer is 3500. Thereabouts. Assets only count for half without it.
  21. This is what happens when you assembly line creativity.
  22. So Shepard is transmorgriffed into Advent regardless. Seems like he get's vaporized with alarming regularity. I just hope they don't imbue him with a lot of opinions from the architect(catalyst) that the player doesn't share. The whole synteic vs organic is in danger of becomming forced and irrelevant. It's just not interesting anymore, and now it's Advent's Raison d'etre. And of course the whole thing could be a load of bollocks.
  23. I don't know why, but this is kinda cool. http://www.bbc.co.uk/news/world-us-canada-17500008
  24. The narrative clumsily encroaching on player perogative. They have to know their limits when they do that. You can't get anywhere in telling the story without grabbing hold of the reins, but if it just leaves you thinking 'what a douche' it's an obvious failure.
  25. My main grief with ME3 is all the railroading, and I'm not talking about linear progression, but in the tone and the narrative. I felt some of the emotional high notes they wrote in there, but they assumed too much with the dream sequences and the ending, they were bloody annoying. A fact exacerbated by them for some reason being done in unskippable slo mo. To my mind they completely lost contact with the end user.
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