Jump to content

Humodour

Members.
  • Posts

    3433
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Humodour

  1. It's easy if you hijack other weapons. You mean that poignard, for instance, would be just another dagger model? Or could this poignard actually be different from a dagger, 20/x3 for instance, and have it's own line in baseitems.2da? I'm not much of an NWN2 modder even though I can type baseitems.2da. I ask here because I've asked in the NWN2 forums, but, nobody is sure. Apparently no CCer has produced complete custom weapons for NWN2, only models. Odd that Sawyer would hijack other weapons when he has access to all the tools used to create the game, not just mod tools?
  2. I'm from Australia so my version had children in it. But hey, you're a big boy. Try it and find out.
  3. Yeah, I make it sound like I hate Half-Life 2.
  4. I think the worst thing we could do is to just over simplify things by saying "Just how things go." and accepting it as an inevitability. Yeah, but don't worry. Sand says that about everything - that's also how he responded to the human rights abuse of women in some countries.
  5. Maybe Sylar is secretly an Illithid spy? Never thought about using potions of genius for that. I always sold them. Hah.
  6. Wow. You've inspired me to greater heights!
  7. If guns are outlawed, only outlaws have guns. Sorry, I thought that was neat. Saw it on the shirt of Chuck's handler in Chuck (TV series). Personally I think gun ownership is a very bad idea and I'm glad Australia put stringent laws on it when I was a kid.
  8. Personally, I liked the slower pace of Half Life 2 and considered it an improvement over Half Life. So, ultimately, it comes down to personal preference. That's entirely true. It makes sense that we'd prefer the opposite of each one or we wouldn't be discussing the difference. Look at The Elder Scrolls, they are exactly what you said a sequel should not be - yet I do not see anyone complaining about how they were handled. Or, for another example, look at Neverwinter Nights II, it did the exact same thing as Half Life 2... The Elderscrolls games are named different things. They contain some sequel aspects, which is fine, but for the most part they are their own games. Fine by me as they don't purport to be sequels, rather a series of games all set in the Elderscrolls universe. I haven't played NWN2 yet, but to be honest, I can't see how one WOULDN'T change things. NWN1 had a not-so-great OC and some average but fairly clunky at times controls and interface (and the OC game atmosphere was OK but SoU and HOTU had far better). Overall, ignoring innovations in the engine such as multiplayer, NWN wasn't anything special - Half-Life 1 was. NWN had a lot of things that needed changing. Half-Life 1 didn't. Now, it's kind of a moot point. Valve clearly wanted to take a different direction with Half-Life 2 and for marketting purposes it made sense to tout it as a sequel. Still, it doesn't diminish my disappointment any. I dunno. Maybe if I'd have thought of Half-Life 2 as a fun romp with squad mates, target protection and objectives I'd have enjoyed it for what it was.
  9. It's a pure fix-only patch and does not require the 1.2 patch but does contain it entirely. It was created because other patches tended to add things and change things, often away from the intent of the original game. Dark_Raven, that's entirely false in this case. Sorry. A link to the latest patch is in Killap's signature here: http://www.nma-fallout.com/forum/viewtopic...c&start=500
  10. I disagree, the mystery, nor the "truth," was not supposed to be fully uncovered... No, you misread what I said. I am fine with how they handled us not knowing the answers in the end. But to do so with such a simple and petty main quest felt almost insulting. The sides we could choose were so linear and had no bearing on the earlier 90% of the game, and for that earlier 90% of the game, our motivations as gamers for working with the numbskull were thin at best, yet we had no in-game recourse to choose another path. Half Life 2 is not Half Life, so you should not expect everything to be similar - just look at Team Fortress Classic and Team Fortress 2 or Kot0R and Kot0R II. No, but I should expect things to get better, not worse, even if they change. The combat in Half-Life 2 seemed quite boring and slow compared to HL1. Further, when you name a game a sequel, it IS a general assumption that it will be at least a spiritual successor to the original game, with a different story, but the SAME universe (not a half-different one, even ignoring the 20 years in future thing). Otherwise you don't call it number 2. To be honest, I don't think Half-Life was a game which needed a sequel - like Planescape: Torment. It stands on its own. Further, you can say that HL2 is not HL1 and that's not a terrible argument, but it still doesn't bypass the fact that I seriously had qualms with HL2's lack of atmosphere. I mean, Red Faction had better combat and atmosphere!
  11. That is very fiercely disputed. The apostle Paul: "Let the women keep silence in the churches; for it is not permitted unto them to speak; but let them be in subjection" 11 Corinthians 14:34f This is what the Christians use to claim that women, according to the bible, should not speak in public. However you put it, taking either the bible or the koran literally on all issues, which is the definition of a fundamentalist, is mostly entirely incompatible with modern life. However, there is no country in the world with its legal code based upon a strict, literal interpretation of the bible. So in this case all we have is a book that says silly things, not a ludicrously unjust legal guideline.
  12. I believe you of course, but please provide a link to the source you use in future. I'm kind of disturbed by the road America seems to be heading down (not just shootings... it looks like in general things are falling apart - America has fallen to the bottom 25% percent of OECD countries for mathematics and science education for example).
  13. Broken Worlds, The Dungeon Siege 2 x-pack. It looks to be a good romp. I quite liked the original DS2 and with the 2 new classes, I'm sure it'll pass a few hours. Playing from the start of the original campaign so we'll see how it goes. Go go Fist of Stone.
  14. I think they should just hire Hypnotoad and then they wouldn't need moderators.
  15. Well, I've noticed that for us Aussies, you Americans/Canadians are online from about 8am through to 2/3pm. Bad if you have work or school, but good if you don't. The Europeans are usually on from 10pm onwards.
  16. Ah, sure. I meant it didn't happen in 04 when these boards were created. Quite frankly I'm amused it happened at all. It would either have to be a bunch of KoTOR nerds arguing over who was a better Jedi, or an insufficient moderator population - and even then, it's uncharacteristic of a board like this. Unless it was something akin to what used to happen in YoP or WWOT. Haha!
  17. ChatZilla looks cool, I prefer mIRC. Note to ChatZilla users: Turn on timestamps!
  18. I think DogMeat hit the nail on the head. The main quest wasn't appropriately intricate in the end to validate all the mystery and intrigue that lead up to it. That, end the final levels were so linear and rushed. Xard: why was it your favourite shooter? It didn't have the atmosphere of the first game, nor the ingenuity (of both level design and pushing the gamer towards ingenuity in solving problems in levels). And the central theme of the game changed dramatically. Instead of you, on your own, trying to save your skin and escape, you're out to save the world with team mates. Think of any decent horror game: Half-Life 1, System Shock 2, AvP2, Bloodlines... you can't have a great horror/survival atmosphere and companions or squaddies at the same time. Furthermore, it moved from small extensions of real science (you'd be surprised how much of Half-Life is extensions of real scientific theories or inventions) or well known sci fi ideas (teleportation) to full blown we don't have any explanation at all, or the one we do have is ludicrous to anybody with a modicum of scientific knowledge. That just blew the atmosphere to bits. I'm not saying the game had to be super-scientific, but a careful balance of realism w.r.t the setting gave Half-Life 1 a fabulous atmosphere.
  19. And that depends on how many of you sods can be bothered to stay and idle so that more people stay when they join. Pfft. Joe enters chat. Sees 5 people. Leaves. The other 5 gradually get bored of this and also leave. It dies. Joe enters chat. Sees 10 people. Stays. Now 11. And it continues. But how do you get from 5 to 10? I think idling is the best solution. That, or advertise the channel when we get the new member influx from the Aliens announcements to come in the future.
  20. I'm similar to DogMeat: KOTOR 2 did not do it for me at all at the end. Good game until the middle, though. Bloodlines was just as bad as KOTOR 2, except it was an absolutely awesome game until maybe 3/4 instead. Quake 1: say what? Deus Ex 2: The ending was weak but I guess that was symptomatic of the entire game. IWD 2: It was too easy and I didn't like the severed hand as an ending place (I loved it in IWD1 and loved restoring it). Half-Life 2: I actually wasn't that huge a fan of the entire game. Nothing new, and some things went backwards from HL1. Episode 1 was a lot more on track. Episode 2 went backwards again. Half-Life is about SOLITARY survival, not squad fights or saving somebody else's skin. Bah! Opposing Force: Considering how HL1 ended, it was a cop-out to see it happen again, especially to such a great campaign as Op Force. A good ending was one of the AVP2 ones where the Alien Queen cocoons the cannibal administrator as food for later, while he lies there screaming - his arms and legs having already been eaten by the hive.
  21. From memory that never happened on the BIS boards, nor did it happen when these boards were first created and I'm assuming it doesn't happen now - do we even have flame wars here? So is there any chance of repealing it now things are settled?
  22. No, and in the past nearly every (if not every) country had that mindset. How far along are countries like Iran in terms of suffrage and equality for women? Is it getting better, worse or remaining the same compared to 50 years ago, what about 100?
  23. Need we be women to defend women's rights? I was actually hoping that people who have been under Sharia law (as a tourist perhaps) or live in a country with Sharia law could comment on the degree of rights abuse re women. For example in Indonesia (where Sharia law is only recent, and more controlled) compared to Iran
×
×
  • Create New...