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Sarex

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Everything posted by Sarex

  1. It's great for the citizens of the US that are middle class and upwards. It's absolutely terrible for anyone else, the rest of the world included.
  2. I liked the cinematography, was bored by the story.
  3. How dare you have no taste good sir, how dare you.
  4. They still haven't fixed that ****. I almost quit my Kingmaker playthrough because the fog levels kept eating my saves...
  5. I heard trickster being compared to the lantern king.
  6. There are always chewing tablets that naturalize the acid, they are over the counter meds, so if you ever make a bad decision again at least you don't have to suffer.
  7. No one cares. It's in the news, but it's not big news.
  8. Maybe Anime causes acid reflux... I've been having issues with it for the past week too. Waking up with acid in my sinuses... I though that maybe I got Helicobacter, but I'm too lazy to get tested. @Bartimaeus Esophageal sphincter is the name you are looking for. Have you ever had an endoscopic exam? Maybe you have a Hiatal hernia (like I do). If it's really bad you can have a laparoscopic operation to fix it.
  9. BG1 definitely felt sparse and empty and I ranked it second to last of the IE games. @Gromnir Deadfire showed that all the people who tried PoE were not interested in the sequel. Kingmaker had an atrocious release, where it was almost unplayable, so it makes sense that the sales came in when the game was in a more playable state. As I said WoR will be a good indicator of the popularity of Owlcats game. As for the whole spiritual successor/homage deal you seem to be stuck on, they did in fact name drop all the IE games and did nothing during the kickstarter to mange expectations, they only started after the funding was finished with the kickstarter updates. Had no luck in finding it, but there was a video in a limo where Feargus pitches the game to publishers and gets laughed at, it was essentially the announcement of the PoE kickstarter, I'm pretty sure they talked about the IE games in there.
  10. As Gromnir mentioned there was supposed to be alternate ways to resolving conflicts and sneaking around trash mobs and such, funny how that turned out... Why you make me sad... I agree, but then you run in to the issue of the world feeling empty. @Gromnir I think the only reason they got as many sales as they did with PoE was because of the bait and switch with the whole "spiritual successor" spiel they did when funding the KS. Afterward, with the developer updates, they tried to temper expectation but the genie was out of the bottle by then. That explains what happened with Deadfire. We will see how many sales P:WoR gets and that will tell us if it was the bundle inflating the numbers or if simply Owlcat made a more popular game. As for the rest. I think time has shown how right they were with their decisions. There is obviously a market for "cRPGs", it may not be mass appeal one, but it's there and more then enough to be sustainable. That they are jumping the ship with their next installment of PoE, show where their confidence in making a "cRPG" is at.
  11. Getting no XP for fights or skill checks is not good either...
  12. Wait did that quest give a million xp? I don't remember how I solved it. I think I kept the grimoire... In fact I think I discovered the pirates after I got the grimoire...
  13. I hope so too, because I think he can make a great game. I honestly think that the whole problem was that he invested so much time in fixing things that didn't need fixing. I wish that somehow Owlcat decides to do make the third game isometric and hand drawn. To be honest I don't remember much of what I played, but I don't think I preferred any of the characters I had. Was there a barbarian companion? Either way I didn't have any difficulties going through the game. I'm saying that the game you played was a fever dream and you actually never played D:OS, but you think you did.
  14. I can only imagine that he didn't have that much control over the game direction for those 2. What's funny is that IWD2 is my favorite IE game.... Tbh I could have lived with the city and the story, because the art was gorgeous. Although I do agree that the city felt empty and a pale shadow of Baldur's Gate (the cities in Kingmaker suck too). I played PoE when the last patch came out and to be honest all the classes felt underwhelming. The mages didn't have any cool spells that make mages cool...Oh my god, you made me remember the health mechanic in the game...I had suppressed that atrocity. D:OS is a spawn of something unholy, I do not wish to think about...especially because BG3 is shaping up to be like it.
  15. I really am really loath to go in to details as I was frequently posting on those topics while PoE was still in development. But to give you guys the highlights... Josh's need to control how the player will play the game at all cost... God forbid something was unbalanced it would ruin the game. This made all the classes "equal" and so made none of them feel special. Josh's need to stop players from meta gaming. God forbid you reload the game and because you were wiped by an unfare encounter, that was not even in the main story, that you had to go out of your way to find. This made none of the encounters memorable. How he had issues with resting (this is an issue with Owlcat too) and dedicated not a small amount of time to fix it and in the end accomplished to only make it annoying. How PoE weapon, armors and other items never felt special, it was like playing through a low tier adventure. The biggest issue with PoE was that Josh disliked the IE games. @ShadySands I tried playing D:OS and the atrocity of the turnbased combat they managed to invent instantly turned me off. It didn't help that the quest felt like an mmo game.
  16. I mean, I won't go in to how you built your characters and the difficulties you had with kingmaker, but I will say that I had no such issues. The hardest boss in the game I beat relatively quickly, once I figured out to space my characters to avoid them killing each other when confused. The only thing I will fault Owlcat for doing is that atrocious kingdom management they did. What I remember from PoE is leaving the game once I level capped my characters as I was not interested in finishing it. Tell that to their sales numbers and the fact that their next Pillars game is not even an iso-RPG. It's a crying shame, PoE had everything nailed down, except the gameplay. They could have copy/pasted the IE game's gameplay and it would have been a great game. The fact remains that with all the hype of PoE being the spiritual successor of the IE games and the old crew working on it, they still failed to reach 1 million copies (not even going to mention PoE2) and Kingmaker with it's disaster of a launch and no name behind them still did much better. WoR is most likely going to do even better then Kingmaker from what I see right now.
  17. Did you follow a guide for the true ending or just got to it on your own?
  18. How does that, in any way, excuse the killing of civilians...children no less...
  19. Josh Sawyer was a big advocate of this, and with his anti meta gaming push made it so that PoE had no memorable fighting encounter of note.
  20. It would be too overpowered as it significantly boosts your XP gain and doubles you level cap. But I agree from a RP aspect I would have liked to take that path from the start... I'll probably go Aeon, as I heard it has the best interactions, but only if I figure out what the renegade counter is.
  21. They did some neat things, looking forward to playing it myself. Although I dislike that they severed some of the mythic paths from the true ending, especially the legend path (I wanted to play that one)... although I guess it kind of makes sense.
  22. It seems to be an improvement over the previous game, so that is good at least.
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