No one is forced to use anything, and designing a game specifically because you don't like that people will reload when something doesn't go their way or they think is unfair is beyond stupid (looking at you XCOM). People play games, that weren't designed for it, on Iron Man mode. Why? Because it interesting for them. People save scum games. Why? Because that is interesting for them. If you think that a save system is a bad mechanic, make a game without it, don't spend time thinking up how to work against it.
This discussion has already been had for PoE. Sawyer was preaching how some Baldur's Gate encounters where cheap/bad because you had to reload them and metagame them (save scum). I don't see how focusing on that made PoE any better in the end.