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Everything posted by Aramintai
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New code: JvD6Sx https://twitter.com/WorldofEternity/status/993597560999690240
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That's bad, lots of people were murdering innocents to get that baby. Just another proof that save imports never ever work 100% properly on release, there is always something wrong with them. If save game import won't work on release then perhaps manual selection of story choices will still work properly? Have save imports ever worked? After some patches, in some games... Ok let me rephrase. Have they ever actually done anything even if they weren't bugged? Just trying to temper expectations. You mean the actual consequences that will transfer? Well, here's this baby that should be a kid npc on the ship with some banter and maybe quests. Then there are big and small consequences of quite a large variety of decisions from POE1. Not gonna spoil it here, but if you go watch Cohh's archived streams there were some noticeable ones, especially concerning companions.
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That's bad, lots of people were murdering innocents to get that baby. Just another proof that save imports never ever work 100% properly on release, there is always something wrong with them. If save game import won't work on release then perhaps manual selection of story choices will still work properly? Have save imports ever worked? After some patches, in some games...
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That's bad, lots of people were murdering innocents to get that baby. Just another proof that save imports never ever work 100% properly on release, there is always something wrong with them. If save game import won't work on release then perhaps manual selection of story choices will still work properly? Or you simply weren't sure of either option and ended up getting shoe horned into keeping the baby cause there was no other alternative Either way Sawyer is on it, he knows he can't release without Orlan Baby functionality. I somehow doubt they'll fix this in a day. I'm hoping devs will post release notes and known issues on release and mention this bug there.
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That's bad, lots of people were murdering innocents to get that baby. Just another proof that save imports never ever work 100% properly on release, there is always something wrong with them. If save game import won't work on release then perhaps manual selection of story choices will still work properly?
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I think I'm gonna play as assassin/fighter (no sub). Assassin seems like the the best option to alleviate sneak attack nerf and fighter class alleviates assassin's squishiness. Also that Charge ability looks like a fun option to get out of trouble and fly around the battlefield: https://youtu.be/9Fdjvx1fMa8?t=87
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I brought up 8-9th level abilities because those are supposed to be the incentive to single class, as multiclasses won't get them. But since not all of those high level abilities are good, or are too sparse for some classes, and you get them pretty late in the game that incentive is kinda lost, I think. It would've been better I think to start giving single class only abilities way earlier, from the beginning even. But right now, some classes get most of the good stuff right from the beginning but at the end get some trash, as if devs couldn't come up with anything. Worst examples of this are rogues and rangers.
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A single class character unlocks PL7 six (!) levels earlier, PL6 five levels earlier, PL5 four levels earlier and PL4 three levels earlier than a multiclass character. Those are some big differences. Throughout your entire playthrough, single class characters will be casting much higher level abilities. You're not gonna unlock 8-9 level abilities at character level 8-9. Abilities levels don't unlock at every level up even for single class, only every other level. In the beta at level 9 single class you unlock only 5th level abilities. So 8th level abilities you'll get only at level 15 and 9th at 17. So that's still gonna be a large portion of the game until you get those.
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I don't like that every nerf they do because of op multiclass combos most severely affects single classes. They fix one thing while nerfing the other to the ground. And as far as we have seen in streams 8-9 level abilities that are locked behind single classes are far from being good enough to warrant being a single class. And what's more, they will only be unlocked in the later half of the game when you're like level ~15 or something, so for bigger half of the game you're not gonna run with anything extra up your sleeve . I dunno how or whether devs will balance this problem at all, it's a serious one. Perhaps some abilities at every level should be locked out if you multiclass, not just level 8-9? Or are made even more weaker than just being of lower power level?
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Most likely . If you've seen Cohh's stream he shows that Sneak attack with Trickster subclass only deals +10% damage because of the penalty: https://youtu.be/hNqM6B1w4AE?t=2575 On Wiki and in the beta it was +20%. So it's not far cry to say that Sneak attack was nerfed in general. It looks like devs were so afraid of broken multiclass builds they nerfed rogues to the ground. Couldn't even give them decent and varied high level abilities to make an incentive for singleclassing. A single 9th level active ability for a rogue, while other classes get like five?
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Well, there was already an official dev stream with VO featuring Xoti. And that she's from Readceras is also known for quite a while. So nothing new. the fact that the livestream player has already encountered Xoti this early is giving away something. I'm not sure what you mean, it's hardly a spoiler. Devs said that all companions will be encountered early in POE2, unlike how it was in POE1. And the guy has already been streaming all day.
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My first guess was Ixamitl, but Zahua doesn't speak with an accent, so... who knows. True that. Probably Readceras then. I'm guessing since Eder also has that type of southern sounding accent and both Dyrwood and Readceras are Aedyr's former colonies it's just like irl USA and Great Britain accent thing going on. Aedyrans should probably sound more like British then, lol.