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majestic

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Everything posted by majestic

  1. Yes, there are. And actually two missions start from the docks, so... missing both kinda means not talking to your companions much I guess.
  2. The sale containing System Shock 2 is back. To quote myself from the last GOG thread: Respect the will of the many. Glory to the flesh. Glory to the mass.
  3. Ever since Team America: World Police, all I do when I see Matt Damon in any movie is yell MATT DAMON! at the screen.
  4. Yes, and that's also why GOG's patches are really very small compared to their Steam counterparts. The first patch downloaded almost 2GB on Steam while it had 80MB on GOG - because the patch on GOG was simply a delta patch, something that used to be much more common. That is also why, years ago, sometimes patches came out specifically for updating one version to the next, or a much larger one that contained all prior updates - but that was way back in a time when bandwidth was an issue for everyone. Good old... times, and all.
  5. Low, based on Steam stats anyway. Of course "boot the game" is like 60% on avarage for games, so... it might just be really disproporiate numbers all by itself. Any VET know if BG also got this ****storm in 1999? And personally I think ToB just absolutely sucks, TotSC was much much better. Atleast it's not like The Witcher II that added DLC to act I while there are 3 acts and you can't get back once you finish one. Must have been hell for our current forum members... Not that I would remember. TotSC was pretty well received especially since it focused more on the strength(s) of Baldur's Gate. It became somewhat of a template for Baldur's Gate 2 in terms of more and more meaningful dungeoneering and much less traversing empty wilderness areas. That was 16 years ago though and players generally weren't the prissy little entitlement bitches they are these days. I wonder how much whining and grating BG2 would get if it would be released today. Damn. All those bugs that were never fixed by Bioware and the utterly horrible balancing and not a single balance pass in sight.
  6. Shadowplay is a bit less fiddly than FRAPS is, but both get the job done well enough, assuming you have the computing power and hard disk space necessary to get decent results. Especially given how terribly SW:TOR is optimized. Silly thing eats resources like there's no tomorrow.
  7. I just finished Satellite Reign. The ending, while not completely terrible, isn't exactly well done. The map is semi-interesting if a bit nonsensical for a skyscraper, but the enemies are all a joke, especially the final boss. I had more trouble with the first few missions in Downtown. And that was without bothering to research the final pieces of augmentations, gear and weaponry. Hrm. Still, recommended for every Syndicate fan.
  8. I liked the point he made about Hong Kong not looking Chinese enough. Because Berlin was totally super German in Dragonfall? Riiiiight.
  9. PoE creates an Autosave for you at the moment right before you jump. So unless you deleted it use that as a base for the expansion.
  10. Not saying that it's an elaborate feature compared to what it could have been, but sometimes it pays to wait and not take the first offer. I've had relatives of the imprisoned coming by and offering much more than a 3 digit sum. Well, that never happened for me. I built the prison early and took some people in Defiance bay prisoner, but I only got exactly one offer from an animancer until the very end of the game. The 300 pand were the first and - only - offer I got. I ended up freeing them all before entering the final dungeon.
  11. Not sure if there's a direct equivalent, but I think there's a I-Can't-Believe-It's-Not-Arabia in the game, which is where one of the main antagonists from the first game is from. A game set there would be pretty great, I think. I've only read Last Wish and Blood of Elves from the books so far, so not sure what they have to say on it. Azar Javed must have come from somewhere, after all.
  12. The entire prison feature is just plain bad, which is sad because it could have been interesting, but you lose the loot of the person you imprison and at best you can sell them to an animancer for experiments and a paltry three figure sum of pands. Which is kind of strange because you can imprison some people so they can avoid going to prison in worse places. Right. Because being beaten sure isn't any worse than having your soul messed up by some whackjob that offered me 300 coppers for a test subject. Hrm.
  13. Don't bother with the tactical mode on the PC. That never worked right and it among the most glaring issues the game has due to being multi-platform. That and the silly 8 active abilities limit imposed by not having enough buttons on a controller. Feh, and then the console peasants are annoyed and won't understand why the PC master race belittles them. *sigh*
  14. Take your time, things don't look so well on the raiding front anyway. The new SoR raids were fairly boring and uninspired, and the tuning was off considering it was only a hard mode. Combined with lacking time to play and the changes to Operatives (some of which were re-tuned only recently, go figure) Bioware made it easy for me to stop playing actively. So in essence I don't have a single Revanchist character, but my guild made server first so I'm just assuming I would have it if I still played actively. I'll be back to look at Knights of the Fallen Empire but I won't do any operations. I was involved in every server first nightmare clear on our server since Explosive Conflict nightmare came out and the idea of having to go back to Denova, Asation, Darvannis - or worse, the Oricon operations - makes my skin crawl. The Terror From Beyond and Dread Palace rank amongst my favorite raid instances of all MMOs I've ever played, but I don't want to do them again. Not for a farming run and certainly not retuned so as to pose a challenge again. Ugh. I'm done with those instances and since I have all my characters on a server with a rather small population (and even less decent raiders) everything took a lot more effort than it should have, and I'm pretty burned out.
  15. Ah you know, what does that matter anyway. Real men go for Revanchist anyway.
  16. I'd venture to say that most expansions simply add to the main game in some way, with some exceptions here and there, like Throne of Bhaal (which originally started as a planned sequel) and I'm surprised that this is an issue for players - outside of simply not having a savegame before from delving into the final dungeon.
  17. Dark Matter got renewed for a second season. \o/ 'Twould have been horrible if it ended with that massive WTF moment and no explanation. Phew.
  18. The problem is more the inconsistent use in environment interactions and dialogue. Might could be anything from spellpower to raw strength but when "Might" gets used to initimidate people by picking them up or pushing them down or when you need might to move a boulder or a bar in interactions it really just becomes strength again. Hrm. =(
  19. I'm playing Satellite Reign now that it finally came out on GOG. It's pretty fun now that I've gotten over the idea of having some sort of camera control. At first I fought it at every turn but now I'm just bobbing and weaving and wobbling with the flow. It's... hypnotizing.
  20. Huh, so the filler crap essentially came from a Chinese sweatshop content factory. Now that you mention it, yeah, I can totally see that being true. I think that's a new low, even for EA.
  21. Galaxy updated SR:HK to 3.0.5 without any apparent problems so it should work with the manual patch files. Anyway, GOG patches are pretty steadfast in refusing to work at all if they detect an incompatible patch state, so there's no real risk involved if you try.
  22. You need to use one specific eastern exit on the Elmshore map to open up Hearthsong. It's been a while but I think it is the south-eastern exit.
  23. Sure thing it's going to be very, very hard for inXile and Tides of Numenera to live up to the expectations they created by calling it Torment and a PS:T spiritual successor but the B0 test run was extremely engaging, and while Numenera isn't nearly as morbid as Planescape was the setting is definitely exotic and weird enough. In inXile we trust.
  24. I actually played through this DLC last week and talked a little about it. I will say I still haven't completed the campaign, but heard that you could start the DLC after you reach Skyhold around level, so since I was level 12, I decided to try out it. I will say that the battles are considerably harder than anything I've seen in the campaign so far. You definitely to choose more strategy even on normal difficulty. The story is okay, nothing to remember past the end credits. You have two companions that travel with you throughout the campaign which took me a handful of hours. There are expeditions to prolong the DLC, but the one thing I will say was nice about the DLC was the loot, however all the loot that I found was for level 18 and up, so I couldn't even use it which was kind of odd, but you do get a bunch of schematics which could be helpful to others. The gameplay is pretty straightforward being that it's mainly corridors which makes sense being in mines. They really do pack a lot of story or lore into this DLC which was kind of disheartening. I haven't played the previous DLC, Jaws of Hakkon or whatever, but I was hoping for a little bit more from this DLC. Fine enough to play through, and if you're hankering for more gameplay, might as well, but if not and just want to check it out, definitely wait for a sale. It looks like the "real" expansion has been in the works. There was an accidental posting of the video by EA Spain. I'll admit this looks far more story driven than the last couple of DLC intros I have seen. Oi. That might just make me play DA:I again. Well, we'll see soon enough.

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