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Everything posted by majestic
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What's on the idiot box Part 4 (or something)
majestic replied to LadyCrimson's topic in Way Off-Topic
Dark Matter got renewed for a second season. \o/ 'Twould have been horrible if it ended with that massive WTF moment and no explanation. Phew. -
The problem is more the inconsistent use in environment interactions and dialogue. Might could be anything from spellpower to raw strength but when "Might" gets used to initimidate people by picking them up or pushing them down or when you need might to move a boulder or a bar in interactions it really just becomes strength again. Hrm. =(
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I'm playing Satellite Reign now that it finally came out on GOG. It's pretty fun now that I've gotten over the idea of having some sort of camera control. At first I fought it at every turn but now I'm just bobbing and weaving and wobbling with the flow. It's... hypnotizing.
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Huh, so the filler crap essentially came from a Chinese sweatshop content factory. Now that you mention it, yeah, I can totally see that being true. I think that's a new low, even for EA.
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Galaxy updated SR:HK to 3.0.5 without any apparent problems so it should work with the manual patch files. Anyway, GOG patches are pretty steadfast in refusing to work at all if they detect an incompatible patch state, so there's no real risk involved if you try.
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Divinity: Original Sin 2, coming to Kickstarter on August 26th
majestic replied to Infinitron's topic in Computer and Console
Sure thing it's going to be very, very hard for inXile and Tides of Numenera to live up to the expectations they created by calling it Torment and a PS:T spiritual successor but the B0 test run was extremely engaging, and while Numenera isn't nearly as morbid as Planescape was the setting is definitely exotic and weird enough. In inXile we trust. -
I actually played through this DLC last week and talked a little about it. I will say I still haven't completed the campaign, but heard that you could start the DLC after you reach Skyhold around level, so since I was level 12, I decided to try out it. I will say that the battles are considerably harder than anything I've seen in the campaign so far. You definitely to choose more strategy even on normal difficulty. The story is okay, nothing to remember past the end credits. You have two companions that travel with you throughout the campaign which took me a handful of hours. There are expeditions to prolong the DLC, but the one thing I will say was nice about the DLC was the loot, however all the loot that I found was for level 18 and up, so I couldn't even use it which was kind of odd, but you do get a bunch of schematics which could be helpful to others. The gameplay is pretty straightforward being that it's mainly corridors which makes sense being in mines. They really do pack a lot of story or lore into this DLC which was kind of disheartening. I haven't played the previous DLC, Jaws of Hakkon or whatever, but I was hoping for a little bit more from this DLC. Fine enough to play through, and if you're hankering for more gameplay, might as well, but if not and just want to check it out, definitely wait for a sale. It looks like the "real" expansion has been in the works. There was an accidental posting of the video by EA Spain. I'll admit this looks far more story driven than the last couple of DLC intros I have seen. Oi. That might just make me play DA:I again. Well, we'll see soon enough.
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Divinity: Original Sin 2, coming to Kickstarter on August 26th
majestic replied to Infinitron's topic in Computer and Console
I wouldn't bet on Torment coming out in 2015. The system test feels as if there is still a lot of work to be done, and this year kind of has only four months left. but I agree with your point. These past few months have been nothing but awesome for cRPG fans. -
Torment Alpha has started *possible spoilers*
majestic replied to Luridis's topic in Computer and Console
Well, I hope not, because I hate that. No, let me rephrase that, I loathe it. If you want to stop save-scumming then do it by fiddling with the save system or some other gameplay mechanic and not with a supposedly random dice roll. Especially since plenty of games have god-awful RNGs that cluster results like there's no tomorrow, and judging from my experience with B0 Torment is going to have the same problem. I went one playthrough without failing a single effort roll and the next without ever winning one, even if it was simple. I think the devs talked about the issue and they are actually implementing different paths for failures instead of "forcing" players to reload. One of the might checks in B0 gives you a permanent might pool increase if you fail it while it yields a makeshift weapon if you succeed. -
Torment Alpha has started *possible spoilers*
majestic replied to Luridis's topic in Computer and Console
I do hope that walking/running animation is only a placeholder. Whenever a character is doing a 180° turn they end up kind of skating backwards for a spell before actually moving in the other direction. It is... irritating, to say the least. -
I don't like It's Always Sunny in Philedelphia, I do like Seinfeld, and the character of Dr. Cox alone in Scrubs encapsulates everything that was great about Seinfeld and improves on it. I don't see how you can like Seinfeld and not like Scrubs. I hated Seinfeld when I was a kid though. I think you have to hate people before you can like Seinfeld, because it's escapist fantasy about being a horrible person. I certainly would never want to spend any length of time with the people who created it. Makes me wonder how long a show like Seinfeld would survive today. Probably one episode and then it would be deemed problematic and cancelled. Am I allowed to not like Seinfeld but enjoy Scrubs? Gee, have we wandered a bit off-topic here, but anyhow, one of the few sitcoms I really liked was 30 Rock. Alec Baldwin was just really outstanding. https://www.youtube.com/watch?v=QTj47rcuM-4
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1) I don't think you can make them go away and in some cases you really need them. You really, REALLY want to break engagement and run away if an enemy is going to cast Circle of Death on you. 2) Actually... no, there seems to be no way to set markers on the map. Hmmm. 3) There's a description on how to fix the auto-attack issue in the PoE ingame newsfeed. I haven't bothered with it but I suppose that might help you out there. 4) The game will tell you on level up (e.g. going to level 13 tells you that all spells of level three and lower are now per encounter), but yes, it would be nice to have that written down somewhere. In my first playthrough I didn't even notice that spells became encouter abilities at certain levels.
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White March / How to start
majestic replied to Arcater's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You need to either start a new game or load a savegame from before your descent to the final area of the game. The expansion takes place in new areas added to the world map. PoE creates an auto-save the moment you enter the endgame part, you can use that - well, unless you deleted it, that is. -
Divinity: Original Sin 2, coming to Kickstarter on August 26th
majestic replied to Infinitron's topic in Computer and Console
I backed this at the Collector's Edition tier just because the rewards include a dwarven empire ale mug. That simply has to be the best physical reward idea ever. Who needs cloth maps, bring out the ale. -
Epic six year thread necroing for the win. Zip archive with the good old BISIMGs attached to this post, for all of us oldies who still remember. BISIMG.zip
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So that was terrible...
majestic replied to Katarack21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I finished Siege of Crägholdt on normal with a level 12 party having the classical 1 tank 5 ranged setup. It was a rather entertaining experience involving a bunch of reloads (that even made me use a trap for the first time ever by the way) and I loved every second of it, but I can see how it would frustrate players. The biggest issue is that if you show up there unprepared one could truly get the idea that certain encounters and enemies (e.g. the Steelspine Magus) were designed with the intent to hard-counter the de-facto standard Pillars of Eternity endgame party and strategies players developed since the original release. It feels a bit like the sort of **** move that Kuroisan was in Baldur's Gate 2, except he came with a fan modification and Weimer clearly stated he created him just to make players feel pain of having their own tactics used on them. -
See, the thing is, we racist Euro-peons have no cultural taboo pertaining to blackface. That's either because we're all racist dickwads or because we do not share the United States' particular history with blacks and blackface for that matter, which was never used here in the way that it was in the US. We have other taboos that the US doesn't share regarding e.g. Nazi symbolism. It's not a valid comparison (blackface & nazis, I mean) but it is the same concept.
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So that was terrible...
majestic replied to Katarack21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wait, what undead on the other part of the map? Do you mean those inside Crägholdt? Have you finished the quest? -
Wow, I was affected by a load of those minor bugs that got fixed with the patch.
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Odd. I have Fallout, Fallout 2 and Tactics from before they disappeared and now that they're back I could purchase them again because the game titles are not an exact match (Fallout Classic vs. Fallout). Just a heads-up, take care you don't buy something you already own. Bought the Bethesda and ID bundles. While I didn't really like Morrowind I wanted Daggerfall and Arena just for, uhm, nostalgia's sake.
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You should try Galaxy. It's a little goofy at first and you really need to turn off the auto-updates (not that they work at the moment anyway) for games you want to use mods or fan patches with but it really keeps the updates and installation bonanza down to one click. Oh, yeah, and... Pillars of Eternity now supports Galaxy achievements. Now they do that, now that it's totally not clear yet whether TCS is doable in 2.0 or not. Bah!
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I only read this page, that was enough to convince me :D actually, I didn't like Dead Man's Switch, I liked some episodes in Dragonfall. but I really hate the graphics (both how they look on screen and the overall artistic style). also, I'm not too fond of this combat (I generally dislike turn-based RPGs, unless they copy Jagged Alliance 2 to a T). so, yeah, I have reservations I love JA2 as much as anyone but that comparison is unfair. The Shadowrun games are RPGs, JA2 is a turn based tactical game with a real time strategy component. To expect any RPG to have combat on the same level of JA2 can only end up in a lot of disappointments.