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Everything posted by majestic
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Open at your peril: Still, in spite of all that, much better than the prequels were, but that is not saying much...
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Gods of Egypt: https://www.youtube.com/watch?v=IJBnK2wNQSo This, Star Trek Arcade Wars and Independence Day 2... 2016 sure looks promising for fans of... terrible movies.
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I've just finished Serious Sam: The First Encounter. The series was one of the things I bought from GOG while it was on sale recently, among with Tomb Raider. Serious Sam was a blast but in the end it really got repetitive. Karnak and Luxor felt like this massive drag where everything is just the same. Still, it was nice to go on a classic shoot rampage. Now installing the first Tomb Raider. I never played any of them because they came out while I was in my rebellious youth phase and they were popular (blargh!) AND featured a woman protagonist with ridiculous boobs that all the stereotypical nerds worshipped, which I though was pathetic and confirming all the negative prejudice us nerds faced. Well, I'm no longer that rebellious but I still think the conventions with Lara Croft lookalikes and 15 year olds flipping out over pixel boobs are ridiculous and a blight, but I'm willing to give the game a chance now.
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For me the biggest flaw of Satellite Reign, aside from the respawning enemies and self-repairing environment on releoad, was the difficutly curve. In a way it was like Commandos, you play the first few missions until you realize how limited enemy responses to your actions really are and then you just start to blast through everything. By the time I was halfway through the second sector I didn't even bother with hacking cameras or turning off lights any more. Equipment mini-spoiler:
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Multiplayer
majestic replied to harels84's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, it never was any issue at all, but it has been 17 years and expectations shifted. These days people whine about being able to sell equipment from NPCs they pick up because it gives a few hundred credits that you otherwise would not have. Back during the IE games some classes were more useless than rangers and paladins were at PoE's launch and everyone was more or less okay with it. *shrug* -
This has the potential to be worse than the Wolverine spin-off movies. Quite an achievement.
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I found the races with Delphi much more annoying. Bad controls and a horrible case of rubber band AI, no thanks.
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Ah, to finally find kindred souls who also liked Master of Orion 3. I've put hundreds of hours into that game, but I can see why people would hate it (especially those who just wanted a reskinned Master of Orion 2, because MoO3 is different in EVERY aspect). It took me a long while to find out what the hell was going on and why my planets didn't do anything but build infantry and stupid troop ships.
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
majestic replied to Blarghagh's topic in Computer and Console
The best times I had with the Gree event were in a group with two other operatives and an assassin. We'd wait in stealth and would burst down unsuspecting targets for transgressions like having stupid names or glowing brightly. Ah, the wonderful taste of screams and flames. Dropping out of stealth behind a group and shooting into another and then use the stealth cooldown was pretty fun as well. More than once two groups who patiently waited ended up killing each other. Especially when coordinated with someone else. -
Something about him got under my skin. Coulson totally crushed it this episode, though. I see what you did there
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
majestic replied to Blarghagh's topic in Computer and Console
Well, not that Bioware cold balance for crap if their life depended on it but 1 vs. 1 balance can't possibly be a healthy goal for any MMO. Look where 2 on 2 bracket has lead WoW. -
Anchors in the Drift really was an awful campaign, there was nothing after the initial pitch - so little that even investors stayed away (well at least per the few messages left on fig). Combined with 5th Cell wanting donations to create a monetized pay2win RPG and, well, I'd say it was good that the campaign bombed the way it did. Although I've got to hand it to them, it takes some balls to go crowdfunding for a p2w game, and the lifetime tier where you would never have to pay anything was at a measly 500$. I still hope the game comes out even without the funding, the ideas sure were interesting. On the topic of Psychonauts 2, well, even with Schafer's terrible track record I pledged for the limited early brain bird tier. Sure it's a bunch more expensive than the usual Kickstarter basic tiers but eh, subtracting the retail cost of the original Psychonauts it's still just 20€, which is something I can live with losing in case Double Fine fails. Although I suspect that with involvement from investors he might just be a tad more careful. Time will tell, assuming the campaign manages to actually raise the 3.3m.
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I bought all those bundles when they were released, regardless of already owning almost all of the games already. I'm kinda paying GOG for their work and the fact that I don't need to fiddle with fan-made patches and ScummVM out of pure lazyness (except for Privateer 2, they should really include the deinterlacer mod in their normal setup, the videos are unwatchable without it) - the same reason why I stopped putting my computers together myself. That, uh, and my tendency to not having any idea where my really old CDs (and disks) are. Probably somewhere in the basement. Heh.
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Yeah, the showrunners really hate romance. For that reason alone I'm expecting Hunter or Bobby to die in any episode they show up in. :?
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I'm noticing a worrying trend, whenever there is a big sale on GOG it reads "OWNED" on most of the listed items, so I tried a mystery game and got A Golden Wake, a newer point and click adventure with old-school charm. I never really get lucky with those. Out of all the MYSTARY games I got the only really good one was Chroincles of Riddick. On the brigt side I got myself Shadow Warrior for 3€.
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This is liek the moofie thread and not... well, I'm guessing it's still a TV show. Binge watched it over the weekend. I haven't read the short story/book so I don't really know how good the adaptation is but the show is awesome even if some of the plotlines while ultimately necessary were a little too drawn out (e.g. Juliana's parents, Ed's grandfather and Childan & the Kasuoras, although that might be an awesome name for a band). The casting was a little weird some some of the character design could really use some work. It can't be good when you're sitting in front of your TV wanting Inspector Kido and John Smith to win because dammit they're done (and played) so well while on the other side we got Frank and Juliana who just might be two seperate Skylers. Is it just me but does Rufus Sewell look an awful lot like a fusion between JE and Jean Claude van Damme?
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I liked IWD2 a great deal when it came out, in spite of the terrible ruleset and point buy character generation. It has some of the most interesting areas of the IE games and you'll find a few things in there that no other IE game, not counting PS:T, tried. Although the result is a bit of a mixed bag. All in all it has more interesting battles than the first IWD and much improved pacing, but it is also, out of the box, the hardest of all the IE games and it is definitely too long for its own good. The story is pretty meh, but servicable enough the first time around. It's definitely worth playing considering that you can get it for almost free these days when it is on sale.
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The original theatrical release versions? Even with the original female/warped-looking Emperor Palpatine in The Empire Strikes Back? Yes. They don't even include the improved special effects so you can still see through the Echo glider's metal frames if you watch them carefully enough.
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SW: The Old Republic - Episode VII (J.J. Strikes Back)
majestic replied to Blarghagh's topic in Computer and Console
Amen (and the same is true for WoW). well, you likely could balance pve and pvp much better, but the stealth classes is extreme problematic. as over-the-top as some o' the pre 3.0 pvp builds were (smash jugg and bubbles sage) they were viable in pve and would eventual benefit from obvious needed tweaks to limit their excessive pvp dominance. but stealth? stealth is a major advantage in pvp. to balance the power o' stealth v. non stealth classes, one needs obvious reduce overall damage potential o' the shadows and agents, yes? HA! Good Fun! I don't think stealth is the advantage you make it out to be. It can be if your enemies have no idea what they are doing because you can vanish and stealth cap while CC'ing a lone defender, but that is about it. There was a bunch of crying about operatives and their stealth-burst during 1.0, but that got nerfed quickly and all subsequent complains were about operative healers and not really about "OMG STEALTH NREFNREF!!!11!!oneone" after all. DPS operatives never recovered from that nerf in PVP and it was about the only thing that made them semi-viable anyway. Being able to two-shot someone every two minutes is barely game-changing (keep in mind that arena didn't exist at the time). At best the DPS specs of both stealth ACs were annoying in PVP and I recall some pretty epic stealth battles on my operative healer with a certain shadow on my server, but those were all... yeah. Way back at a time when PVP gear came randomly out of boxes. -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
majestic replied to Blarghagh's topic in Computer and Console
Amen (and the same is true for WoW). -
SW: The Old Republic - Episode VII (J.J. Strikes Back)
majestic replied to Blarghagh's topic in Computer and Console
Was that ever any different, for either stealth AC? Occasionally they would pull decent or even top DPS in PVE but still not get much attention because they suffer from the crippling flaw of being melee classes in an environment utterly hostile to those (for the most part anyway and exacerbated for shadows/assassins because they wear rags for armor) where the only melee dps slot went to the class with the most utility, which they never were. Or, no, wait, the only reason why there even was a melee dps slot in an operation group was because marauders/sentinels had such awesome utility combined with top dps. -
It's not so bad, really. Scotchmo's combat initiative is so awful you'll only get one or two shots of per fight.
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Not sure I get this. I get it for Adam Sandler and Mike Meyers, But Ben Stiller still has more good than bad at this stage. Out of all the silly comedies Zoolander might as well be one of the best because it nicely blends comedy and satire while also featuring some elements of parody, well, and the massive cast of people who played themselves. I would also rate Stiller as the better actor than Sandler and Meyers. Not by much, but definitely noticable.
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I just finished watching Six String Samurai. I'm... not really sure what to say. Except maybe: "Aaaaaaaaaaaaaaaah!"
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My CE finally arrived on friday, now I'm finished with the campaign on normal. I agree that normal is way too easy, the only time I had to actually reload was in the second epilogue mission where I for some reason was overrun rather handily beause of not paying attention. Now for the fun part: PS: John de Lancie for president. PPS: Easily the worst ending since Mass Effect 3.