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majestic

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Everything posted by majestic

  1. Well, I hope not, because I hate that. No, let me rephrase that, I loathe it. If you want to stop save-scumming then do it by fiddling with the save system or some other gameplay mechanic and not with a supposedly random dice roll. Especially since plenty of games have god-awful RNGs that cluster results like there's no tomorrow, and judging from my experience with B0 Torment is going to have the same problem. I went one playthrough without failing a single effort roll and the next without ever winning one, even if it was simple. I think the devs talked about the issue and they are actually implementing different paths for failures instead of "forcing" players to reload. One of the might checks in B0 gives you a permanent might pool increase if you fail it while it yields a makeshift weapon if you succeed.
  2. I do hope that walking/running animation is only a placeholder. Whenever a character is doing a 180° turn they end up kind of skating backwards for a spell before actually moving in the other direction. It is... irritating, to say the least.
  3. I don't like It's Always Sunny in Philedelphia, I do like Seinfeld, and the character of Dr. Cox alone in Scrubs encapsulates everything that was great about Seinfeld and improves on it. I don't see how you can like Seinfeld and not like Scrubs. I hated Seinfeld when I was a kid though. I think you have to hate people before you can like Seinfeld, because it's escapist fantasy about being a horrible person. I certainly would never want to spend any length of time with the people who created it. Makes me wonder how long a show like Seinfeld would survive today. Probably one episode and then it would be deemed problematic and cancelled. Am I allowed to not like Seinfeld but enjoy Scrubs? Gee, have we wandered a bit off-topic here, but anyhow, one of the few sitcoms I really liked was 30 Rock. Alec Baldwin was just really outstanding. https://www.youtube.com/watch?v=QTj47rcuM-4
  4. 4) No that is a new feature. And by new I mean added some time in between 1.03 and now. the popup on level up was definitely not there when I initially played the game.
  5. 1) I don't think you can make them go away and in some cases you really need them. You really, REALLY want to break engagement and run away if an enemy is going to cast Circle of Death on you. 2) Actually... no, there seems to be no way to set markers on the map. Hmmm. 3) There's a description on how to fix the auto-attack issue in the PoE ingame newsfeed. I haven't bothered with it but I suppose that might help you out there. 4) The game will tell you on level up (e.g. going to level 13 tells you that all spells of level three and lower are now per encounter), but yes, it would be nice to have that written down somewhere. In my first playthrough I didn't even notice that spells became encouter abilities at certain levels.
  6. You need to either start a new game or load a savegame from before your descent to the final area of the game. The expansion takes place in new areas added to the world map. PoE creates an auto-save the moment you enter the endgame part, you can use that - well, unless you deleted it, that is.
  7. I backed this at the Collector's Edition tier just because the rewards include a dwarven empire ale mug. That simply has to be the best physical reward idea ever. Who needs cloth maps, bring out the ale.
  8. Epic six year thread necroing for the win. Zip archive with the good old BISIMGs attached to this post, for all of us oldies who still remember. BISIMG.zip
  9. Well, I finished Siege of Crägholdt on normal with a level 12 party having the classical 1 tank 5 ranged setup. It was a rather entertaining experience involving a bunch of reloads (that even made me use a trap for the first time ever by the way) and I loved every second of it, but I can see how it would frustrate players. The biggest issue is that if you show up there unprepared one could truly get the idea that certain encounters and enemies (e.g. the Steelspine Magus) were designed with the intent to hard-counter the de-facto standard Pillars of Eternity endgame party and strategies players developed since the original release. It feels a bit like the sort of **** move that Kuroisan was in Baldur's Gate 2, except he came with a fan modification and Weimer clearly stated he created him just to make players feel pain of having their own tactics used on them.
  10. See, the thing is, we racist Euro-peons have no cultural taboo pertaining to blackface. That's either because we're all racist dickwads or because we do not share the United States' particular history with blacks and blackface for that matter, which was never used here in the way that it was in the US. We have other taboos that the US doesn't share regarding e.g. Nazi symbolism. It's not a valid comparison (blackface & nazis, I mean) but it is the same concept.
  11. You do that in the same way you open up new wilderness areas, by leaving the maps that come before through the appropirate exit(s). Some of them may or may not be open outright, but as TheisEjsing said, just... explore the game further, it is not broken.
  12. Wait, what undead on the other part of the map? Do you mean those inside Crägholdt? Have you finished the quest?
  13. Wow, I was affected by a load of those minor bugs that got fixed with the patch.
  14. Odd. I have Fallout, Fallout 2 and Tactics from before they disappeared and now that they're back I could purchase them again because the game titles are not an exact match (Fallout Classic vs. Fallout). Just a heads-up, take care you don't buy something you already own. Bought the Bethesda and ID bundles. While I didn't really like Morrowind I wanted Daggerfall and Arena just for, uhm, nostalgia's sake.
  15. You should try Galaxy. It's a little goofy at first and you really need to turn off the auto-updates (not that they work at the moment anyway) for games you want to use mods or fan patches with but it really keeps the updates and installation bonanza down to one click. Oh, yeah, and... Pillars of Eternity now supports Galaxy achievements. Now they do that, now that it's totally not clear yet whether TCS is doable in 2.0 or not. Bah!
  16. I only read this page, that was enough to convince me :D actually, I didn't like Dead Man's Switch, I liked some episodes in Dragonfall. but I really hate the graphics (both how they look on screen and the overall artistic style). also, I'm not too fond of this combat (I generally dislike turn-based RPGs, unless they copy Jagged Alliance 2 to a T). so, yeah, I have reservations I love JA2 as much as anyone but that comparison is unfair. The Shadowrun games are RPGs, JA2 is a turn based tactical game with a real time strategy component. To expect any RPG to have combat on the same level of JA2 can only end up in a lot of disappointments.
  17. As a shotgun mage, this is highly disappointing. I don't think I like the new matrix. I just started, so it might grow on me, but the dissonance between time-based+character skill and real time+player skill is very real. I almost feel like I'm meant to get caught, then it plays like I'm used to. I think it's a flaw that high decking skill doesn't help with staying undetected. Btw, is there a way to use Suppression out of combat? I don't think you can use programs out of combat, especially not supression. That would kind of defeat the purpose of trying to hide from Watcher ICs. I fully agree with your criticism by the way, everything you do in the matrix is far too dependent on your skill as player instead of your skill as character, especially the hacking minigame is bound to frustrate players who are not good at that sort of thing - and the force option is far too pricey to really consider it. That would be semi-easy to fix, just scale the amount of trace you get from being caught or forcing blockers with the amount of decking skill the character has. Problem solved... mostly.
  18. Yes, it does - it even works when you, for some reason, have more than four characters in your group, it is just a pain in the behind to use. When you click manage you actually need to drag & drop the item from the top to the inventory slot you want it placed at. Once that is done the equipped item will switch places with the item on top (the one you're trying to take) and then you have to drag & drop the item on top to the stash icon on the bottom. If you're trying to do that and you have more characters to work with you need to scroll through the characters by left-clicking, holding the mouse button down and dragging the mouse up or down depending on the way you want to scroll, kind of like you would on a touch screen device. I mean, sure, it's nice that after two games they tried to improve the user interface a bit, but the end result is just plain bad. Especially the item and equipment UI is terrible and sometimes buggy, for me half of the screen would simply disappear at times. The main menu was also often messed up - overlapping elements, sometimes the sub-menues "spilled" over to the main menu, and stuff like that.
  19. I just finished the game. GOG Galaxy tells me I've played for 30 hours, but that includes loads of running around talking to people and double checking everything twice over - oh, and trying out all the ways to end the campaign. The endgame and some conversations are a buggy affair, sometimes the pictures of the characters talking don't show up, or they still show the previous character that talked, sometimes the spoken text is designated as descriptor text and vice versa and there are a bunch of skill and stat checks that don't work even if you are way above the threshold listed in the convo (they're greyed out). Yeah, and in the aftermath of the final battle you can get into an endless conversation loop with the tech vendor. Annoying. Also, loading the autosave of the aftermath messes up variable tracking in the game and leads to annoying inconsistencies like people wondering what happened to characters that are standing right next to them. I found that out after having to break off the endless talk the hard way. The hacking mini-game started out fun but old really fast. Much like hacking in Mass Effect or Mass Effect 2. Not sure what the point was. The new matrix system is pretty good though, I like not being locked in turn based mode all the time while traversing a system. The trace system is okayish and was only troublesome once in the entire game. Some thoughts about character generation and karma spending: Spoilery thoughts about the game and the storyline:
  20. Well that might actually be in the proverbial Eye of the Beholder.
  21. I'll probably keep on playing my beloved orc decker with ranged combat / assault rifles with loads of cyberware I lovingly called "Dekkah" because I'm really THAT good with names - well unless HK contains decking checks orcs can't meet with their missing point of intelligence, in which case I'll probably reroll human.
  22. I got up early today and for what? Dammit GOG! Yes and... no idea. The game comes out today. Depending on the difficulty levels and your skill at battle Returns was somewhere around 15 to 20 hours while Dragonfall was 25 to 30 hours.
  23. what, you were expecting the whole game? in a public alpha/beta they usually test small individual parts of the game to see if the mechanics and UI work as intended. play testing the entire game is done internally to avoid spoilers There will be a second alpha dubbed "B0" soon which will include combat and some more options and gameplay elements, like saving your game and tasks where failing actually has some real consequences. I mean, something else than affecting the colour of the light in the room. Which was kind of awesome though.
  24. Heh, SCORPIO is probably one of my favourite companions of the entire bunch in the game. What's not to like about a psychotic killer robot dedicating her existence to breaking her controlling software and kill you??? So over the top its hard not to smile. It's like a mechanical Thana Vesh Problem with companions in general is the limited number of "barks" they have when summoned. engaging enemies etc. Eventually even your favourites becomes a bit tiresome to listen to when the class story is over. Apart from the never ending hassle with timezones, I should now have well geared level 60 healers and tanks on both Harbinger and Shadowlands and working on getting the few remamining ones moved from Begeren to Jedi Covenement. So if anyone is interested in running a few group activities, just give me a shout. Would probably only work weekends though. Also got two handfuls of leveling toons on all 3 servers as I don't expect the 12x xp to last forever, so they get a bit of priority at the moment. All of the IA's companions are bat**** insane. Even the most normal of the bunch casually kills her father because he saved her life (and broke Imperial law in the process of doing so). The rest... uh, a psychotic terrorist, a rakghoul, a killer robot and a Killik joiner, riiiiiiigh guys, I'm totally trusting any of you with my life.
  25. I saw that one too. Warning, some spoilers ahead while I rant. The first part of the movie in the future way okay. In the original movie Reese tells us that mankind already won and sending the T-800 back was Skynet's last ditch effort to still win. So the entire "in the future" part of the movie was pretty good. Then Connor sends his father back in time and everything falls apart. We end up in 1984 where Emilia Clarke firing what looks like a Steyr HS .50 (which, uhm, went into production in 2004), destroying the T-800 with a single, well-placed shot, was the first big "uuuuh... WTF?" moment in the movie, then they do things and some more things, Reese remembers things that never happened because THE TIMELINE CHANGED, they dispatch a T-1000 with acid and go forward in time to stop Genisys from going online. Oh, Connor shows up, being transported back in time after having been terminatorized by Dr. Who Skynet. Then some more movie stuff happens, old-Arnie fashions a portable magnet weapon from a PA speaker and finds some other magical magnet stuff that is never used except for the RPG-ish things, but whatever. And then they blow up Skynet Genisys by putting the terminatorized Connor into his half-finished time-machine - because, as we know, only organic matter can traverse through time. Cyberdyne goes boom again and yay, future is saved. Sort of. Then they go and make those memories that Reese suddenly had. Eh... How did Skynet manage to send the Connorminator back in time when he actually goes BOOM enough to level an entire block in the time machine? How the hell did Connor and Reese survive in the bunker with that explosion going on not too far away? How did old-Arnie's memories and programming be transferred to the T-1000 liquid metal while everything exloded around it? Why does the sequel-hook Skynet look like HAL 9000? And finally... Daenerys Emilia Clarke was one striking miscast. Not because her performance was poor (well, it wasn't great either, but what can you do with that material) but because she's a terrible Sarah Connor. Blargh.
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