Everything posted by Sacred_Path
- Update #51: Prototype 2 Update
- Update #51: Prototype 2 Update
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Limiting rest areas
When it comes to resting, I'm actually more in favor of an artificial limit ("you cannot rest here/ now!") than random spawns or quest failure. Spawns make you substitute chance for strategy, and not all quests should be timed. Also, having a hard limit on resting should make it easier to balance. What I could imagine is disallowing resting until a map has been cleaned of all enemies, and overland trips back to town could be interrupted by random encounters, BG style.
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THE BIG CITIES: Citizens, Areas, Day/Night cycles.
hmmm... vanishing sort of makes the point of a schedule moot though.
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THE BIG CITIES: Citizens, Areas, Day/Night cycles.
I don't care for NPC schedules much, it doesn't add much to the game mechanics-wise, and it bloats city size if done well (shopkeepers don't only need a shop, they need a place to frequent in the evening and one to sleep at night). What's more interesting would be for example a schedule for city guards that you have to factor in when burglarizing shops/ killing NPCs (instead of telepathic guards).
- Update #50: So... Project Eternity!
- Update #50: So... Project Eternity!
- Update #50: So... Project Eternity!
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Update #50: So... Project Eternity!
I can't quite see the problem there. The point is to allow for diversity between factions, not reinventing the wheel. It would be quite odd if the ol' elves and dwarves are actually the most 'conservative' humanoid beings, while all human cultures are pulled straight out of a travelling circus.
- Update #50: So... Project Eternity!
- Update #50: So... Project Eternity!
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What should a female breastplate really look like
When I have six dudes in plates with helmets and swords running around (very likely due to rock-paper-scissors mechanics of P:E) your wise words will get me far. Personally, when I see people complaining for something to take 2 clicks when it could possibly have been done with 1, I think they're probably borderline autistic, but I wouldn't be so stupid as to deny that they have a point. you're preaching to the choir here m8.
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What should a female breastplate really look like
I would actually love that.
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What should a female breastplate really look like
you're right, that was Caerdon Like I said, I don't think it will be so easy on a glance in P:E. The bard may look like a rogue, equipment wise, but they seem to be quite different mechanically, unlike in (A)D&D. Same goes for a mage in plate armor that might look but not actually work like a tank. Since it's real time with PAUSE, it would indeed be a minor inconvenience. And part of it certainly only has to do with aesthetics; but that's something to be expected from a fantasy setting IMO.
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What should a female breastplate really look like
Uhm... I'd say the opposite, in a single character (and single player) game you obviously don't have to distinguish between party members, so there it's really just fluff. As for all males looking the same (of the same race, anyway), I think we'd all like customization options (even if it was as basic as slim, medium, bulky) but I don't see that happen on a large scale as it's not one of their priorities. And in this game, characters could be quite hard to tell one character from another as mages can wear plate and wield swords, for instance. And I don't think that people wouldn't be bothered if your 6 characters all look the same regardless of race and gender.
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What should a female breastplate really look like
It would certainly cause grumbling among the other half of your army, as it's probably more feasible to produce all armors with an enlarged chest than the other way round.
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Balanced choice of options: a feature often lacking
If you browse the older threads a little you will find that balancing is quite prominent on the devs' minds (check J.E. Sawyer's posts in particular).
- Characters from games that you HATE and don't whanna see in PE (or even be inspired)
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
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Might & Magic X Teased by Ubisoft, To Be Revealed at PAX East
Uhm... is there a reason why I've seen noone yet even attempting to walk on the grass? Or can you only follow paths? I know this won't be a completely free-roaming game like MM6-9, but that would give new meaning to the term railroading.
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IGN asks which RPGs we are most looking forward too
Instead of grumpy and old I reassure myself that I'm just discerning It also occured to me that of all the titles I'm excited about, not one is an AAA game.
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IGN asks which RPGs we are most looking forward too
Project: Eternity bar none, although I've backed a number of games. This is easily my favorite kickstarter so far. Everyone seemed so unexcited - for lack of a better word -, "here, we have some ideas for an oldschool game, but we've also identified several problems with those and will try to improve on that. Thanks for your money!", then they set to work and did a pretty good job of keeping the community informed. The stretch goal showed they had thought well about what they want to do and kept it all modular. Possibly the only complaint I have is we still haven't seen any footage. After that, I'm curious about Might&Magic X, because it's sort of bold to make a step based game in this day and age.
- Update #47: Odds and Ends
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exploring different planes.
I have a bit of a longer post I've been trying to post for some minutes and it doesn't work o.O Diablo could actually be a good example. That also made me think of Might&Magic VII, where you took a portal (I think) to the "divine realm". I'd just state two things: 1) you need a good reason why you're including planes at all 2) you should have an idea and communicate it to the player what exactly a plane is and how they co-exist of course, in a fantasy game, I'd say 1) is more important than 2). I am willing to suspend my disbelief if there's a great story in there, be those alternate realms mundane or alien. I think the one reason for planar travel that was brought up the most in this thread was "diversity", and that's something I'm not agreeing with; because that just tends to end up as "weird place we crammed with things we couldn't find a way to fit into the game proper, so we made a different plane". Something I could actually see would be a rather tiny alternate plane, or part of an alternate plain, in which things appear mostly as they did in the original world, with only one, or very few, differences. You know, that often cited element of horror, where something seems just wrong. eh, maybe for P:E, things should be reversed and souls can enter this world easily, but you can't follow them. edit: eh, now. O.O
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Torment backers trying to steal our MCA!
the relationships between studios/ devs do become more murky.