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Icon

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Everything posted by Icon

  1. Bah! Look at Gladiator, perfect example. I'd rather be a general than an emperor. The emperor/"leader", is never as strong as the General. The general is the guy out in the field getting his hands dirty, the "leader" simply signs the paychecks from behind a desk. Its only natural that the Exile would come out on top in a fight. But running an army does require a man with a good handle on paperwork, I'm sure Revan is an unholy terror wielding a pen.
  2. In ROTJ, I didn't want to see Han, Leia, and Chewie die, with Luke the only survivor. Why? Because this is Star Wars. Vader dieing was good. If my girls had gotten whacked that wouldn't have gone over very well. And I sort of saw Atton as a kid brother, a few rough spots and a few mistakes in the past, but no reason he couldn't get another chance. Theres also the cut materail itself. Is that actually complete? I rather doubt it. I'd bet there were options to let them live and/or avoid the death completely. If the cut material had been finished it would've been put in. Time constraints just made sure that portion of it never even made it to disk. Afterall, in Planescape, EVERYone dies but the Nameless One, but you get to rez them before the finale. This probably would've been like that, if not for being rushed.
  3. Sorry, but this game has made way too much money for there not to be a third. I wouldn't be surprised if it is "in the works" already. Everybody wants a payday, and the sooner the game is done, the sooner that day arrives. I just hope Lucas Arts' "want" doesn't overpower their common sense(what little there is of it) and have them force production scedules, again.
  4. Gah! Why did I watch that trailer?!?!? Now, when I see the movie I'll find that the trailer had all the good parts, taken out of context, and I'll be hideously let down. Just like the last two movies. Ah well, I guess I can always hope that George woke up and did something to make up for jarjar. Hope springs eternal...
  5. Normally, I don't say I like someones art, or that I dislike it. This isn't normally. I hope you get paid for drawing, you have too much talent to let it go to waste. Good job.
  6. Vrook is no Jedi, pure and simple. You want proof? Talk to the droid on Dantooine at the landing pad. Get it to play back the episode of Vrook's hatred towards the Exile while the Exile was still only a padawan. Require more proof? Ask the Council why you were exiled. What does Vrook do? He lies! If not for Zez-Kai El speaking up, old Vrooky boy would head off on another "you fought the Mandalorians while I cowered on Couruscant" tirade. He makes me puke. The only good Vrook, is a dead Vrook. Truly the most satisfying moment in the game is when you laughingly tell him your analyzing his style and have mastered it. The fear in his response, oh yeah, its swEEt. Come to think of it, you get DS points for killing the mercenaries in the cave, but no DS points for attacking Vrook, even though you have the option to avoid combat with him. Clearly a sign...
  7. Try Tales of the Jedi, Golden Age of the Sith, Redemption, they're comic books. Long out of print, but the graphic novels "may" still be around, not sure. Theres always ebay if they're out of print. Those stories center on the time of KoTOR, or more precisely, 40 years before with Exar Kun and Cel Droma's war.
  8. It looks like I would've enjoyed fighting Dark Atris rather than Kreia. The more I see, the more let down I am that this thing got rushed. Ah well, maybe K3 in a couple years will be different.
  9. The real irony here is that Lucas Arts caused an unfinished product. Its been almost thirty years since Star Wars was released, and George Lucas still screams and cries that his producers forced him to release his movie before he was done. Now, his own company does the very same thing, and he still has the unmitigated gaul to point the finger at others. Hypocrisy at its worse. I didn't know they were actually considering a content patch. It would be in Obsidian's best interests to produce one, but I doubt Lucas will allow it. Not their style.
  10. I'm on playthrough five at the moment. With all the class combinations there always seems to be a different angle to take. Add in the LS/DS and you have a lot of combinations to look at. Besides, I've been off work with back problems for a couple weeks. Without this game, daytime TV would've driven me mad...
  11. The eyes of the Miraluka seem to be an EU discrepancy. In the time of KoTOR, they have sightless eyes. Milky white and unable to see. Apparently, at some later point in time they lose the eyes all together. I guess a lot can happen in 4000 years.
  12. I just want to say thank you to the original poster for bringing this up. It validates every suspiscion I ever had of Vrook. I really do think he forms bonds like the Exile but not as strong, and he's afraid of the Exile taking the council from him. Vandar and Zhar were strong enough to resist him, but Kavar and Zez obviously weren't. They seem to be your friends when you talk to them, definetly in your camp. Then along comes Vrook and they're convinced you need your eyes gouged out, err, I mean the force stripped from you. Oh yeah, same thing. Truly a satisfying moment when I killed him on Darkside.
  13. Something rather small that I don't think anyones commented on yet. The badguy of the moment, i.e. the Sith Lord your gunning for, is always at the start of the game on the load page. It changes as you progress through the game. But, when you play darkside and win, it puts up a picture of YOUR character. One of the many little things this game did right that few folks notice... Gotta say, having NPCs only in your party was good twist as well. People may complain the game is too easy, but on my first run through my npc only party died a few times. It also adds yet another touch of realism.
  14. Killing Vrook was the only reason I played a darkside game. And it was worth every second. Never enjoyed killing a video character like I enjoyed killing Vrook. Good times! Anyway, you got the LS end, if you have a prior save, maybe try going back before Onderron and redoing the Vaklu/Talia issue.
  15. I've got an ATI X800, had one crash in three playthroughs. I wouldn't put a lot of stock in what you hear on forums. People are far more likely to cry about something than praise it. End result, negativity is always a "popular" trend. Buy the game.
  16. While I liked both almost equally, I have to give the edge to K2. Robes in K2 were a great add-on, they really(for me anyway) added to the immersion factor. Add to that the prestige classes and the scales tip to K2. I know a lot of people liked the ending in K1, but for me, it was just as bad as K2's end. It really left me with that"wait! thats it....?" feeling, moreso than K2 in fact.
  17. Have they fallen? Absolutely. But why? Fear of death, as their being hunted. And a HUGE amount of guilt at being wrong and not getting involved in the Mandalorian wars as well. When they tell the Exile the fall of the Jedi is his fault, they know perfectly well its their fault not his. That sort of guilt can do nasty things to people who aren't force sensitive, I'd think it would be even worse for a force user. Kez says you were right on Nar Shadda for your past, and Kavar still seems supportive, well, if you're LS anyway. Only the weasel Vrook is still in denial, and he drags the others with him with the whole "cut him off cause he's a threat" bit. Who knows, when he talks about you dominating others, maybe its because thats what he does and he sees you as competition.
  18. When I first played through Planescape, there were several gamestopping bugs. In fact, at the Fortress of Regrets it was so choppy I was forced to wait to finish the game until a patch came out. It is like the good ol' days. But the graphics are better. Nostalgia is like that, the bad things get forgotten all to conveniently. Aside from the graphics, only one thing has changed between then and now, the internet. Now everyone gets together and pools their complaints, making the minor problems each individual has seem Much worse, adding to the list of complaints like some insidious virus. Or an angry pitchfork and torch carrying mob. All that aside, I've had one game crash on me in three playthroughs so far. I have no idea what bugs folks keep talking about. Judge Obsidian by Kotor 2? If I did that I'd have to build a pedestal to put them on, so I'll forego judgement for now.
  19. The dialogue files that have been put up here on the boards aren't necessarily complete. They're just what was still on the game disks. For all we know, that ending is just the darkside ending and there was more planned for the lightside. At least, I'd like to hope that was the case, kind of a downer if your LS ending party gets whacked. In fact, that kind of choice is what you see throughout the game, DS this way, LS that way. The bottom line though is, a lot was left out, LS or DS.
  20. 1. God help me, Sith Lord Vrook. Ed Asner put just the right emphasis on just the right words to make me hate that characters guts. 2. Visas, Kelly Hu. Wow, the voice that just screams bedrooms. The lines helped sure, but that voice, angelic. 3. Handmaiden. Maybe I'm just nostalgic, but her voice reminded me of Nalia from BG2, oh yeah, same actress. She had the mix of unsure wannabe disciple/warrior down pat. And just because the rest of the cast didn't make top three doesn't mean they didn't do a good job. Great voicing overall in this game. That guy that did Griff in disguise, the weasely merchant on Onderon, at least deserves honorable mention.
  21. The only time combat was hard in K1 was on Taris, and thats because I kept my character at lvl 2 to get more Jedi class lvls on Dantooine. Malak was a pushover, and the Star Forge run was actually easier solo than if you took party members. K2 is simply more of the same. Nothing wrong with that. The thing to keep in mind is that this is a RolePlaying game, not a first person shooter. You have to expect more story than challenging combat. As for the ending combat being easy and monotonous, keep in mind that the ending was rushed. I would think that during all that combat there would've been a lot of party member based stuff inserted between all the killing.
  22. Actually, the influence system is a great idea, it just isn't finished is all. Once a PC has a LS/DS shift, their views should change to reflect the new outlook. They don't. So Visas, who is almost LS mastered, STILL wants to "cleanse" the cantina of the life its "infested" with. Yeah, I know, you don't get all of the story with the influence system in place unless you weasel your actions to suit the needs of others. Just like out in the real world... Finally, a party that isn't made up of simple yes-men. End result, you have to take a lot of alignment bouncing to make everybody happy, not to mention tailor your group you travel with. If you've got Mandalore in the party, its a good idea to take HK or GOTO, rather than Handmaiden. Afterall, birds of a feather flock together and all that.
  23. I still don't see the bug part, but I do agree with the rush part. The sad thing is, Lucas himself would constantly whine at his producers for rushing Star Wars! Now, when he's in the money man position he does the same thing he STILL crys about being done to him. Someone needs to put a vibroblade in through his skull.
  24. The influence system for me made the party members actually come alive. Most games, your party are a group of yes men(or women), with the influence system you have to think it through to get them to come around to your way of thinking. It gives the game a lot more immersion quality. Although, I'd like to see some modified responses after you've turned someone. On Onderron, Visas still wants to kill everyone in the cantina with a grenade despite the fact that I've turned her to the lightside. But that was probably more due to the rush factor than any inherent system fault. I'll probably get flamed for this, but I actually liked the combat difficulty level. This is a Role Playing game first and foremost, not an arcade style first person shooter. I want to see combat sure, but I don't want to have to replay through battles several times before I can continue with the story. If I wanted that, I'd play Warrior Within or Bloodrayne, and I do when thats what I'm looking for... Besides, theres plenty difficulty if you don't know whats coming when your party travels without the main character. Another plus, traveling without the main character. When was the last time you played a game where your party had to rescue the main character? Its these little bits that, for me anyway, make this a great game. Also, I didn't really mind the end either, yes, there is a lot unanswered, but I get the feeling they have no doubt about doing a K3, so I just figure I'll wait. Almost forgot! The breakdown/create item workbench. Didn't use that much the first time, but the second time through I found out a lot more about it. Another excellent idea. Next time though, maybe Boa Dur will actually help me so I can use his skills to do that stuff. He's gotta get off that coffee break and start doing something if he ever wants me to pay him.
  25. You think Kreia is bad? She trys and trys and does so much for you and THIS is what she gets?!?! You ungrateful wretch! Hmmm, yeah, she is a bit crotchity isn't she? That said, wait till you meet up with old Vrook again. I'd kill him a thousand times over before I touched Kreia. He makes her look like a saint.
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