Jump to content

Twinsen

Members
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Twinsen

  1. Thank you! By the way does this new update/expansion affect the older 1.6 version saved games or not? Should I start a completely new game or not? Earlier some of the patches affected only the new saves.
  2. It's a silly question I know but how can I play the expansion? In the game menu it says the expansion is installed but I cannot find a way to play it directly. Is it only accessible from within the normal gameplay? I use the GOG version.
  3. OK, I see your point. You were trying to help. I am sorry. However, I really don't have ANY performance issues during gameplay on normal graphics quality. Not even in the cities or during combat. (I am not sure what's the problem with your laptop.) Therefore, it's not a graphics card issue and it is annoying when the devs discard my report like this. I was trying to help. I deleted all the old saves and since then my game did not crash again. I think the game cannot handle too many saves at the same time. (By the way this might be an issue the devs could correct... After all it's a really long game.)
  4. SERIOUSLY?!!! Are you still pushing this after I have just written that I finished the game without in-game issues? I was playing this game for months!!! ALL the crashes occurred during the past two weeks and NEVER during gameplay... I wouldn't even complain. I am just trying to help the developers with a feedback. I have the latest official drivers offered by my manufacturer. My hardware is better than the minimum system requirements. And for the 1000th time, I HAVE NO PERFORMANCE ISSUES, just these silly crashes. Minimum system requirements - Windows: Windows Vista / 7 / 8 Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 Memory: 4 GB RAM Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT Hard Drive: 14GB free space Mouse, Keyboard. Recommended system requirements - Windows: Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T Memory: 8 GB RAM Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570 Hard Drive: 14GB free space Please take my crash reports seriously. Or I will make Itumaak bite you...
  5. In fact I have just found my first bug after I started a new game. At the beginning of the prologue the cinematic transition is paused and it does not react to the space key. The game only snaps out of the non-responsive state if I press the windows key. Others are experiencing the problem as well. https://steamcommunity.com/app/291650/discussions/0/618459931319192962/ (This issue is not caused by my hardware either since I did not experience it in earlier game versions.)
  6. Hi, Thank you for the fast reply. No, my video card is not the problem. That wouldn't cause crashes immediately after I launch the game with GOG Galaxy or from the Start Menu. If what you wrote would be the case then the game would probably crash during the gameplay. My video card is only slightly below the RECOMMENDED specifications and the game is fluid during gameplay, I experience no tearing. Furthermore the crashes started since the last update. May hardware is not the problem. Maybe the game has problems handling many saved games at the same time. Yes, I will use the search function regarding the bugs. Regards,
  7. I have just finished the game and I found a number of really annoying bugs and I am also experiencing game crashes occasionally. Since I started the game with an earlier game version, I am not going to post the bugs just yet, the game crashes however occur when I launch the game therefore I believe that issue is not related to the savegames. I use the GOG Galaxy client. I have attached the output logs of the crashes below and my system information. I hope everything is there that is required. I will post the bugs too later on. As I wrote above the crashes occur when I try to launch the game. output_log.txt output_log.txt output_log.txt output_log.txt output_log.txt output_log.txt DxDiag.txt
  8. Where can I send the crash reports of the game? Since this new patch became live I am experiencing a number of really annoying new bugs and many old bugs are still existing. It would be nice if somebody would pay attention to them. E.g. occasional crashes when I start the game, the stronghold missions never finish, when I quit a false dialogue box appears, etc. the list goes on.
  9. I doubt that's the case because 9 missions would be a lot. The game also sends some insanely strong hordes against me sometimes during stronghold encounters and I play on easy. These massive hordes can defeat me even if I have 8 hired aids!!! And I was able to defeat the first two bounty challenges without serious problem so my party is not completely useless.
  10. For me at least the xaurip warchief was too much so far. I don't know how to beat him. I defeated relatively easily the Dweller and Cyrdel with a 5 member party (Barbarian, Eder, Aloth, Durance and Kana) but the warchief and his priests heal too fast and have really strong magic. I did not find the Ogre yet. Any suggestions? I don't usually have any problems with any encounters. The stronghold sends some insanely large hordes against me sometimes... Even with 8 additional hired help they trash the place and I have to reload. But I think that must be a bug.
  11. Does the adventuring action work properly in the player stronghold? Yesterday I received that option and since I had some minor exploring to do before the next big step in the storyline I removed Kana from my party and sent him adventuring. The whole mission supposed to last 9 turns but it dragged on for weeks. Literary for weeks!!! I built all the major walls of the player stronghold during that time. In the end I just went to my quarters and slept and slept and slept to see if Kana's mission will ever end. It did not. I had to reload and replay two entire maps because of it. And possibly I will have to replay them for a third time too because I was annoyed and rushed the conversations. This makes me really annoyed. I suspect a bug of some kind. Any ideas what could be wrong? As I wrote at least two game weeks passed while I was waiting Kana's return.
  12. I have just noticed that there is a new Patch version on GOG. I updated my game with Patch 1.0.3.524 last week but the current version is 1.03.530. What's changed?
  13. Well, I think a lot depends on the size of that shield. This particular shield has the size of an actual house door. You cannot manoeuvre an object of that size easily in the bushes in my opinion. I did not try that yet though so I am just guessing...
  14. You're absolutely right. I find it unrealistic that Edér who wears a chainmail armor and holds an actual house door on his arm as a shield can sneak up on forest creatures in the forest with high stealth skills. The body armors and shields don't have stealth modifiers at all. I have just checked.
  15. Why is it 'bad' roleplaying if your Barbarian has high Lore? Because Barbarians train their physique not their minds. I am not saying they cannot be educated but not too educated. You can't do everything in one lifetime in real life either than how could one achieve that in this harsh fantasy world? It's not realistic at all. I think that this way of looking at it doesn't allow for characters to grow beyond the stereotypical paradigm for their class. I don't really see it as bad role playing, as long as one role plays the barbarian in keeping with his education (i.e. the high Lore). OTOH, if one just keeps playing the barbarian as a typical dumb barb (even with the high Lore skill), that seems like weak role playing to me ... unless perhaps the barbarian character is putting on a front to try to make people see him as a dumb barb when he really isn't. True, but this way your barbarian will understand the arcane secrets of the wizards too not just the general lore of the world. I find that unrealistic but maybe I am wrong.
  16. Yeah, the last part of our discussion is way off topic. :D But it was an interesting discussion. Maybe I will search for a forum section which allows such game world lore related discussions and start a new topic there.
  17. Oh, I got my answer already. I think I already thanked the guys above. I merely think that the skill system doesn't fit organically into the game mechanics (race, class system, character histories, etc.) and I am discussing this with all those who are willing to discuss this with me. This discussion helps me to better understand the game world and to build more realistic characters which improves the game experience for me. That's all.
  18. Really? I did not have that conversation with him yet! If this conversation truly exists than I am totally satisfied. By the way I am a Coastal Aumaua barbarian from Rauatai. He noticed this when I first met him but he did not talk about this ever since (I just finished clearing the player stronghold and the next step will be Raedric's castle).
  19. Well, I wouldn't have any problems if this would be a science fiction game but it's clearly stated on the collector's book that Eora is on the technological level of the real 15th century late medieval world. They travel on foot, on horses and with wagons and ships. On this technological level migration is slow and insignificant therefore social groups must be relatively homogeneous. I would like to avoid analysing here the contemporary world because I believe this isn't the place for that (and the moderators would probably frown on that) but what you are describing is a relatively new and ideological phenomenon even in the US and I don't appreciate ideology in a cRPG. Even merely 20 years ago there were many homogeneous communities of European descent in America who without any conscious racist intent believed that they are the only true Americans. I am from a country where race is not an issue (because it's too racially homogeneous for that) and identity is based on ethnicity. I believe this is a more realistic view of the world. Everybody comes from somewhere. Everybody has a homeland, a place of origin. One cannot leave that behind. To describe you as an Asian would be a highly inaccurate in my opinion. Based on what you wrote I would say (and I don't mean to offend you in any way with this) that you are only legally American (because the American nation is a legal construct of diverse peoples from around the world) but in reality it would be far more accurate to describe you as a Philippine who traveled to America and who's a member of one of the many Philippine ethnic groups. My problem is not that there is migration in Eora. That's the main feature of most of the fantasy worlds since even if no one else travels at least adventurers travel in these worlds extensively. Races, ethnic, religious and political groups however have an origin and if one of their members is found somewhere far from his or her homeland there must be an explanation for that. We know why Drizzt Do'Urden is on the surface. We don't know however what Kana Rua is doing on the other end of the world and that is annoying. Obviously with some background story the developers could solve this problem but as far as I can tell Kana Rua views Rauatai as his place of origin and has no connection with the Deadfire Archipelago at all.
  20. Yes, you guys are probably right. I am stuck with the old D&D stereotypes. :D But I like to create "authentic" characters and the developers could have indicated the recommended skills in the game for each class. Now when I encounter a new character I always have to leave the game to check in the character generation which skills are recommended for that new class. The old D&D system was more comfortable for me because I usually play for the story and not for building the mathematically strongest characters like many hard core players do. Also if you think about these skills (or their equivalents) were always automatically upgraded in previous great cRPGs from Baldur's Gate through the Neverwinter Nights and the Dragon Age series to Wasteland 2. Anyway this is a new game with a new system so I have to learn... The reason why I believe that the developers sacrificed the realism of the world for the flexibility of the mechanics is related to to game world's lore. I can hardly imagine a world where the different races don't mix at all but otherwise they form mixed tribes (in Eir Glanfath for instance). Tribes are social units based on kinship. How can an orlan and an elf be in the same tribe if they can't be related? The Forgotten Realms universe was far more realistic in this sense. The different races had their own nations. Also the story writers of the game ignored the lore of the world a number of times. Kana Rua for instance is from Rauatai which is an Aumaua country on the northern hemisphere. He's also an Island Aumaua who originate from the Deadfire Archipelago (a region which is located deep in the south not far from the south pole). In reality he should be Coastal Aumaua because Coastal Aumauas supposed to live in the north. Rauatai is a country dominated by Coastal Aumauas. How did Kana Rua end up in the northern Aumaua nations? It's not explained at all. Thankfully at least Sagani is from the right place...
  21. I am not convinced. What's the point of developing the same skills for every single character in the party when only one of them will use it during party actions? And what are the usual skills for a cipher or for a chanter? Should I make it up? (OK I know they have starting skill points which indicate their skill set.) In Baldur's Gate fighters were strong, mages were smart, priests were wise. It made sense and it was automatic. The character of Durance for example doesn't seem to be a particularly scholarly character. He's not a warrior and not a rouge either and there is no wisdom. Which skills should I develop for him then? Oh, and he has relatively high mechanics although mechanics is not one of the priest's usual skills... This makes me confused.
×
×
  • Create New...