
Somna
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Josh Sawyer on Miss and Hit
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think he's explicitly said it, but it sounds like he's implying it here. People do that because P:E combat is "close to BG2/IWD" which uses the AD&D combat rules...mostly. -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You clearly haven't been keeping up on the thread. Regardless, I put that in because people have issues seeing anything but black (there's Level scaling) and white (there's no level scaling). The grey (there's some level scaling, but it's not everywhere) just can't click. Case in point. Because there's a limited level scaling during the main campaign, the way you chose to interpret it is that there's NO level scaling at all. -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm not mad. I'm just feeding your trolling and your lack of comprehension. It might be what keeps sucking you into the thread and re-editing your posts. right?. lol. You are the one who is trolling and flaming (because you are mad or something). Sawyer said in that quote that the game would be level scaled no matter what you say. Anyway, you mean our lack of comprehension, right? Or did you want to say that EVERYONE in this thread (except for you and Sawyer of course) is a retard because we understood what Sawyer said differently? Failure of reading comprehension is failure of reading comprehension, no matter how you try to spin it. Part of the game being level scaled does not mean all of the game is level scaled. Some parts of the game not being level scaled does not mean all of the game will not be level scaled. The thread starter even said a summarized version of Sawyer's original statement on the first page of the thread, Edit: dropped a "not." -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm not mad. I'm just feeding your trolling and your lack of comprehension. It might be what keeps sucking you into the thread and re-editing your posts. right?. -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Mmm, sure. If Mr. Sawyer says "the main campaign will be level scaled and New Vegas might be a good comparison" then that of course meant that the game will not be level scaled at all. lol You might have thought that, but that doesn't mean it's correct. -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Again, as I have already said, his description was very unfortunate if he meant otherwise. Read this: The entire main campaign path New Vegas was heavily level scaled you know. But why are we even arguing about this? Sawyer has just confirmed that the game will not be level scaled so who cares. /close thread. When you choose to start quibbling over details, this is what results. My contention is that people completely ignored the first two lines and ignored what "might" means. "Might" does not mean "is," which is how you chose to interpret the last sentence. You MIGHT choose to keep quibbling over this when he's clarified that it's not. Are you? -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Full quote from the PC Gamer article: Again. He's said it before. He just didn't give examples. -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
@Helm: He's said it before; he just didn't give specific examples. It's why the whole "OMG LEVEL SCALING BAD" drama going on in the thread is ridiculous. -
I don't think we should necessarily be able to buy "everything" we want by the end of the game. If money is more scarce, or prices are higher, then we'll have to choose among several similarly attractive options, but be unable to buy them all. That's what I'd like. I'd also like some game not to use an anachronistic decimal currency. Why not have 20 coppers per silver, and 15 silvers per gold, or something other than the horribly contrived 10/10/10 we see everywhere now? Easier to store and play with the variable. Someone with 10p 9g 5s 4c has money = 10.954 and not a separate one for each coinage.
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That's pretty unequivocal IMO -- you're only killed in Expert mode or as an option in standard play. AFAIK they haven't said anything about what "maimed" means in terms of mechanics, nor what, if anything, you can do to fix it. Again, perhaps they haven't even decided yet. I'm sure it's just a flesh wound.
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Josh Sawyer on Miss and Hit
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes. They're considering having it so that if you don't hit, you glance unless you missed by a LOT...then you actually miss. And then throwing in the possibility of moving that hit range up and down based on various potential abilities. -
Hardcore Ironman & "Pause"
Somna replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Time-limited pauses would only be valid if it was going to be a multi-player game, because endless pausing when there are other people is incredibly annoying. Since there is no multi-player... -
Two weapon style (dual wield)
Somna replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So no one likes to channel their inner Kitana and dual wield battle fans? -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
And how would a system where you only level scale up without level scaling down look like? Imagine a character that is level 5 and then a character that is level 12 who face a monster that is only supposed to "up-scale". Tell me. Wizardry 8 on a speed run. -
Two weapon style (dual wield)
Somna replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Everquest Style. I like it. Bash them twice, then page flip for papercut damage? Someone hasnt played everquest.... :D. Pfff, I never like their ornament status there. -
Two weapon style (dual wield)
Somna replied to nerevar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Everquest Style. I like it. Bash them twice, then page flip for papercut damage? -
Priests and undead?
Somna replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
And the lower THAC0 or better BAB (depending on version), and the better saving throws via Divine Grace in 3rd ed onwards. Clearly you weren't thinking like a Fighter! Pathfinder's take on the D&D Paladin seems a little bit more interesting though, in making them more unique. -
Illusion Magic & Mog Dance
Somna replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Is that possible? Can you mess with the Light sources in the game somehow with abilities? He's not talking about light sources. What he means is that some kinds of illusions create a visible illusion instead of one that's a figment of someone's imagination. Creating a rainbow would be considered an illusion that manipulated light, for example. -
Illusion Magic & Mog Dance
Somna replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
But you're not talking about illusion magic at all, then, you're talking about the Geomancer (or Feng Shui Knight, for an accurate translation, Feng Shui falling under the Western category of Geomancy anyway,) class/Geomancy ability like in FFT. The character you're talking about filled the role of Geomancer in FF6 which had no class system. Which wasn't illusion magic. At all. The idea of Feng Shui is sorcery based on spatial positioning/orientation, whose power is derived from the four cardinal directions and the center, these each being associated with an element in Chinese and derivative civilizations (Japan, Korea.) http://en.wikipedia....e_constellation In this case the five Japanese elements being relevant: http://en.wikipedia....ese_philosophy) . I think you are over analyzing what he is saying. All Osvir wants is to see illusion spells that can make the world look different from what it actually is. IE: A killing illusion that kills by making the opponent think they have been trapped in a deep pool of acid. Even though it is all in their head there can be an "effect" that makes it look like the dude has fallen in a river of acid. The problem with illusions for the most part is just that though, unless the player themselves is under the effect of the illusion you technically should not be able to "see" it since it literally isn't real and is purely in the mind of the afflicted. So in a nutshell, he wants a Hallucinatory Terrain that can damage you. -
Priests and undead?
Somna replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why would they "command undead"? Priests aren't necromancers, they're the opposite. They're the antithesis of necromancers. Priests should be consecrating the defiled corpses perverted by necromancy, or attempting to save the souls enslaved by necromancers if that's how necromancy works in a given context. I don't know much about priest in PE, but I'm pretty sure clerics had the ability to control and create the undead in D&D. Some evil clerics were basically divine necromancers depending on their skills and domains that they picked. I'm assuming their going to based Priest from this game off the clerics from D&D 3 and 4. They're already said that Priests would be more like a D&D Paladin. Weren't D&D paladins clerics with less spells anyway? That's basically what I remember. Only if all you focused on were spells and spells only, and even then it's not correct. http://www.d20srd.org/srd/classes/paladin.htm http://www.d20srd.org/srd/classes/cleric.htm http://www.d20srd.org/srd/classes/fighter.htm -
Priests and undead?
Somna replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Why would they "command undead"? Priests aren't necromancers, they're the opposite. They're the antithesis of necromancers. Priests should be consecrating the defiled corpses perverted by necromancy, or attempting to save the souls enslaved by necromancers if that's how necromancy works in a given context. I don't know much about priest in PE, but I'm pretty sure clerics had the ability to control and create the undead in D&D. Some evil clerics were basically divine necromancers depending on their skills and domains that they picked. I'm assuming their going to based Priest from this game off the clerics from D&D 3 and 4. They're already said that Priests would be more like a D&D Paladin. -
Beasts of Burden and "Stash" Inventory
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I miss portable holes. -
Level scaling and its misuse
Somna replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think level scaling is potentially good when you mix it in with other things. For example, let's say you have to gather three parts to create an item to advance the plot and they can be done in any order. It could be implemented like this: The first choice should be business as usual, you go to the location and get the part you need. The second choice can throw in the fact that there is an opposing faction who is ALSO gathering these parts, and introduces the party to an opposing party that is level scaled to you (because they're overcoming the same challenges the party is). This would probably change the general layout as I'd expect either the opposing party (or you!) to be setting traps to slow down the others. The remaining choice then depends on the result of the 2nd choice. If you failed to get the 2nd part, it has you going to that opposing (level scaled) party's base instead of the third item's normal location -- because the opposing party already cleared the original 3rd part area out while you picked your first part. On the other hand, if you were successful in getting the last part, the opposing (level scaled) party actually assaults the location where your parts are stored instead and they fight on your turf instead. -
Illusion Magic & Mog Dance
Somna replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sounds like you might like this for a read (as long as you don't hate Skyrim!): http://www.pcgamer.com/2012/08/09/an-illusionist-in-skyrim-part-1/ -
Priests and undead?
Somna replied to rjshae's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I wouldn't want Turn/Rebuke Undead itself but I think the mechanics of it could be used. For example, your Priest picks a race. That race is the type that you can use the equivalent of Rebuke effects on. All other races and creature types you can use the Turn mechanics on. Both effects affect things within 60 feet. They would, of course, have to tone down the "Destroy" and "Command" effects a bit, so the results could be something like this: Rebuke results: Awe/Inspire - Affected beings have an easier time doing things in your presence (bonus to whatever) Zealotry - Same as Awe/Inspire, plus a large bonus on one action. Turn results: Menace/Cower - Affected beings have a difficult time doing anything in your presence (penalty to whatever) Bane - Affected beings can't approach the Turn area or target anything in it. I didn't put too much thought into the balance aspect but something like that.