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Everything posted by Kaftan Barlast
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is that cheese I smell? "
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But that doesnt change the fact that Im playing "Dieter, the merry Jerry Adventurer" and not my own character. I dont know about you, but i find creating my own character a pretty important part of an RPG and NO, distributing points on various statistics is NOT creating a character. ..and if you are stuck with a certain character, why not make him interesting? Make up a good backstory, have him run into people from his past etc(other than the crappy ones with teh ex-cons)? No, lets make him completely blank and pointless.
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That I can agree with. ..and 2001 has a kickass ending.
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I wonder if they even know what kind of game its gonna be?
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I think we've seen enough magical mystery fantasy games. Id prefer sci-fi, wasteland-ism or preferably something completely new and untried like a modern age RPG with without vampires, aliens or silly stuff.
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I dont think they went to school at all. For instance, the other woman cant pronounce "difficult" words like cursed.
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I like single player just fine
Kaftan Barlast replied to shadow dragon assassin's topic in Computer and Console
I dislike mmorpgs because they're essnetially just expensive 3D chatrooms with the ability to hack n slash stuff with your friends. Mmoprgs are about as much roleplaying as CS was a tactical military simulation. I hate them because a lot of resource is beign wasted on this garbage, that could have been spent on developing good single-player CRPGs. -
The one that says "Offers runs out july 2004" ? " Im with Hades. mmorpgs suck.
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My list of faults would be along the lines of (I have not finished the game yet, bear in mind) 1. Complete lack of originality in every aspect except for the horrid combat system 2. No character creation because they feel its more important to have very ugly rendered video cutscenes instead of scripted ones. 3. Having to grind exp by cutting up small critters like it was a mmorpg 4. The story(see point one) 5. The voice actors (the same ones that Divine Divinity used, where do they find these losers? There must be 1000 brittish amateur theatre groups that could do it 10000 times better) 6. That its a single-player mmorpg 7. The beginning level-up is too slow (Ive played for 15 hours, cheated 3 levels and I still get trashed by bloodflies) I actually liked the enviromental graphics and music.
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What music are you listening to right now?
Kaftan Barlast replied to draakh_kimera's topic in Way Off-Topic
why do I get the feeling that you are very old, Loof? Im listening to the soundtrack to "The Graduate" from 1968. I just saw the film and its so amazingly beautiful. The photography is probably the best of any hollywood film in the last century. -
Id like an RPG where combat was nonexistant. I mean, Ive done it PnP a hundred times, why couldnt it work in digital? (except that the people who play them for the combat wouldnt buy it, obviously)
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That was a very bad example. What was in the case have no relevance for the story, we get to know all we need to know. TNO's crime however, is very relevant to the story. It is where it all started, its consequences is what made him chase immortality. If it had not been for that unknown crime, TNO would have had a name, he'd been mortal, he'd known who he was and so on. Given how the game builds up tension around gradually revealing more and more about TNO's past, we come to expect to have our questions answered in the end... but we dont. Not in a mystical climactic "there isnt an answer to everything" scene but a character(the "good" incarnation- who as i recall it isnt even voice-acted) just tells you he doesnt remember and thats it. The audience is effectively robbed by bad storytelling. Why? We dont know(hah) perhaps they intended it like that, perhaps they ran out of time, perhapos they didnt think it was important. I wish Chris Avellone would just swoop in here and give us the hands down.
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No, you'll get to know plenty bout what the "practical" incarnation did but as to the original nameless one, no one knows diddley squat. Not even himself, as he forgot after Ravel's treatment. There is no way to find out what TNO's big crime was, the one that got him sentenced to hell = Plot hole. Missing link. Loose end You might argue that its adds mystery etc. but it's just bad storytelling. You just dont leave a big question like that unanswered. ...most likely, this was supposed to have been some part of the game but it was cut out when BIS ran out of time or similar.
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Feel bored!! Check it out the Funny Stuffs
Kaftan Barlast replied to Natasha's topic in Way Off-Topic
No funny stuff. (.. or we cut of your Johnson) -
I played it about a month ago and TNO is sentenced to fight in the blood war for something he did, something so terrible that it upset the planes themselves. I would really have liked to know what that was.
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People are putting on the rose colored glasses again. PsT was good, yes, far better than the critics of the day thought. But it's not the best CRPG ever done. PsT's endings were not very good, even in the "best" ending, you get sent to hell without even knowing what you did to deserve that in the first place. That is called a plothole, and plotholes are bad.
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Damn straight. I just discovered another bloody catrace, the "Fellacat". They look completely human except they have cats noses and long ears. When will it end?!! The catspawn must be destroyed. ..comming seemingly from nowhere, an unknown Sith Lord known only as Darth Lassie, chased the all the cat races of the galaxy into the huge trees on Kashykk where they died horribly. An elite squad of Jedi firemen was dispatched but they lacked ladders long enough to reach the besieged cats in time.
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Yeah, wtf does this thread have to do with K2 storyline discussion? I think Udan Orrs master "the talking jellyfish in the portable poison gas aquarium" beats Simus the Head by some degree. Apart from the obvious problems about being completely defenseless in a fragile glass tank, not being able to handle any kind of object or move faster than 5kmh... how did the Jedi discover him? A Jedi Master took a swim in the Slime-sea of HkthHaaag and just thought "ooh, this slimy tentacled lump of goo seems strong in the force"? If I get my own SW comic, beware... the ninjah Hutt Sith lords of Doom will come for you in their golden pirate ships all branding lightsaber-nunchucks
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You might want to start by re-designing your forum so that it does not cause instant migraine.
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Is it something new, unlicensed and completely original? *hopeful*
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Im reading the ongoing Republic series now, really dark for Star Wars.. and sad too, they kill off all the hot jedi chicks.
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That is one of the most important truths to this issue. I was so thrilled while I was playing K2, but now after Ive finished it I have to struggle to remember that greatness because it gets snuffed out by the sudden and unsatisying ending.
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Murtsnurr Flabrshnart (i swears si true)
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Thats probably a very common reason. A theory of mine has to do with the fact that games traditionally have been about gameplay and the story was only secondary. In that line of thinking, it would make more sense to attend to the actual "middle" gaming part primarily and then spend the rest of the time trying to tie the loose ends together, unfortunantly resulting in an anticlimax for the player. Nowadays, when games(not just RPGs) are becomming more and more like films with real story, characters and so on, players will come to expect a big hollywood ending to the gaming experience. While Devs are perhaps still locked, thinking that merely defeating the end boss will do. Point being, developers need to realise that arent just making "Pong 2000", they are telling a story and they need to learn how to do that effectively. And above all- they need the time and means to do it. (I might need to add that this doesnt apply to Obsidians devs, I know that you know your stuff, and that the ending of K2 had its reasons, both practical and planned ones)
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The phenomena of a non-existant or anticlimctic ending is unfortunantly not a new thing in the world of gaming but we have recently seen two big examples in the RPG genre which caused massive fan protests, Vampire the Masquerade: Bloodlines and Knights of the Old Republic 2 Its been my experience during my life as a gamer, that game developers for various reasons tend to neglect that any story must have beginning-middle-end in order to feel complete to the player. Now the question is, why do western developers so often seem to take the decision to skimp out on endings, which is, in many ways, the most important part of the story?