Everything posted by D'rez
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Obsidian, send us our physical goods please
Lol, seems my question gets quoted a lot.
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Physical Goods: I haven't received mine yet - when are they coming?
so if you've got a physical game, you get 3 key's in total? And if so, what version is inside the CE box?
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Physical Box Ship Date?
Is there a CE unboxing video yet?
- Update #83: Backer Portal, Backer Beta, and Wasteland 2 Keys
- Update #83: Backer Portal, Backer Beta, and Wasteland 2 Keys
- Update #83: Backer Portal, Backer Beta, and Wasteland 2 Keys
- Update #69: Pillars of Eternity
- Update #69: Pillars of Eternity
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Anyone else having P:E Kickstarter Campaign withdrawal?
If I promise my clients something by the end of the month, I can't afford to say it will take a few months (years?) longer. If i would do that, I won't have to work anymore, since I would not get any clients anymore. It is not because they have our money they should not keep their promises. Sure the release of the game wil be postponed, I can really live with that (they do have a lot of extra work to do, where we (clients) asked for), and that they don't know how much later the release will be, is fine as well. A site for people manage their pledges might be a "minor" thing compared to the game, but if they can't even deliver that as promised, I don't want to know how many years beyond 2015 we have to wait to get a game (if we get one) "soon" should never be Blizzard soon.
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Anyone else having P:E Kickstarter Campaign withdrawal?
I prefer trust. If they can't manage to keep the promise of a backersite, how will they ever be able to make a complex game?
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Anyone else having P:E Kickstarter Campaign withdrawal?
I am getting impatient for the lack of the fulfilment site that supposed to be up like 5 months ago. I don't care for baby's born and other stuff. If a project manages to raise $4.000.000 they should hire someone to build that site if no one currently working for obsidian isn't able to.
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Pledge Management?
Yeah, big booo to patience
- Update #47: Odds and Ends
- Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
- Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
- Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
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Skeletons and Zombies
Yeah sprinting would be cool, but should be enormously dependent on the weight one is carrying and/or the type of armour (and offcourse DEX)
- Update #37: Happy 2013!
- Update #35: Meet the Developers - Dimitri Berman
- Update #35: Meet the Developers - Dimitri Berman
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Update #28: What We're Up To
Full-time might be a bit to much at this stage, but when development gets further along the road I don't think its such waste of money at all. By the time the game wil reach alpha there will be a lot more people like you and me following the project then there are now. On a budget like this a "full-time" community manager ain't a financial issue. Specially if you take in mind this a kickstarter project, backed by who? Right! The community. Thats why a community manager should get a key-role. He (or she) should be a vital link between the developer and the backers.
- Update #27: How’d we do, and what’s next?
- Update #28: What We're Up To
- Update #27: How’d we do, and what’s next?
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Orcs - discussion
If there where to be Orc's, I think Orc's should be savage brutes and mainly hostile creatures.. Perhaps some could be exhiles and for that be NPC's. But I rather not see them as playable character. Half Orc if fine by me, but they still should be limited in inteligence and therefore only be fighting/tanking machines.