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Thingdo

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About Thingdo

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  1. I think in terms of single player games the ones that I've loved the most were the ones that really drew me into the world. This might not be the most popular opinion here, but I have to say that I love the Elderscrolls series for that reason, and I really liked Mass Effect 1 for that reason as well (the first game only). I've spent hours in Morrowind just reading the in game books that detail the history of everything. They are often irrelevant to the main storyline, but some of the stuff just makes the world so much more believable to me. Mass Effect 1 was also pretty good for that
  2. I like this idea a lot to be honest. I wouldn't want to see it as part of the main quest line or any major quest though. I think I would prefer it put in as something of a non-canon easter egg quest that was hidden somewhere.
  3. I don't think that's quite fair, SupCom was a pretty good game. However, I will say that I found the Wildman KickStarter extremely lackluster. There was nothing about the trailer and footage shown that got me excited about it at all, and I think in the end its the reason why the game failed to get funded (along with the whole laying everyone off thing). I think we'll see the same thing for the Victory KickStarter going right now. Petroglyph has been around for a while, but the general game concept is uninspiring and not many pledges are coming in because of it.
  4. Thought I'd link this interview as its semi-related: http://www.rockpapershotgun.com/2013/02/16/obsidian-on-project-eternity-kickstarters-future/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29 They go off for a while about other things they could do with the PE IP. For those who don't want to read the entire article, here is the related snippet: " I would still love to make Fallout: New Vegas 2, or whatever. Or even take Eternity at some point and have Eternity the [infinity Engine] games and then Eternity the big
  5. After reading the OP, Bastion is what I immediately thought of. One of the more memorable levels from that game to be sure. One of my favorite parts of that level is that it reused many of the pieces of scenery from earlier in the game, but in areas where they were completely out of place. It also replayed some of the narration, but slightly misquoted by just one or two words, for example "What do you say to a man who has seen too much" becomes "What do you say to a kid who has seen too much".
  6. That last update makes it sound like a mix between sim city and an fps.
  7. Who is actually donating to that? It seems really sketchy to me. They take the money immediately, no tracking on how much has been given, they openly say its only to make a prototype of a game not an actual game, and all the investors get is access to updates about a prototype that they are going to use as a pitch to publishers? No thanks.
  8. Don't make me laugh. I don't understand why that would make you laugh. While it may not be extremely hard, I've never actually seen any non puzzle-based game have anything that difficult. The most difficult ones I've seen in games have been more in line with the first one I posted.
  9. I'd also really like to see some logic problems in there. You could have some easier ones like: or possibly some slightly harder ones like:
  10. I agree a memorable theme track is a big thing for me in games. Something where you hear the first few notes and instantly know what you are listening to. As many have pointed out, the elderscrolls series is a good example of it. Other ones I can think of are the for Diablo, the , certain from World of Warcraft, Hell March from Red Alert, and a lot of the . It's a pretty wide variety of musical styles, but the one thing they all have in common is that I instantly recognize any of them and associate them with the game they are from. Playing a song like that at the right momen
  11. I'm a big fan of puzzles, and I actually like really challenging ones. That said, I can totally understand from a game development standpoint that it is a bad idea to make really challenging puzzles a required part of a game because a lot of players don't like puzzles and will get very frustrated if they are forced to do them. Even optional puzzles run the risk of upsetting players because they can't finish some side quest, or get some loot without having to go through an exercise they don't enjoy. That said, I don't think puzzles should be absent from games. I think you can come u
  12. I tend to really dislike romances in RPGs. I've found them to be really annoying in most the Bioware style rpgs I've played (I mention Bioware just because that seems to be where they show up the most). The reason I dislike them is that they never really feel like actual conversations with people so much as they do fan service. I think its really a problem with the medium more than anything else, developers just don't have time to write in enough dialog to make it feel realistic at all. It always struck me as odd in games when I'd talk to someone maybe 2-3 times and suddenly they are compl
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