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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. It's a fair comment the combat is fast (hence them adding a slider). Expectations can be a killer whatever the game.Part of the reason I was never fond of PST was that I expected and wanted to make my own character not run someone elses through a multiple choice quiz.
  2. Quite a bit of leaping about required. Well you dont really need turns for that to be possible, just a measured combat pace. I don't think Freedom Force uses turns, but you can adjust the pace (like half speed quarter speed etc) and pause in the same way as you can in KOTOR.
  3. The autopause/commence orders when you have them right is a feature quite a few people have mentioned for the same reason. Although there is nothing that ties that dirrectly to d20 rules, or even the turns running in the background. But it does mean that games which use direct button imputs like JE wont work. I still think it leaves a bit of wiggle room though.
  4. I imagine it's the commence action button that you find useful ?
  5. Kreia is a constant. She also dosnt appear to be affected by your powers like the others are.
  6. Thought that was a patch addition ?
  7. Real time combat :D <{POST_SNAPBACK}> It was very fast. But you could get used to it after a bit of practice.
  8. He just goes through a rough patch.
  9. Still using the WEG rules Thats the nice thing about PnP. But with CRPG's you are pretty much at the mercy of the trends.
  10. Dynasty Warriors is a great series. Although since you have an Xbox have you checked out Kingdom Under Fire ? Which is part RTS/Part Dynasty Warriors hacking and part RPG.
  11. RPG combat is never particularly challenging. Unless you actually go out of your way to make it so. Actually, thats not 100% accurate, sometimes at the start of the game it can be.Especially in systems where luck is a big factor. But thats why you have a character anyway. It's your characters abilities that are being tested , not yours.
  12. I was thinking of things in "active service" I'd say it has more to do with publishers.
  13. Well I did say 4 5 or 6 for a reason.
  14. Sounds like Snake Eater.
  15. Sequels are normally done on the same engine and within a short ammount of time. Afrer that , the projects always seem to run into all sorts of problems. The Elder Scrolls is about the only RPG series that has progressed beyond this. Oblivion is either 4,5 or 6.. (not talking about JRPGs here, loads of those are in double figures).
  16. Well lets just say that so much effort went into the first chapter that there wasnt much left for the others. Some people hated it because it used SPECIAL (in real time no less) and SPECIAL is seen as some sort of sacred Fallout thing by some. Black Isle didnt actually make it either. They published it but it's made by Reflexive (guys who made SW:Away Team). Had the whole game been upto the quality of chapter I it would have been a fantastic first effort.
  17. Not likely. Bethesda are probably in the top 3 of PC type RPG makers (you are free to see that as a bad or a good thing). Someone could always make a really old school handheld version.
  18. Been killing a few Collosi. Normally I detest platform games, but something about hanging on desperately trying to avoid being shaken off. And studying patterns so you can get on in the first place works for me. The artistry of the game as well as the horse just makes it a pleasure to ride across the landscape and look at the views.
  19. I think there is evidence that they can build a good FO3 for people who like Morrowind.
  20. I'd really like to know where that tanker ended up. Russia is a decent choice.
  21. I thought they had already done a FO1/2 and FOT compilation. LionHeart has its moments. It wasnt done by BlackIsle but by Reflexive. And if you think KOTOR II was unfinished, well your in for a real treat.
  22. Very old news (over a year old now , so in game terms ancient).Might still be something in the cut content thread.
  23. I thought the d20 system was being scrapped for Star Wars pnp.
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