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Everything posted by ShadowPaladin V1.0
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I made a Gnome bard which could be defined as sucky or challenging. Easiest character ever, human fighter/cleric with a halberd.
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But Ion Storms only hit was DX. It's not like they had an established fanbase for anything else because their previous titles were less than stellar. A good example of fans not mattering. Kingdom Hearts (sqenix) at the time this game was loathed by FF fans (although having played it a lot changed their minds) but it had a wider appeal and sold scads anyway.
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Yes. Edit; even better, they made a sequel based upon a competitioners series (Thief/Looking glass) just before they wen't... hmmm... <{POST_SNAPBACK}> Yes ? You know why they got shut down then. Because they had done everything EIDOS wanted from them and the key people had already left. The same people were responsible for both versions of DX anyway. And IW didnt exactly bomb. I would have thought the difference between Ion Storm and Bethesda was pretty clear.
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You mean this Ion Storm ? Dominion: Storm Over Gift 3
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People seem to like the dialogue. Even though it can only be approximate to what tone your character may use. It's even more apparent in a fantasy game where all the races speak the same , except for a few race specific dialogue choices. Morrowind uses a sort of intention driven system where you select intent rather than a specific dialogue option.
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You can use all that content as a springboard for your own ideas. Much like people use an established setting like the FR. If you havnt done a PA game before, it's a good place to start. There is no rule that says you have to listen to what the "fans" say. Especially when they are being unreasonable. Plus your talking about a small group of people who are like Hades, where as the majority are far more reasonable with respect to change. It seems like a pretty good fit to me. Fallout was about exploration albiet in an abstract seperate map way.
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Because the audience for Fallout while vocal, is tiny compared to the audience for Morrwind/Obivion etc. So by keeping elements of Morrowind , like huge world, exploration etc you have more chance of keeping that audience happy. Some people of course won't cross the genre boundry. But most people will as long as the game is appealing. You also have to factor in just how much things have moved on. If it were a year or two after FO II it would make sense to focus on a similiar model. Fallouts model is now very dated though. The larger the potential sales base the less significant fallout fans become.
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It's still much more likely though that Bethesda will stick to the tried and true formula because the majority of their fans will be fans of the Elder Scrolls rather than fans of Fallout.
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I havnt really played enough to form an opinion yet. I've only played upto the second mission. But initial impressions are favourable. Although I'd just say get it to anyone with a PS2 who wanted some FireEmblem type action.
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Grrr! I want that! I've got 1, 3 and 4 <{POST_SNAPBACK}> I'm missing 3. But as far as I'm aware It was never released over here so scant chance of getting it. I'm hoping they will do an FF and release them on the GBA or DS. Xenosaga I&II (though how I dont know) are slated for the DS according to gamefaqs so you never know. Suikoden V is listed, even though it's not a guarentee it will be released here. Speaking of which today I'm delving back into Suikodn Tactics.
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Yes but those choices are not significant to the end. I've never seen the game punish you for anything. If a Jedi with LS powers can finish the game, then a Jedi with Sith powers can too just as easily. I couldnt face playing KOTOR again so I just reloaded the temple to see the alternate ending. The powers may cost some more force points to use, but thats trivial. But thats just what it is, whether or not it seems right to you. You may understand you have to kill Diablo. But you don't know why your doing it. The end of LoD is very open ended. Your a lot like a soldier, you may know you have to fight, but you wont know what the "grand plan" is. It's like any RPG where you go up the ladder. Malek didnt want to ally with you either remember ? And you had just hacked your way through everything he put in your path. So you have the same choice there as in Diablo, you fight him and kill him. Or you die.
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Hades has a problem with progress. Sometimes it's quite irrational..
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Suikoden II has a very high trade in value too.
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Lego Star Wars strikes back!
ShadowPaladin V1.0 replied to jaguars4ever's topic in Computer and Console
Looks like fun. Even though it was EP 1-3 I quite enjoyed the first one. -
That makes no sense at all. Diablo is very good at what it does. It may not be to everyones taste, but that's not the point anyway. There are myriad reasons why POR is just awful.
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Not your fault because I edited it in. But my personal definition is up there now. I'd further modify that in the case of a supposedely choice driven RPG that the character has to be the players creation and not the designers.
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Not everything in my characters background will be used by the DM. Sometimes none of the characters background will be particularly relevent to the campaign at the time (especially true of characters who have traveled , and or are "odd"). Mario has a personality. If you think he dosnt, then you clearly don't have any idea how Iconic Mario is. It's that personality that makes Mario and Icon. If you play a Mario game, you don't need to create a personality since there is already one there. Unless you had Mario the amnesiac of course . A Diablo character has whatever personality you want to give them. I always give my characters a reason to fight ,whatever it may be. Then it's not just click ,click, click, it's click , click , click with a purpose. By the accepted defintions it's an RPG.. Which is good enough for me and more important a common point of reference. Well PnP is all about creating a character from nothing. Which should make it good practice for creating a character in any game. Heres my personal definition. An RPG must have. 1. A story 2. Character growth 3. A character which modifies the players ability to accomplish tasks. 4. A method of conflict resolution That one works pretty well for me, although the exact elements will vary with the game.
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Don't think so. It is a position that I often here from people who don't do PnP and hence are not used to imagining up characters. Mario is Mario he's a pregen character. Diablo characters only have classes they don't have pregenerated identities. Mario RPG http://www.gamespot.com/gamecube/rpg/paper...ex.html?q=mario Scored 92% for the link shy.
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I think you will find there are. Where as KOTOR may at least pretend to offer you a way to change their minds though. Which is illusionary most of the time. In Diablo the badguys are on a level that is beyond you. Fighting a war that is beyond human comprehension. They dont make deals, they just want you dead , or in the case of lesser creatures. You are food. It's at that point where your characters feelings and actions take over from the more obvious click a response. That feeling of powerlessness encompasses the Diablo world quite nicely.
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Just as your characters personality in Diablo should emerge over the course of the game. More difficult in a game like Diablo, but still quite possible. While you may see Diablo as endles clicking. Thats not how a character would see it. Your taking credit for Biowares persona , thats not your creation. One of the reasons I rather loathe games with amnesiacs is right from the start you know that it's not your character at all. If you can't do it you can't do it. Although this is the first time I've heard that from a PnP player. It's quite a common thing to hear from someone who has never played PnP.
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The only difference is what items you collect.
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You should ask yourself the same question about Diablo.
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Well your background in KOTOR has no significance at all. Not the whole Revan thing. That is not your background. That is Biowares background. Your background is whatever you created prior to that and is ultimately meaningless since it's replaced with what Bioware wrote. Imoen and you growing up in Candlekeep is again Biowares background. It's what you make of those elements that makes a character yours. Just like what you incorporate from the Diablo character descriptions makes the character yours (which is much the same as you get if you read the PnP section of the FR book anway). How is clicking answers in the slightest bit relevent ? Just like In KOTOR where your background is meaningless, well theres a revelation. Roleplaying is pure make believe anyway ,it's just make belive with rules.
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Seriously ? And do you tell your players what their character backgrounds are before you start a game ?
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But those are provided by the player IE You. Not by the DM , only in the case of beginers have I seen a DM dictate a characters background. I think your missing the point here. Although if you dont have a PnP experience, it's pretty understandable. I can take a Diablo II character, give it a history and purpose, practically without thinking about it (years of PnP gaming will do that for you). Where as it's clear that you prefer that the designers do the work for you and you just click the most appealing reply to drive the story along. No they are springboards for your imagination to work off in creating a character. Thats about the same sort of detail you get in a PnP game as well. If the character has no depth, it's because you havnt given them any.