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ThreeSon

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About ThreeSon

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  1. I have this issue with the Steam version. However, with me it seems to occur on a per-game basis and is not necessarily affected by network configurations. Meaning that I started three separate playthroughs, and on two of them, Calisca had broken speech, but on one of them she didn't, and I hadn't changed any settings at all between each attempt. One fix I have tried since then is to use Windows firewall settings to block the PoE exe from outgoing connections, but this didn't seem to fix it.
  2. I still have the PoE beta in my library, but Steam shows that I still do not own the full game. When did you receive your key and where did you get it from?
  3. The game releases tomorrow, but backers have still not been issued keys. Does anyone know when we are supposed to receive them?
  4. I would obviously be very grateful for this option, especially since the early voting shows my preference is part of the minority.
  5. It's not even a close call for me - Wait to ship the physical game until it has reached 1.0. This is a choice between a fleeting moment of satisfaction (being able to play the game with the physical assets on launch day) versus something that is much longer-lasting (having a complete, finished game box in my possesion). I don't plan on opening the box - It will remain on my shelf as a collector's item. So to have it be incomplete, without the actual game inside, would be really disheartening.
  6. Yes, because when someone is standing in tall grass, they're legs should appear obscured, but not vanished. The NPC wearing silver armor in this picture doesn't look like he's staning in tall grass, it looks like his legs have been amputated and now the top half of his body is propped up on the ground: http://cloud-4.steampowered.com/ugc/45354133354460029/7083A398418D918B6B7AFC4F4953F1AA5F2BCCB4/
  7. Based on the developer's explanation in this thread, it sounds fantastic what they are doing in regards to the conversation system. I just hope you comminicate it to all the other players in the final game so they will also understand it.
  8. I agree with the OP on all points. The music has been praised by most, but for me it makes no impression at all. I don't necessarily think it needs to have "grandeur," but some of it (like the title track) should at least be memorable. Ten years from now, we should be able to hear the theme music from the game and be taken back to our time playing it. As it is now it sounds too much like any other fantasy game. Here is one example of the problem with the visuals. The party member in the selection box in this picture is standing under a tree, but it looks more like his head and shoulder
  9. A few of the subrace bonuses do seem very minor at first glance. The Pale Elves, for example: "The damage threshold for all Pale Elves are increased by 20% for all Burn and Freeze damage." Unless there are frequent encounters throughout the game with these types of damage, this seems like a bonus that would never be noticed by the player, at least compared to other bonuses like the Nature Godlike's 25% faster stamina regeneration. That is only a first-impression obviously, without having experienced any significant play time. It's just something I thought when I was looking through
  10. The developers are way ahead of me, it seems. Thanks for pointing that out. In this case, I guess my only suggestion would be to make "Show unqualified interactions" toggled off by default. I can't even really think of a reason someone would want to know of these choices if they couldn't select them anyway.
  11. I am very much against the way the conversation system notifies the player of a possible conversation choice that they could choose if 'x' stat were high enough (the options that are colored red in-game). This seems wrong on a number of levels. Primarily because it acts as a spoiler of sorts for future playthroughs with characters using different builds. A lot of the joy of discovery is lost if you already know every dialogue option that is available whether you can currently select it or not. In addition, I'm also not a fan of notifying us of the dialogue options we can choose because
  12. I hope that a fog of war is planned for the final game, similar to the Infinity Engine games. So areas that we haven't yet explored would be blacked out when we first enter them, and then revealed as we explore them. This makes it easy to know at a glance which buildings/characters/etc. we have already encountered.
  13. I very much appreciate the various difficulty modes available, particularly the Trial of Iron and Expert Mode options. Those should be nice challenges to undertake in the full game. I think the races look nice, particularly the Godlike. But the ears of the Orlan look odd... almost like tree branches. Is that what they are intended to resemble? The text in the various character creation screens could be more readable - for example, bolding or changing the color of the names of class skills in the description box to make them stand out from the rest of the text When I click on an NPC to spea
  14. I'm a little wary of having to enter in all my personal info to Obsidian as part of the checkout process, especially since Obsidian's privacy policy allows them to share our personally identifying info with their "business and promotional partners to further their business interests." Will Obsidian commit to deleting all that information from their servers once our order has been completely fulfilled? EDIT: Also, why don't my KS/backer badges show up under my name?
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