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Snerf

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Everything posted by Snerf

  1. Haha really?! Well it's a great weapon and a hoot to get. Thanks! It's a tribute to my kitty
  2. Min's Fortune, but I'm a bit biased as that was my create-a-weapon lol. Also like both unique poleaxes a lot.
  3. Thanks! Still on act 2, so was hoping for something you can get before act 3/dragons. looks like the cad nua thing is my best bet
  4. Any suggestions for 30 str for Pallegina? Have a helm with 3 might, but that's no good for obvious reasons hah. Figure 10 from champions boon, 3 from stronghold rest, 2 from food leaves me needing 3 more from weapons/armor.
  5. Pretty much as before, except you have a fancier weapon enchant past level 12 now and one or two buffs. Haven't rolled one before, what attribute spread works well?
  6. I've been thinking about rolling a char like this too. Haven't tried it, but I want to find a Druid build that would work to get around the 3 uses per rest limit. wf soldier, 2H weapons, scion of flame, apprentice sneak attack, savage attack, etc. Then wildstrike flame and the monk unarmed talent for shifting. Fire godlike, naturally. Alternatively, 2handed fighter or rogue with the gloves set up for damage would hit harder - but not be able to use it as much.
  7. So no one else's stats sheets now list accuracy under the perception bonuses? My game does for existing and new game characters. 1.6 I understand that it didn't before, but now in my games, it's showing perception to increase accuracy.
  8. Did this change recently? I know it was like this for a while beta, but I haven't noticed any patch notes that mention the change.
  9. I'm seeing perception add to accuracy instead of deflection on character creation sheets now. Is that new/intended?
  10. Anyone? Seems like nothing I can do stops prisoners from escaping... Have higher security the prestige, tried power-word reload, etc. Getting pretty bummed about bothering with a prison if all that happens is my prisoners escape.
  11. Any way to prevent prisoners from escaping? Googled around but couldn't find anything. Thanks!
  12. My package had an issue being delivered and is now being returned to sender. Apparently some issue with my address? Obsidian, who should I contact to get this sorted out? You guys or Paradox? I may need to provide an alternate address. Thanks!
  13. Thanks all, sounds like some great advice. I'll keep playing around and try out some of those suggestions. I agree that ciphers seem better suited for that kind of setup, but still hoped wizards could do okay taking advantage of the variety of self buffs they seem to have all the way up their spell line.
  14. Been playing around in the BB trying to make a melee-focused mage work. High Str/Con/Dex, taking the deflection spells, accuracy boost spells, dual weilding, etc. In my limited experience, the lack of pre-buffing combined with the naturally low deflection and accuracy of this class makes it impossible with current balancing. I spend the critical start of fights buffing up and end up still getting stomped while barely being able to hit anything with glancing blows. Has anyone been able to successfully roll a character like this yet? If so, what was your setup? Not going to lie - trying to make a PoE equivalent of ADnD fighter/mage
  15. Not sure the best way to go about asking these questions, so here they are. I'm working on finalizing my item submission and want to make sure the content is consistent with the world and lore. I've read through the wiki and while it is very helpful, it didn't touch on these (that I could see). Could someone (like an animancer) in the PoE world perceive a shattered soul cycle? Would it be possible within the lore for someone like that to know if this happens to another person? In the PoE world, is the construct of marriage similar to the real world? Particularly in The Dyrwood and Vailian Republics (as the item is related to animancy and the wiki mentions those nations as leaders in that particular field). Is the item appearance submission field text just to help describe the item to the devs, or is that field part of the final text? Can the in-game memorial name+content be related to the item? In my case there is a logical connection, and I think it would be neat to have that be referencing something in-world rather than too obvious of a 4th wall wink/nod. Pretty excited about getting my submission in ASAP, so I really appreciate any additional info you can provide!
  16. As title said, I was wondering if there has been anymore info released on when backers will be submitting things like personalized item/npc details, etc. Does anyone know?
  17. I'd agree with you actually; as the PC the Wash / Zoe relationship shouldn't be mine to command over or develop. I'd see their relationship similar to Korgan hitting on Mazzy or Mazzy making that ranger her squire. Stuff you'd only see happen that creates the illusion that your party is full of people and not 17th lvl Fighter Dwarf and 17 level Fighter Halfling. I'd also be okay with a me as Mal PC who was *never* able to resolve the "thing" with Inara because it'd fit the characters. Again story character is primary focus for me; I just think that within the realms of making those elements in the game Romance could be a part of it (but not must be, because again the story and characters involved may not make sense.) I appreciate this response. It helps clarify my opinion. Romance as part of the setting = no problem. Romance as something to develop through gameplay choices between a player controlled character and a npc = not interested, would rather Obsidian spend that time and effort developing other things. Really, FONV as an inspiration.
  18. I read all kinds of fiction and I must say the ones that can be considered mature 90% of the time includes romance even if it's a only soldier writing a letter to his fiancee. Can you please exemplify which mature fiction doesn't include romance "at all"? Or even better I'll give you 5 opposite examples for each of yours. What about Aflred Bester's Demolished Man? Or Philip K. ****'s The Man in the High Castle? Those mature enough for you? PS, Man in the High Castle is fantastic. Oh but wait, I forgot that I don't read books. Silly me
  19. Snerf, I think they were just making an extreme argument to try to illustrate how you sound to anyone who wants even some romance in their title. However, I'm going to go out on a limb and try to explain why some want a level of romance between characters... (though my argument is for in-depth relationships of all types including 'brothers in arms, sword-brothers/sisters, rivals, and lovers(even if it isn't physical, because this isn't a cinematic game and who cares if the text on the screen goes 'and they shared a bedroll'?).) Lets look at Firefly: Wash and Zoe are married. How they interact with each other tells us a lot about their personalities and character and drives a part of the story. ("Captain, I need you to take the helm. I need this man to tear all my clothes off." "Work, work, work...") Their relationship is not the be-all-end-all of the story. Mal and Inara have that unspoken THING hovering off to the side. Always there. Always tension. They are not lovers, but the hint at romance flavours their characters. Mal and Jayne... they are not rivals, not brothers in arms, they're just business partners. Relationships between party members matter because they DO flavour the story. Would people like the chance for a romance/rivalry/sword-brother(sister) to evolve as people travel together facing death and danger along the way? Why YES, I think a whole LOT of people do. Does this mean that most of them want a Japanese Dating Sim or a clumsy attempt at it that has become popular in other studios? Nope. Some do, maybe. But not everyone. Those that want some depth in relationships are not just wanting to bump uglies... they want to watch characters evolve in how they treat each other... and they want it to be in believable ways, which can and does include romance or rivalry. This, at least, is my take. It's all I really want. Do I want the chance for a character I create to find their soul-mate? Sure. Do I want a sword-brother who I know I can trust no matter what happens to always have my back? HECK yes. Both of those things matter. (And yes, I want a rival... because I feel a good rival can drive and draw the hero to new and better heights when done well.) I don't think anything that I've said I wanted would 'take away' from the game at all. But that's just my take. /shrug Let's stick with your Firefly references, because Firefly is awesome. If PE is Firefly, and Mal is my sole PC, I don't care if Wash and Zoe are in a relationship. That's on the side as part of the plot/setting. However, if I'm controlling a party of the whole crew, I don't want to have dialogue tree options allowing the player to pretend to be Wash or Zoe and awkwardly "develop" the relationship. I'm not saying relationships shouldn't exist in the game world, simply that as a player, the act of using actions or dialogue to pursue these cardboard relationships adds nothing to my gameplay experience.
  20. Hyperbole. Helps people ignoring the message You do know that the Obsidian guys included romance and flirting in crpgs before Bioware did? Hyperbole is fun! Also, my referencing Bioware as an example of poorly implemented crpg romances does not invalidate the remaining portions of my statement. I could have replaced that with early Obsidian games. While not as egregiously painful, I still felt that they added nothing to the respective games. Fallout NV was done well in that npcs were given depth (including in some cases romantic preferences - Gannon, etc) but the player character didn't walk around trying to play house in the mojave. You never tried to play house in the other IE crpgs either.... and their characters were far more in depth than the ones that were in Fallout New Vegas, in fact PS:T had by far some of the best characters and lore ever found in a crpg to date. So once again.... i'm not following. First of all, assuming that I "don't read books" because I don't read romance novels in just about the strangest straw-man I've ever seen. My level of literacy or preference of reading is totally irrelevant. Besides, romance novels are pretty much the lowest form of fiction created. 50 shades of gray anyone? A more apt comparison to including romancable party characters would be a "choose your own adventure:romance novel edition." "bite her lip, turn to page 12. Hide in her backyard and watch her sleep, turn to page 20". If Obsidian wants to write npcs that have scripted relationships like New Vegas, more power to them. What I'm arguing is that there is no need to include paper dolls that my player characters can "choose your own adventure" through a creepy courtship process. The main issue with your whole argument is that everything you have stated thus far has not been in PS:T or BG2. All of your issues with romance in crpg seems to stem from other games, because nothing you have written is comparable to either of those games. The Aerie relationship in BG2 added nothing to the game (IMO!) and was creepy (IMO!).
  21. That is your prerogative. You'll probably find a lot of people around here who really liked Planescape: Torment, not at least because of its characters and their relationship with the Nameless One. I liked PST as well. I'm simply providing my stance on the thread topic. I've done it without directly insulting individual posters and with a dash of swarthy pirate lust. It was your first post, there have been 'several' romance thread posts to date. Curious as to why you randomly decided to start posting on this thread and only this thread. Because my forum registration that I submitted yesterday took forever to get to me. Besides, you have to have a first post somewhere, right?
  22. Hyperbole. Helps people ignoring the message You do know that the Obsidian guys included romance and flirting in crpgs before Bioware did? Hyperbole is fun! Also, my referencing Bioware as an example of poorly implemented crpg romances does not invalidate the remaining portions of my statement. I could have replaced that with early Obsidian games. While not as egregiously painful, I still felt that they added nothing to the respective games. Fallout NV was done well in that npcs were given depth (including in some cases romantic preferences - Gannon, etc) but the player character didn't walk around trying to play house in the mojave. You never tried to play house in the other IE crpgs either.... and their characters were far more in depth than the ones that were in Fallout New Vegas, in fact PS:T had by far some of the best characters and lore ever found in a crpg to date. So once again.... i'm not following. First of all, assuming that I "don't read books" because I don't read romance novels in just about the strangest leap I've ever seen. My level of literacy or preference of reading is totally irrelevant. Besides, romance novels are pretty much the lowest form of fiction created. 50 shades of gray anyone? A more apt comparison to including romancable party characters would be a "choose your own adventure:romance novel edition." "bite her lip, turn to page 12. Hide in her backyard and watch her sleep, turn to page 20". If Obsidian wants to write npcs that have scripted relationships like New Vegas, more power to them. What I'm arguing is that there is no need to include paper dolls that my player characters can "choose your own adventure" through a creepy courtship process.
  23. That is your prerogative. You'll probably find a lot of people around here who really liked Planescape: Torment, not at least because of its characters and their relationship with the Nameless One. I liked PST as well. I'm simply providing my stance on the thread topic. I've done it without directly insulting individual posters and with a dash of swarthy pirate lust.
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