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Snerf

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Everything posted by Snerf

  1. Hyperbole. Helps people ignoring the message You do know that the Obsidian guys included romance and flirting in crpgs before Bioware did? Hyperbole is fun! Also, my referencing Bioware as an example of poorly implemented crpg romances does not invalidate the remaining portions of my statement. I could have replaced that with early Obsidian games. While not as egregiously painful, I still felt that they added nothing to the respective games. Fallout NV was done well in that npcs were given depth (including in some cases romantic preferences - Gannon, etc) but the player character didn't walk around trying to play house in the mojave.
  2. This is not a killing simulator. If they want killing between npcs or salty pirates away on the high seas for long months, well that's one thing. But the last thing PE needs is to degenerate into an adolescent vehicle aiming to satisfy murderers who want their player characters to kill people. Just join your countries army. This is how you sound. Whoa, I don't even know where to begin with this. First of all, as the Obsidian dnd game shows, pirate violence is awesome. Combat is central to Infinity engine crpgs as a method of problem solving. Other methods include dialogue or stealth. Having two of your party members bat eyelashes and sleep together hardly provides a way to advance the plot or solve various issues in the world.
  3. This is not a dating simulator. If they want romances between npcs or salty pirates away on the high seas for long months, well that's one thing. But the last thing PE needs is to degenerate into an adolescent vehicle aiming to satisfy lonely people who want their player characters to awkwardly flirt for a few minutes and then totally do it. Forcing romances into the game to tick a bioware created expectation box would be a poor choice. If someone's enjoyment is based on the artificial relationship factor, I would strongly recommend any one of a thousand creepy Japanese dating "games".
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