This is not a killing simulator. If they want killing between npcs or salty pirates away on the high seas for long months, well that's one thing. But the last thing PE needs is to degenerate into an adolescent vehicle aiming to satisfy murderers who want their player characters to kill people.
Just join your countries army.
This is how you sound.
Whoa, I don't even know where to begin with this. First of all, as the Obsidian dnd game shows, pirate violence is awesome.
Combat is central to Infinity engine crpgs as a method of problem solving. Other methods include dialogue or stealth. Having two of your party members bat eyelashes and sleep together hardly provides a way to advance the plot or solve various issues in the world.