
vikke
Members-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by vikke
-
What does "shimmering like adra" mean
vikke replied to nukli's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think that's a simile, I just took it literally. Shimmers like adra, Adra being the greenish/blueish stonelike crystal that "grows" from the depths of the earth and is connected to souls. They shimmer in the light - like crystals do.- 4 replies
-
- 1
-
-
- Grieving Mother
- Dyrford Village
-
(and 3 more)
Tagged with:
-
Frame rate drops
vikke replied to Justinian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Try casting chain lighting with wizard -
Bioware Cookies!
vikke replied to TheisEjsing's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Cons: Extremely Difficult" When is difficulty a con? Especially when there's difficulty slider with the first 2 or 3 being quite easy And I quite liked Durance... "If doubts and curiosity plague you, you're skinning your knuckles on the wrong door." -
Soloing the game
vikke replied to ProjectBG2Respawn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So would you say that PotD chanter solo is impossible atm? No way to deal with the "phantom menace"? ... If there only was a way to skip the pack inside :/ -
With logarithmic XP need for next the lvl you wouldn't make expansion imbalanced (you would level up quickly and catch up if you were behind). Hate to compare with BG, but it has a XP cap of 161k - and my last solo run with a cap remover ended with little over 800k xp - but that is just a few levels (lvl11 compared to lvl9). And that doesn't make much difference in BG2.
-
The mind resist spell is a joke. Last few seconds and doesn't really help. Only guy who doesn't get confused/charmed is the paladin (thank god for that even). And all my chars have mind fortress and some even bull's will. Just have try cc all the mobs or hope that my cipher doesn't get hit and cc the afflicted party members. Troupial, only beat the fight on hard, but you might need a druid with you for the insect aoe spell that does raw dmg (can't remember the name now) to power down the adds. You're playing in POTD so you already know these things (might still help other people reading the thread): - Cipher CC as much as you can, and slicken of course. - Use all the summon items - Bottleneck - Revive Scroll is OP - Save priest's spells for revive - If you want to cheese try to reset aggro between fights, don't know if it's doable with the dragon but mobs have a chase range in this one where they reset. - You might need only 1 tank - AI doesn't like to cross Wall of Fire and similar if they're not in one already. - Try to save as much raw damage spells for the dragon. - Cipher debuffs are nice due to the low duration of all spells.
-
They'll tweak the stats, or someone will mod the system There's already an IE mod out there.
- 135 replies
-
- ability scores
- bonuses
-
(and 1 more)
Tagged with:
-
Hard mode is too easy.
vikke replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To me hard was challenging up to lvl6 or so, after that it got easier and easier. Only challenges were the last level on endless dungeon (3 reloads) and the last boss (1 reload). Giving Obsidian time to push out a patch (and nerf some skills like slicken and cipher hold) and I think I'll start damned,expert,trial run. -
Soloing the game
vikke replied to ProjectBG2Respawn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Tried a few solo runs on expert,trial,damned with a minmax chanter. Died before stronghold. Need to plan out a bit more, the lack of real stealth will make this hard. -
O btw the music is good
vikke replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah the music is excellent! GJ! Though I would have liked to hear few combat scores more. -
- Character selection circles colored by the character color from inventory screen, would make it easier to just glance at see who's who in tight situations - Confused characters should act as neutral (yellow?) in combat. I hate when the party attacks their confused allies or can't attack (unless forced with A) enemies. - Action queue shows up top of the toolbar when selecting a character, and in the screen (dotted line for move orders). Chaincasting / using skills is quite tedious right now. There's a small window when the spell starts to go off to when it's cast while assigning new orders is confusing. - Pathfinding needs some work, with more than 2 melee characters (even if the other guy has reach) you need to micromanage every attack order. - Color-code items more, plain fine,exceptional etc. items should stay blueish, if the item has other magic properties make it green and if it's an artifact make it yellow/goldish/bronze tint. (Sell all plain items button anyone?) PS. The auto-pause options are amazing!