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Everything posted by Marceror
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I think what we're hearing from Avellone in that early quote -- which I do remember reading and becoming quite excited about -- is the birth of an idea. Based on everything I've seen about Project Eternity, this initiative already has moved on from PST. We're looking at a completely new story, a completely new world, and PE is very much going to be its own thing. It should be strongly infuenced by PST, and other notable IE games, but it will also be something entirely new.
- 18 replies
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- Kotaku
- Chris Avellone
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I expect that I'll have no problems keeping this up to date during development. The "toughest" period was during the Kickstarter campaign, where new information was literally released daily by Obsidian, and there was a flood of interviews being published, etc. Comparitively speaking, things are boring now. I don't expect that we'll be getting updates more than once a week (if that), so it should be fairly easy to stay on top of things. Once the game is out, I'll need to reevaluate this guide. A lot of the information will not be particularly relevant/helpful for a released game. At that point I'll probably convert this into an HTML format as Sorcerers.net, removing anything that isn't relevant, and adding new details that are, and this will be added as one of the many, many information guides at sorcerers.net. Time will tell on that. As always, I appreciate the feedback.
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8 companions: is it enough?
Marceror replied to RAE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think 8 is a good start. Obsidian has so much stuff to get done for this game, more companions would probably result in other areas of the game not getting their full attention and detail. Also, there's an expansion coming which might offer a chance for more companions. There could conceivably even be DLC offering companion options. What we get on day 1 is not necessarily all we'll ever get! -
Swells, thanks for the reply, and the bump. My intent with this guide isn't just to put as much information in as possible, but to make sure that it is cleanly formatted and that everything is at your fingertips and easy to find. I have tried to group things in a logical manner, and my intent is that every topic can be found with a quick scan and then dug into further. I also try to do a fair amount of formatting on what I find so if, for example, Josh Sawyer answers an interview question that ends up addressing 3 different topics about the game, I will generally chop those responses up and place them into their appropriate locations within my guide, massaging the wording to make sure everything is clear and readable. I like the Wiki style also, depending on what I'm looking for, but other times I prefer to have everything on a single page, and to not have to click around a lot. That's what this guide is about. I admit, I'm a bit of a detail whore. I welcome any suggestions with respect to this guide, and certainly welcome having any details that I might have missed brought to my attention. I tend to work 60 - 70 hours a week (or more), have a wife, and 3 young boys, so my time to "mine" the internet for details has its limits. EDIT: Calmar, I appreciate your encouragement as well!
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I'm always correct... except for all those times when I'm wrong. But seriously, I know what you mean. I have been playing this game from the Czech republic called Inquisitor. It's a really nice CRPG in a lot of ways, but sometimes the long dungeons in that game make me want to drill a hole in my head. It's just more of the same on a lower level, ad infinitum, ad nauseum. I fully expect Obsidian to give us something amazing, however. I don't believe there's anyone better suited to do it than the guys at the helm of this project.
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Well Shevek, many of these guys have created massive Isometric CRPGs in the past, that would be considered 2.5 games by today's standards. So Obsidian has not only rockstars, but rockstars who have been there before. I don't think they would commit to this much if they hadn't really thought it through. On the other hand, I fully expect that the release date will get pushed back beyond April 2014. This will most likely end up being a Winter 2014 release, which I'm okay with. I want a solid game later, rather than a buggy, unpolished game sooner. I also think it was no mistake that they offered no additional "content based" stretch goal after 3.5 million. They are counting the cost, and will likely spend a big chunk of the final 600,000+ on QA/testing resources.
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This is a creative thought, but I'd prefer to have these separate too, I think. The big, big cities should be cities that have been around for centuries, and that have a significant history. Building a stronghold into a major city overnight would be cheap in a way. I wouldn't mind of the stronghold could be built into a large town, with its own shops and, homes, farms and the like on the outskirts.
- 53 replies
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- stronghold
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Backer Badges
Marceror replied to Byeohazard's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
From Update 27 on the Kickstarter page, posted today: So it will be a few weeks before we get our badges. There, question answered. -
I'm expecting that when a company like Obsidian makes an "endless path dungeon" it's because they have some brilliant ideas in store for how to build content for a mega dungeon. I sincerely doubt that it's going to be 15 levels of increasingly powerful undead. There will likely be levels with no combat at all, puzzles, and just generally a lot of different kinds of things going on. I hope I'm right. Obsidian is still trying to push to get another level from Facebook, so they don't seem intimidated by the scope of the dungeon. 15 is a nice round number. I'm more than happy with that.
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I love commentary and the like, but I don't love it in game. When I'm in game, that's where I want to stay. I don't want to break immersion to listen to Josh or Chris pontificate. I hope that there will be an option to access the commentary outside of the game, similar to watching extras on a DVD/Blu-ray. I love watching this type of stuff when I'm not gaming. After I play the game through once, going back and learning some of the whys and therefores, one after the other would be great. Having to play the game to get to this information would feel like a chore to me (playing games vs. going "behind the scenes" are really mutually exclusive activities for me). Obsidian, if you're reading this, I hope you'll take note!
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Not yet. My understanding is it will take a bit of work to figure out how many unique backers donated via PayPal. Obsidian can only see the number of donations, but a lot of people donated twice. They have been using the average backer amount of Kickstarter to estimate how many backers contributed via PayPal, which last I heard the estimated number was around 3,000. This should put us at 14 levels, as has been suggested in this thread. That said, that's just an estimate, and PayPal isn't closed yet, so who knows.
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Did we get last stretch goal?
Marceror replied to jediwolf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I know that I heard PayPal was at $150,000 much earlier in the day. I would expect it ended higher than this, and in fact, PayPal is still open for an undisclosed period of time, so more should come in. -
Did we get last stretch goal?
Marceror replied to jediwolf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
INDEED we did good sir, with some change to spare!