Everything posted by Nomine Vacans
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Flagellants for.. atmosphere? Or Monks for repetition?
I belive you used wrong link for what you had in mind. http://www.games-wor...questid=1675683 (is it OK with forum rules to use such links?)
- Update #28: What We're Up To
- The Monk Class
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Oversexualization of females in video games
Could you please just die? Thanks.
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[Merged] Please make a console version!
So true, man. So true.
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The Scaling Poll!
Because Oblivion has showed us how great scaling can be.
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Quality or quantity?
Stupid question.
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In favor of Repeatable Quests?
World of Eternity? Nah...
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My short list of things that must be in this game
1. Furries must be burned. Their uncleanness must be purged. No exeptions. 2. "A talented martial artist (eastern or western arts) skilled with a staff is the equal of a swordsman." Stick is stick, sword is sword. It's like saying what skilled man with a slingshot is equal to man with a gun. Bullsh*t. 3. Lether must be equal to plate mail and daggers to swords? wtf are you talking about? 4. Also characters must be able to become addict and ruin their families and careers... (no real objections at this point)
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Are you for or against gaining experience points only for completing objectives?
1. What if (hypothetically) I don't want to going through objectives? What if I want to improve myself (my character) by overcoming challenges of combat, getting harder from fight to fight, grow over myself in mastery and prowes? Shall I be forced to do "quests" and "objectives"? Isn't it a needless limitation of gameplay possibilities? 2. It's much harder to disigning and balancing a game around "objective only" character advancement, since it's not an Action/RPG like a Deus Ex or VtM: Bloodlines (last one is more of RPG of course, but poorly designed one). Having a lot of successfull RPGs based on "experience for kill" concept and few very arguably fine games based on "objective only", bringing up a question: is it worth a risk of basing entire gameplay on doubtful idea instead of a concept well proven by time? If we talking about an old school hardcore RPG why don't make it old school indeed? P.S. sorry for my english, obviously not my native language