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Everything posted by Veynn
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Infestation of Maggots question.
Veynn replied to manageri's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe when the target has low endurance. There are lots of spells/skills like this. The lower the endurance, the higher the damage it deals. -
Yeah, I know Bloody Slaughter kinda sucks right now. I'm hoping the devs would bump it up to at least 30%-40% in future patches. The reason I took the talent is just for future-proofing reasons. If we get to fight high endurance monsters in the future expansions/sequels, it might come useful even at 10%. Dual Scimitars are awesome, I've tried it. But the Stiletto build is just for people who prefer typical "dagger" type Rogues, which is not really that bad. I would wear a no-armor clothing, but in my playthrough, I chose to spare the Adra Dragon (for RP reasons). So no Superb enchatment. As for Deep Wounds, I just chose it for the extra damage. I got a feeling that this ability was made for the Ranged Rogue. And with Retaliate armor, Deep Wounds seem to apply to those who attack you.
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Deep Wounds is overwritten when you hit again regardless of duration, so if you're a melee rogue that's probably a non-issue What this guy/gal says. You can and will apply deep wounds over and over and over and over and over. Even with 3 int you'll never see it expire. (unless you're screwing up really badly ) Well, unless there's going to be a future Rogue skill that needs long durations and wider range to be awesome, I guess 3 INT works for now.
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I dont know why I can't make myself min-max. In my 3000 hours of Infinity Engine games, I never got myself to min-max.
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Thanks! Thanks! Hearth Orlan was my first choice when creating this. Hit to Crit bonus is always good. Purgatory+Resolution is a good combo. Dual Annihilation is a monster. I might create a new character with this build soon.
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As a matter of fact on the Sorcerer's Place PoE forums Crucis already linked to your build. And your build lowers Con ( Although not nearly as far as Psychevore's stats suggestion. ) With a character like a Fighter or Barbarian who get a whole lot of health any way I would not have to much of a problem lowering Con to 8. But as I mentioned before Rogues get little health anyway so I do not like to lower it even more. As for taking 2 points from Res ... well the talk options from Res might be nice but I am more concerned about the Concentration? It would mean the Rogue would be more easily interrupted? And sooner or later my Melee Rogue will get hit, that can not be avoided for 100%. Now Crucis also mentioned this on the SP PoE forum ... The way you play this build is different than what you would usually do with other melee characters. You don't rush it like your tank or off-tank. You wait a second or two before your tank or 2nd frontline engage the enemies in front of them. When the enemies are engaged, that's where you flank them and start sneak attacking. The key here is proper positioning. I never had problems with my 8 CON and endurance during fights since the enemies most of the time are engaged with my tanks. As for concentration, you really don't need it. Why? You are not engaging enemies head on. Most of the time you're sneak attacking from the flank away from the enemy's attention. 8 RES might be a problem if you're into conversation, especially if you're a first time player and have no idea about stat checks during conversation. I usually wear items with RES and eat food with RES, as well as using a resting bonus with RES, if I fancy replying to a dialogue with RES check. To be honest, if you're not into micromanagement, you'll have a hard time with this build. You have to utilize your other party member's spells in order make the most out of it. (early-mid game) It's a fast and powerful build. You kill so fast that it already feels ridiculous. PS: I could still lower my CON to maybe 6 and still rock with this build. But I really don't like min-maxing.
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Try this build: http://forums.obsidian.net/topic/79375-class-build-dual-wielding-stiletto-rogue/
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Durance & Eder at the stronghold
Veynn replied to TrumpetWinsock's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Eder: "Itumaak's fur is so soft!" Durance: "Let's burn it!" -
You can buy a Paladin Boots that increases Zealous Focus range in one of the stores. Boots of Zealous Command, I think.
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Dual Wielding "Stiletto" Rogue aka. "Sneak Attack" Rogue, "Crit Monster" Rogue, "Death by a Thousand Cuts" Rogue, "Glass Cannon" Game Difficulty: HARD Class: Rogue Race: Meadow Folk (Additional Accuracy and Damage when below 50% Endurance) - Human (+1 Might, +1 Resolve) (Hearth Orlan is also a good choice for the additional "hit to crit") Background: The Living Lands (+ 1 MIGHT) Drifter (+1 Stealth, +1 Survival) For RP Purposes for my character, I chose Drifter. Choose Laborer, Merchant, or Scientist if you want to start with Mechanics. This Rogue is a Dual Stiletto-wielding Rogue. This build is all about the CRITS, FAST ATTACKS, and DR bypass. You are a Glass Cannon, the main single-target, damage dealer. You rely on Sneak Attack critical damage from your auto-attacks. It is important to keep up Sneak Attack conditions on your enemies for maximum damage, so you need a little help from Wizard's or Cipher's AoE debuffs. Micromanagement is needed if you want this build to be effective. Why STILETTO? Why not Daggers? Stilettos have +3 DR bypass. Daggers have +5 Accuracy. Accuracy is very easy to get using buffs from your NPC companions. Debuffing Deflection is also easy. So Dagger's +5 Accuracy is a little meh. You can get Unique Stilettos very early in the game (Azurieth's Stiletto from Gilded Vale and Oidhreacht from Level 1 Endless Paths). There are only 2 Unique Daggers in the game. You get 4 for Stiletto. Stilettos also benefit from the talent Vulnerable Attack. (3 DR bypass + 5 DR bypass = 8 DR Bypass [11 for Bleak Fang]) Starting Attributes: I've seen builds that are dump stat-ed to death. I didn't want that for my character. I still want to retain a little RP, if you know what I mean. MIG - 20 - I wanted to max this stat for max damage. CON - 8 - I would've dumped this like other people, but I don't want my character to be a complete wuss. DEX - 18 - For fast attacks. PER - 14 - For reasonable Interrupt, Deflection, and Reflex INT - 10 - You really don't need this stat for the Rogue, but I don't want my character to be dumb either. RES - 8 - I really don't need Concentration. For conversation stat checks (INT/RES), wear items and consume food with stats. Also use resting bonus. Abilities Blinding Strike - Debuff for Sneak Attack (Full Attack) Crippling Strike - Debuff for Sneak Attack (Full Attack) Deathblows - x2 Damage on top of Sneak Attack damage. Deep Wounds - Raw Damage over time. Dirty Fighting - For Crits Reckless Assault - For Melee Accuracy and Damage Talents Two Weapon Style - +20% Melee Attack Speed (this balances out the negative from Vulnerable Attack) Vulnerable Attack - +5 DR bypass, -20% Melee Attack Speed Vicious Fighting - For Crits Savage Attack - For Damage Bloody Slaughter - For Crits Weapon Focus: Ruffian - +6 Accuracy Quest-acquired Talents The Merciless Hand - +30% Crit multiplier Gift from the Machine - +1 Might, x1.05 Max Endurance Dungeon Delver - +10% Crit multiplier Song of the Heavens - +1 Perception, +2 DR Shock Blooded Hunter - +1 DR Slash/Pierce, +1 Stealth Galawain's Boon - +1 Might, +1 Athletics Gear (please refer to PoE Wiki for item locations) Weapons Early game Unique Stiletto Azureith's Stiletto - Spell Striking: Jolting Touch: Grants Jolting Touch Oidhreacht - Draining: 20% of Damage restored as Endurance End game Unique Stiletto Bleak Fang - Upgraded to Superb Enchantment, Spell Striking: Touch of Rot, Rending 3 DR Bypass Misery's End - Upgraded to Superb Enchantment, Burning Lash +25% Damage, Vicious +20% Damage against Prone/Stunned/Flanked, Slaying: Vessel Ranged Weapon - for alpha strike Forgiveness - early game Dulcanale - end game Endgame Armor and Accessories Azaalin's Helmet - +10% Crit multiplier Lilith's Shawl (Neck)- +3 Perception, +1 Stealth Gauntlet's of Puissant Melee - +10% Melee Damage Pensiavi mes Rei (Ring) - +3 Might Ring of Thorns - +3 Dex, +5 Reflex, +20 Defense while Stunned/Prone Vengiatta Rugia (Light Armor) - Retaliate, +10% Damage to Flanked, Enchanted +2 to Intellect (Just to increase range of Watcher abilities and debuff durations) Boots of Speed +3 - Move fast, kill fast. Nuff said. Good for scouting too! Belt - You can either use Blunting Belt (+5 Slash/Pierce DR), Belt of Eotun Constitution (+3 CON), or Broad Belt of Power (+2 Might, +2 Resolve). Endgame Attributes Level: 12 Mig: 25 (26, if you choose to sacrifice Eder on the Blood Pool. lel) Con: 8 (11, if I use the +3 CON Belt) Dex: 21 Per: 18 Int: 12 Res: 8 (10, if I use Broad Belt of Power) Endgame Skills Stealth: 8 (2 points are from item and talent) Athletics: 5 Lore: 0 Mechanics: 10 (12, if you have Gloves of Manipulation) Survival: 5 End game character stats: Health 632/632 Endurance 166/158 Damage Primary: 22-31 Pierce Secondary: 22-31 Pierce Accuracy Primary: 84 (90, if with Paladin's Zealous Focus) Secondary: 84 (90, if with Paladin's Zealous Focus) Interrupt 24 Concentration 69 Deflection 46, Fortitude 79, Reflex 96, Will 53 Damage Reduction 10 Slash 16, Crush 13, Pierce 19, Burn 8, Shock 12, Corrode 8 My Character's End Game Personal Record (Click links for party NPC comparisons) Enemies Defeated: 1190 Crits: 2267 Hits: 1881 Total Damage Done: 152977 --- Please feel to comment or criticize. Thanks!
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I think Obsidian should focus more on the main game and expansions first. This is their first IP and they should polish it more gameplay-wise and story-wise. Unlike the IE games where there's already a basis when it comes to rulesets and lore, the PoE should make a strong foundation first. Don't think of updating the engine just yet. They can do that after everything is going great. Besides, they made a great, brand new, 10-year old game, and succeeded.
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Full Making of Documentary is Now Live!
Veynn replied to Mikey Dowling's topic in Pillars of Eternity: Announcements & News
Wow, Brandon Adler looks like Jonah Hill lol. Wait... He also looks like the "My body is ready" guy. -
Actually, I'm suspecting the expansion will take place in this blank space of the map. According to the official map, the map markers in this area are Loghome, Eina's Rest, Kindle Vale, and Abbey of the Cloven Wheel. If Durgan's Battery is going to be in the expansion, it may very well be the "Werewolf Island" of this expansion.
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In Endless Paths level 13 and 14 there are 2 random loot location. Right now I'm playing with it using rest/area transition. I'm getting these items: Necklace of Fireballs Broad Belt of Power Guantlets of Swift Action (speed +1) Boots of Speed +3 Trollhide Belt Glanfathan Adraswen Girdle of Driving Wave (Knockdown) Ill expetiment more.
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Question about the Expansion
Veynn replied to Dinky Dino's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want the game to go BG Saga style and continue our current character until the end. (BG->TotSC->BG2->ToB) The reason why I want a BG saga style expansion/sequel is because of Continuity. However I want to visit other lands and stories as well. The devs can do this using full expansions. For example: (Half-length) Expansion 1: Expand PoE, just like TotSC. Put new areas, add additional quests, etc. Same character. (Full-length) Expansion 2: New campaign in new lands. Also, new protagonist. PoE 2: Import character from original PoE. Either bring old NPC companions or not. (I prefer not) (Half-length) Expansion 1: Expand PoE 2, just like TotSC. Put new areas, add additional quests, etc. Same original character. (Full-length) Expansion 2: New campaign in new lands. Either new Protagonist or importable. PoE 3: Import character from original PoE 2. Either bring (some) old NPC companions or not. If they decide to have a PoE3 expansion, I don't mind.