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Nick_i_am

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Everything posted by Nick_i_am

  1. Possibly not in the way that you mean, but on a purely technical level, yes we are. Comparing the life expectancy, average height and cranium size of modern people to those who lived 2000 years ago attests to that much.
  2. I *think* he's suggesting he still likes 2E. Which puts some very nice irony in his post, being that it sucked compared to 3E.
  3. You know, this reminds me of that cirtain type of person who spends their whole live in a corprate setting trying to get up the ladder, then find their 'true calling' and go off and become an alternative healer or some other kind of hippy. Follow your heart PS3, follow your heart!
  4. And you get what you pay for. It cost them too, Ace Combat 6 'mainly' moved to the 360 because it wanted to experiment with multiplayer and saw LIVE as the perfect platform to do it. And boy did it shift a lot of 360s in Japan (such that, most of the Japanese guys i've played with have AC6 as one of only three or so games they've actually played on it).
  5. ' From: Latin phrase that no one understands'

    rofl

  6. I was thinking about that, they cirtainly left a lasting impression but they are far from being mainstream, esspesally by todays standards. On the other hand, i've had friends play KotoR who don't have a clue about d20 or CRPGs in general. It's stealth mainstream, sure, but it's still mainstream.
  7. That same sillyness annoyed me back when I would have thought that Hildegards signiture was cool and not just dorky. Go figure.
  8. It's a fair point though, CRPGs are as 'mainstream' as they are now thanks mostly to bioware. Black Isle et al might have made better games, subject to opinion, but it's Bioware thats really put CRPGs on the map.
  9. I'm the asian chick, you can be the fat one. haha, only joking, there is no fat one. EDIT: wait, are you just bitter that you have no friends?
  10. Yeah, i've got high hopes for the next Barbies Horse Adventures.
  11. Having said that, the squad command and suppression mechanics were both very nice.
  12. Well, there's already a grey area regarding girls who are technically underage but still sexually matrue. the legal age in the UK is 16, and in canada it gets as low as 14 but ONLY among peers. That is to say, an adult getting happy happy with a 14 year old is going right in the party-van (more so if they was in a position of power over the child), but a 16 year old doing the same won't get put right on the sex offenders list. This goes counter to the way I understand things are done in the US whereby if an 18 year old sleeps with a 17 year old he gets a criminal record. This is to say, while the filenames hint at actual pedophilia rather than gray-area material there has to be a distinction when branding 'pedophilia' since it isn't really properly done in the US to my understanding.
  13. Erm, the issue here isn't the harm people do looking at it, it's the harm that's done by making it and therefore, by proxy, of being a customer to those who make it, encoraging them to make more. In the eyes of the law it doesn't matter where the individual got it, he's still helping it spread. EDIT: you know, this is the problem with opening a thread then only replying to it 10 minutes later.
  14. The main problem with BiA is that most of it was a series of puzzlemaps with only one path through them. Put the tank here to kill the mg, but don't put it too far forward or the AT gun will kill it, so use the tank to take out the MG then flank the gun with infanty to kill the crew so you can use the tank to destroy the roadblock ect ect. There were some awsome setpeice battles with freeform attack/defend objectives, but too much of the above really.
  15. I hope it's Vista exclusive!
  16. If BiF was Gearbox then they get my vote any day.
  17. This makes the difference between him potentially going to jail or not, so it's basically the same thing.
  18. Waaaaaaaait, was that sarcasm?
  19. Unlike the average Bioware writing.
  20. It's not so much that it's MP focused as much that it doesn't have a single player campain, much like Civ4. Not really an RTS though, more like a 4X game with heavy RTS elements (or rather, options, since you don't HAVE to touch them). Frankly, campains are not easy things for 4X games, so it's kind of understandable, the only one I can think of that really had one was Imperium Glactica 2 (counting out Civ 'scenarios').
  21. As a rabid fan of both Homeworld and Civ4 this game gets the 'want' section of my brain rolling. http://www.gametrailers.com/player/30077.html I remember getting excited about this game a long while back then fogetting it existed and assuming it had died. Demo 'within a month', but given the recent reviews and new videos i'm getting pretty excited even if none of the rest of you jerks care. http://www.gametrailers.com/player/28110.html
  22. Except that their skills suck, they lack feats and they have to spread their ability points across more skills than either a fighter or a wizard. A cleric has spells, sure, but they're outdamaged by a wizard (and their reflex save sucks to boot) and outstabbed by a warrior. Frankly I can't see the complaint against pure clerics being overpowered in NWN. In DnD it can be a slightly different issue, espessally with evil clerics commanding undead hordes.
  23. The irony is that scimping on writing is one of the few things you can't accuse Square of.
  24. Actually, this isn't the only issue, as Tale pointed out, the lines are correlating, but that doesn't mean that they're directly affecting each other. Fact is that the games generating the greatest sales are those with an action element. Slower (esspesally turn based) games are, frankly, being phased out due to a market that isn't interested in them, and that includes PC exclusive titles. Take a look at Homeworld 2, they followed the trend set by the later installments of Blizards RTSs and opted for a fast micro-heavy RTS. This was a COMPLETE turnaround from the original and yet, not a console in sight. Look at Nexus, the 'perfect' PC game and yet the lack of sales forced the company to shut down. Again, look at CnC3, they took all the features that made the original great, but then put the speed up by about 300%. Sure, it was released on consoles, but this was really an afterthought and it's very hard to pin any of it's 'new features' on 'simplifying for consoles' (esspesally considering that RA2 did exactly the same thing). Consoles are a much larger portion of the pie than they used to be when games were, in general, slower but the 'problem' is much wider than that and can't wholly be blamed on games being cut down for consoles. I'm not even convinced that CoD2 would have been different if it had never been released for consoles.
  25. Now this thread has two things that arouse me!
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