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Pipyui

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Everything posted by Pipyui

  1. I think I'd have to agree with AgentOrange there. Unless someone comes up with some good inspiration to fix stealth, I might rather it cut as it always feels kinda dumb in isometric games. At the very least I'd like to see some terrain modifiers to stealth - I'm sick of walking through barren fields in broad daylight undetected because I'm "sneaking." Am I wearing the world's most super-advanced ghillie suit or something? Darting between sparse shrubs? This area could really use some originality. Perhaps rogues can desguise themselves. Maybe scout ahead and set traps/ambushes, throw bombs or create distractions during combat. It'd be real nice to have an infiltrator on my team to open a stronghold's gates from the inside using guile and, yes maybe, stealth (much less obnoxious at night and within city walls in non-combat) while my fighter shakes his fist uselessly outside at the gates. A control character. Really, just needs a little more work than "enter sneak mode, approach enemy, stab, run like heck, repeat."
  2. So, Berath/Cirono have already been revealed as the twinned gods representing the cycle of life and death, and we also have Eothas and Magran. What other dieties would you like to see in PE? How about we make some up! I'll start: Rassah, Treasurer of Souls. He manages and documents all souls that enter and leave purgatory (time between lives). Considered a lesser god, it is he who files all of the paperwork in place of higher gods. When somebody has to pick up lunch for the Office of the Gods, it's usually Rassah. Funny or serious, what are your ideas?
  3. Just my two cents, but I think it'd be simple and neat to be able to portal out at the end of each level, but should one choose to do so, they must fight their way back in, with no promise of loot or experience for levels already cleared. Perhaps the final floor contains a soul-recycler thingamajig that respawns enemys every time a level is exited? This could be any number of things: elder god, undead tyrant, ancient magic, whatever. Being forced to go through all at once as many suggest would just be silly: it'd only be something you'd be able to do end-game, at which point the first levels would be mostly pointless, and in the end you'd have way to much loot, and way to little content left in the game to use it for. Making it too easy though, as many have pointed out, takes much of the fun and challenge out of dungeon-delving.
  4. I think I take a liking to this idea. Having too many religions would be difficult to manage in dialog. I say we stick to a few select religions (3 - 5), or on a different approach, have a few holy factions. Depending on how Obsidian wants to consider the role gods serve in their world, it might make sense that its people worship a single pantheon, but that this pantheon is split into a few holy factions that may compete/ally/abhore one another. Edit: By single pantheon, I mean that all gods/godesses in it are accepted to exist, they just don't have to like each other. Less "my religion doesn't believe in your god" and more "my god doesn't like your god." I think this could be an interesting idea, and might make religion-specific dialog easier to manage.
  5. I'm on this wagon. I don't want all of my choices to be one-dimensional good/evil, but I want the option of either with consequences for both. My biggest criticism of Mass Effect is exactly this: "Oh, you're a 'good' character? Please excuse us while we clear any obstacles and moral dilemas out of your path." I'm saying that there needs to be more ambiguity between choices the PC has to make, so that there aren't always simple good/evil ones, like GhostofAnakin described. No one can stand in the light without casting a shadow.
  6. That might be hard to implement without causing the graphics to tilt. For example, a tall tree would be on a fixed point on the ground, but the top would shift against the more distant background. Yeah, I was afraid of something like that. I think with a bit of trickery and cleverness, it could be avoided, but I certainly don't know. Zero artistic talent over here.
  7. Yep, graphics whore over here too. However good art design is also perfectly acceptable, in its place. I want PE to look gorgeous, as does everbody. It's why PE's pledges jumped with the screenshot. One thing I'm hoping for though, is that the 2D background can be "layered" so that elements of it can move with the panning camera. Of course, if a mostly static image fits the game better, I'm all for that too. Style above all else, I guess.
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