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Nordicus

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Everything posted by Nordicus

  1. Only shady part is that it was done during a major sales event. Otherwise, it's the simplest way to notify Steam users about a soon upcoming price increase as the game nudges towards completion.
  2. GreenManGaming is having a Green Thursday VIP sale. For example, The Evil Within and Wolfenstein: The New Order are 13.43€, which are probably the lowest non-error prices around at the moment. (for a few minutes Gamersgate had these games for half that price)
  3. Hmm well, I may have a recommendation or two. If you like metroidvanias then there's Abyss Odyssey that released this year. And if you like shmups even in the slightest, there's Astebreed, which is a rather high production value Japanese shmup with sort of interconnected horizontal, vertical and Panzer Dragoon esque sections, not to mention a bit of melee focus with your sword-wielding mech Edit: Wait, you play on Linux, right? Damn, nevermind then :-/
  4. I've seen better animated (and especially written) Red vs Blue episodes. From the first few seasons.
  5. Last 48 hours of GOG sale, the previous bundles are back for another round.
  6. Please let this trailer (or game) not be complete BS Please let this game come to the west Diablo WHO?
  7. Yup, and you still have the superior (in content, though not in mechanics) Souls games, Dark Souls 1 and Demon's Souls to experience. Souls games are the type to often need a little bit of extra playing before they click
  8. Action Platformers Selection on GOG has Dust: An Elysian Tail, Valdis Story: Abyssal City, UnEpic and Megabyte Punch for $8.21 Keyrock, if you don't get Valdis Story, or don't have it already, I'll be very ashamed of you. That game is basically if Platinum Games made a 2D metroidvania (aside from the story)
  9. 2 weeks of temptations to resist. GOG is mean
  10. So Raft Armor? Wouldn't it just sink the whole thing?
  11. Yup, and 8 weeks is roughly the time when most of the sales are made. Granted, CDProjekt haven't exactly been secretive about how many Witcher-games they've sold in long term Oh you mean like Courier's Stash? With 8 extra weeks a design team might get something extra done
  12. Now, it is imo a bit iffy that 3 months before game release they're revealing character models that they apparently can't get ready and on disc on time, but the message stays the same that these little bits of DLC absolutely would have been monetized whether as some store specific content, pre-order stuff or in one of 15 different ***soft open-world game collector's editions. I enjoy CDProjekt's constant jabs at other developers. Brightens my day, people say "oh it's just simple PR spin" but it begs the question why this seemingly simple promotion is so GODDANG HARD for any other publisher/developer
  13. Keyrock's Bayonetta 2 posts are giving me wii(u)-envy
  14. You mean how Darksiders has limited healing items replenished at checkpoints, punishing combat against small number of enemies, stamina determining how much you can block, run, attack or dodge, smaller interconnected areas with no mini-map, comparatively heavy and slow combat where spamming the attack button is punished, all unspent experience points and currency lost at the last location you died? Oh wait right that's not Darksiders, that's *all* Dark Souls. And Lords of the Fallen, whose developers themselves have admitted the apparent influence even before we had a single bit of gameplay footage.
  15. XCOM: Enemy Within's base defense mission caught me with my pants down. I had 3 men in PSI Lab, at least 2 of them Major level, and I had just accidentally sent my absolutely fantastic Support Major, who sweats bullets and can basically flank anyone anywhere without repercussions, into a covert operation only few days before thanks to a missclick. So I definitely didn't have many of my best units on hand, but (not so) miraculously, my best remaining mech trooper, sniper, assault and heavy and 4 "security personnel" managed to beat the invaders with 0 casualties. Yes, even all the 5HP weaklings stayed alive and I only played defensively at the last 2 waves
  16. Honestly the "without a soul" comment can also be made of Dark Souls 2. Some mechanical improvements but the fine balance&design and creativity took a massive hit. But still, I've heard those things about Lords of the Fallen too. I'll wait a few months until most of the game-crashing bugs have been taken care of and the price has come down. It's like 10-15 hours long too, which is around half the length of shortest Souls game.
  17. Aarklash: Legacy demo. Oh wow, at least the first 2 hours of this game were way more polished and interesting than I had expected
  18. I promised myself I'd buy an Alloy/Hover SHIV right after my first regular one dies. I think the thing has reached sentience and heard me, because no matter how often I put it almost deliberately in harm's way by having it trigger the most alien encounters, the damn thing refuses to die.
  19. XCOM: Enemy Within. I came to the council mission with the cryssalid infested ship way unprepared. 4 fairly experienced soldiers dead. Only the SHIV was fast enough to escape once the air strike countdown came up. Christ, I'll never do that mission again without both proper armor and basic laser weaponry
  20. Some Blade Symphony pictures Only the best emote Training mode offline Waiting for my turn. Pfft, 2 Phalanxes. Chances are that maybe one of them knows other tactics than spamming the Balanced style combo and hoping the other player walks into it.
  21. Blade Symphony, since it's free to try on Steam for a while still. YOWZA has this game put its claws in me. It felt super janky and such a cluster**** at first when I hadn't memorized the moves of 1 of the 4 characters, but when I put 1-2 hours in the practice room until I was in full control of this slow but deadly samurai fellow, it clicked. It feels amazing to charge an attack in Light Stance at a distance, and then dash cancel forward right in the opponent player's face, catching them off guard and then do a quick series of horizontal slashes until they panic-roll away with 30% life lost already. Then charge an attack again, this time in Heavy Stance. Opponent gets nervous and desperate, they try to interrupt my charge by attacking me, but no, it's likely too late, the moment they're in my reach, down comes the katana right on their head, taking rest of their health, because heavy attacks take priority over light and balanced on collision. Round over. I press B to bow. Yisssssssssssssss
  22. This does seem to be the case, although from my experience Tartarus bosses also seem to have the most devastating weaknesses. Like, I think the previous Tatarus boss i fought gave me a hard time because its Mabufula was already cutting my party HP by around half, and I unfortunately had Akihiko on my team while fighting it so the bastard got a second turn every time. Had 2 character dead at one point. Then I managed to at some point get a succesful Distress status ailment on that boss and the fight was basically over because my damage increased like 5-fold thanks to constant all-out assaults. Then I just got Shinjiro and beat the night club shadow boss, and it was almost impossible for that boss to beat me because it takes like 3 turns to use its full-party attack that deals 30% of my health. It had no status weaknesses afaik, but Rebellion always works wonders on casters. And yeah, in that earlier post I thought Ken is the final character but then suddenly Shinjiro joins. I *guess* I was missing a full-on offensive physical bruiser even with Aigis and Junpei? Dunno, he can afflict fear so he's cool, whatever. The one thing I like is that Tartarus is basically as much of a grind as you want it to be. You can (I think) use your wits to skip a lot of the enemies and get to the bosses and beat them with least effort required, but as you said, the fusion system is *so* addicting, so I often take my time to take care of the monster drop quests. Every single level up the main character gets is a potential cause for celebration, I haven't seen a game where a single level can affect so much since Cthulhu Saves The World. The fusion system is almost TOO addicting and complex, I find my free persona slots getting fewer and fewer because I occasionally get a persona with a skill combination that I just CAN'T afford to lose in a fusion. I need my 4 elements, my Rebellion/Revolution persona, my Charm Boost + Sexy Dance abuser (Narcissus showed me the light by rendering a certain bossfight unlosable with that), my auto-buffer to enter fights with, my Gale Slash crit pet, etc. I find myself rerolling results constantly to get the optimum builds (triple fusions especially) and checking back at the Velvet Room every time I level.
  23. Persona 3 Portable. I think with the 7th playable non-MC party member I'm closing on the mid game (or endgame), as they seem to have all the elements covered now. I'm taking it slow on story progression and doing (unfortunately grindy and RNG-dependant) side missions in Tartarus because it feels as if the game will soon throw a wrench in the works and stop giving me story-related obligatory fights only once every full moon. No, literally, this game has a calendar and every full moon there's a story boss fight in some location. The last boss I fought was actually a genuine threat for once, the portable version's feature of full party control has generally made the game considerably easier from what I've heard
  24. Dark Souls 2, I think you mean. Look at it this way. In any other game, you die and all progress is lost since your last save however much time ago. In Souls games, you die, and all major enemies are still dead, all loot is still found and in your hands, all shortcuts are unlocked, and your souls are near the last place you died, still up for grabs. These games are much more lenient than you'd think
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