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Nordicus

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Everything posted by Nordicus

  1. Having fun with Satellite Reign. The worst enemy of a giant facility littered with minigun sentry turrets, is a hacker good enough to take them over. Throw a few sonic grenades in front of the turret as bait, and you got yourself a grand bloodbath. Edit: I can't get over the fact that the game is only 2 GB large
  2. Satellite Reign, faction warfare happening below. My sniper just keeps shooting security cameras from a balcony, and as guards are sent to investigate the sabotage, they end up just joining the fight instead
  3. Duelyst. Now it's fully released and they gave each faction 2 different bloodborn spells (think Hearthstone heropowers) so now my gaming crack addiction is back and stronger than ever. I threw 10€ at them for the 1500+ matches I played during beta
  4. Also the weapon packs of Killing Floor 1 are essentially paid mods Here, laugh harder What was Romero thinking?
  5. I've seen a lifesteal & vitality damage focused Conjurer before that didn't really summon anything aside from totems. It seemed pretty good, especially amazing against crowds because of the wendigo totem.
  6. Well hey, at least respeccing as a single-class character is really flexible since you'll have max 50 points permanently invested into your mastery Also, loot quality was improved in several ways, especially in Elite and Ultimate, and dismantling isn't worthless anymore! I dismantled five meh lvl40+ blues and got at least 2 Tainted Brain Matter, 1 Manticore Eye, and 2 pieces of slightly rarer upgrade material
  7. Skeleton Knights also have that effect, but the main difference is that they will still take damage and can be killed while they have the reflection on
  8. I've definitely had to watch myself near them as well. My Witch Hunter has lots of regen, so I can tank through most things. But what do I have more than regen? Poison. SO MUCH POISON
  9. I just beat it myself at level 56. I can say pretty confidently that at least 4 of those levels came from the optional undead and Ch'thon superdungeons that use those consumable Skeleton Keys Apparently you can't get any rare crafting materials from enemies that are 2 or more levels below you
  10. Naah, but you are missing out some big chunky bonuses like this Not to mention constellation skills that you can attach to your normal skills. (though let's just ignore that you can't really reach Oleron constellation properly before the start of 2nd playthrough)
  11. Same, looking up builds defeats the purpose of how I play these games. Respeccing is super cheap in Grim Dawn anyway (I believe first 20 points cost 500 *total*) if I come up against a brick wall
  12. That annoyed me so damn much. The difference between an enemy being +5 levels above you, to +6, is absolutely massive because of that extremely apparent boost they get to their stats at that point. It was positively immersion-breaking. Though I have not noticed a big power difference at other relative levels. I can still potentially die to level 4 drowners as 20+ level at the highest difficulty if I'm not decked out with massive amounts of armor and monster damage resist. Drowners were probably the most active at "migrating" as groups in my games. It was fun to follow and watch them wreak havoc on some endrega or wolves. Wish there was more of that, I was reminded of STALKER for just a small moment.
  13. The answer is simple. You don't. 90% of the stuff worth exploring in this game either has a road lead up to it, or is visible from one. Monsters stay away from roads.
  14. God damn, I must have taken the time machine to mid 2000s, because Hearts of Stone just took a famous setpiece from VtMB, then a famous setpiece from Oblivion back to back. This is some flashy DLC
  15. Human encounters are honestly more repetitive than the monster ones, and you always fight them in groups, which is still one of Witcher 3's weaknesses despite your tools for it being improved from Witcher 2 They're generally kinda tanky, random auto-block is annoying, also the added stagger from 2-handed fighters, ranged characters' only good side is that they MAY kill their own friends if you position yourself just right, and shield guys are unfun incarnate. When I can, I just Quen up and throw Grapeshots, Devil's Puffball's and Dancing Stars until 1-2 are left. I am not going to participate in their BS
  16. I do not quite understand how that'd help me any, unless you mean "keep the monster nests alive, keep killing infinite monsters for XP", or White Orchard has some bug where monster nests come back even after exploding and looting them. Anyway, wow, Skellige main quest chain in Act 1 is super short, did not remember that from my first time. Really, the banquet was the longest bit. Now back to rushing through Velen main quests.
  17. On a Death March playthrough that attempts to skip all Velen and Novigrad main quests before completing the Skellige main quests in their entirety. It was possible, but gaddamn, I had to go from POI to POI all Ubisoft checklist style to get myself to level 11 before hopping on the boat to Skellige. Won't repeat.
  18. Duelyst Initially I got the life lead thanks to early game aggression, but then I stopped getting cards for units that'd survive for longer then a turn, and the board started getting filled with enemy units, forcing me to retreat my general. My one previous shot of killing the general was thwarted by a Repulsor Beast, which flings one enemy unit to any part of the battlefield. Things were looking bad, it wasn't unlikely that I'd lose immediately next turn, BUT THEN RNGESUS ANSWERED MY PRAYER!
  19. More versus matches on Duelyst. Mirror-matching my Vanar against another Vanar and the player, while lower rank than me, still in a rank that means this guys wins pretty frequently. Then I see him make bad trades and moves from Round 1. But even then, the end of the match caught me by surprise: "Okay, I might have a chance to kill him next round unless he pulls some insane combo" *Guy summons a 5 mana golem...* "Hmm, okay, that might prove a threat-" *...right next to an attack-provoking vortex that had been sitting there for several rounds...* "Okay, that's not a smart move dude, he's essentially useless for one turn unless you have something else like a dispel-" *...and does not summon or cast anything else...* "Err, better start running then and buy some time, because this next damage is lethal" *and does not move from his spot* Come on now, this is not your first game, might as well have pressed the Concede button early. Vanar is considered complicated to play but that was... something special tl;dr, basically turn-based strategy equivalent of this Edit: RockPaperShotgun giving away 10'000 Duelyst beta keys by the way
  20. Duelyst, a F2P turn-based strategy/collectible card game hybrid. Rather than other TBS games where the RNG either affects damage values, or accuracy, here the randomness is in which card you will pull from your deck into your hand. This is from when I just started playing ranked online games. I was playing Abyss, a faction focusing on summoning trash en masse and then sacrificing them, of buffing them all at once. Opponent is Lyonar, and their specialty is troops that get much stronger next to their general, often causing all of the units to move around in a very tight, tough-to-break formation. In this match, my opponent had some tankiness, but never enough offensive power to finish my intimidating Shadow Watcher off. The best they could do is teleport him to the other side of the map... twice. That merely delayed the inevitable because there was very little they could do from their little top-right corner. This is just moments ago in another ranked game. Now I'm playing Vanar, the most utility-based faction in the game and the toughest one to play. Soft removals, area denials, stuns, etc. My opponent in playing Vetruvian, a faction that usually stays far away, blasting with ranged units, or harassing with free spirits that their obelisks resummon constantly. This time, it didn't go so well. He was completely unable to slow my progress towards his position and eventually ended up in tight group hug for several turns before giving up. He tried to squirm his way out with help of a few units, but I had an answer every time and his creatures rarely lived for longer than a turn.
  21. River City Ransom: Underground is now in Steam Greenlight I'm not usually into beat'em ups, but I loved the original River City Ransom, and the movesets look really nice and varied
  22. The main character of the first expansion is Master Mirror, or Man of Glass. Clearly, this is not Shani, but an illusion. Clearly
  23. Weeeeeelllll, with Troll Decoction you have it already, but I get what you mean.
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