
Arctic
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Everything posted by Arctic
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Druid Spiritform Balance
Arctic replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
AddTalent Spiritshift_boar AddTalent Spiritshift_cat .... we could mod improved forms and add them but also with console commands xD i think thats the only way xD -
Riped al the good spells ... Confusion :Foe area (base 2.5m) confuse all enemies for 10 seconds ... lvl 5 sliken : area for 8 seconds ... enemies in the area phrone for 2 seconds .. lvl 1 fan of flames : 40-55 base fire damage ...... in a huge area .. lvl 1 ... (just put there a 20 might 20 int char ... omg and the 20% extra fire damage talent ... omg) i dont want to read more .. that enought i think ...
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fir what i saw black waters can be the best one, you just need to find that 50% corrode lash weapon ... i swear i dont know were the hell it is xD (its a two handed sword) and you need to get the 20% extra corrode damage ... or the corrode and fire ones if you want even mor damage xDDD since it does .. weapon +50% corrode +20%bonus or with flames weapon +50% corrode +50% fire +25% fire +25% corrode +20% bonus at corrode (or at both if you get both talents) add slaying against kith or beast for optimal result i even thought on geting multiple slayer talents ... xD
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Paladins suck on this game :(
Arctic replied to speeder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ignoring the many lying tooltips/character sheet bugs, the problem with PoEt's (PoE is a different game) game mechanics are that there's a lot of stuff hidden under the hood. For example: exactly how is damage calculated (multipliers stack multiplcatively or additively? Which ones?) How does dexterity affect attack speed bonuses (how you imagine it works probably doesn't take into account the unmentioned global cooldown). Stuff like that. All of that should be ingame or at least in the pdf manual (it isn't). damage is multiplicative, the attack speed is calculeted by animation frames, but it cant be a fractionary frame, armor affects the recovery between atacks that depends on the tipe of weapon. but if your recovery is 30 frames and you use a heavy armor you get 45 frames. reload time is after that. The mecanics are complex yes, but as every rpg if you want to know it perfectly, d&d are 20 400 pages books ... no one put all those internal thinks in the manual, it will be crazy for new people. It already is a lot of info ... The tooltips bugs are there .. but well .. give it a few weeks and it will be solved. * How much people knows exactly how speedfactor, tac0, casting time ect works in BG2 ? xDDD -
flames of devotion tooltip
Arctic posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The gamefile and the description if you open it sais 50% weapon damage as fire. The tooltip (over the character) sais 100% (it does 50%) -
Paladins suck on this game :(
Arctic replied to speeder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
¿? i have it not moded and flames are 100% and the upgrades 50% , dont know what you are talking about. When I click the skill box detailed it says 50% and upgrades say 25%, the tooltip sais 100% , i will look in the game files right now Edit: yes .. 50% , i will report it as a bug Thinking that a good lash weapons is better than the skill xDDD PD: the one that aplies a 50% of the fire damage as a debuff does in dead apply 50% of the fire damage done. (goldpack knights) the corrode one is also 25% if you get the corrode weapon the most damage is for the corrode ones .. 50%corrode lash +50% flames +25% improved flames +25% corrode flames +20% of corrode (the lash is every hit not just with flames so .. this one is better) if not the goldpack does 25%lash +50%flames+25%improved flames +50% debuff +20% to all fire -
Paladins suck on this game :(
Arctic replied to speeder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
¿? i have it not moded and flames are 100% and the upgrades 50% , dont know what you are talking about. its not hard but .. what do you want to mod ? flames of devotion uisable more times?, the talent that improves them doing it by 100% ? still i think it already does a lot of damage ... just use the scion of flame talent and a flaming slash weapon ... or if you go with the corrode ones (i think are the black something order ) you can get the 20% corrode talent and that two handed sword The Temaperacl that gives : x 1.25 damage + 4 Accuracy Critical hits can knockdown + 50 % Corrode damage -
Paladins suck on this game :(
Arctic replied to speeder's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
chanters and paladins are good at tanking yes, but better than fighters ? no way ... and just for 1 reason. Fighters get + 2 engagement bonus from their defensive stance... +1 per weapon and +1 per talent makes a total of 5 paladins and chanters get a max of 3 so ... -
I think how dots work right now is that they do a set amount of damage (ie 20 over 3 seconds (not per second)) so Int actually hurts it by increasing the time it takes to do the same amount of damage. At least, that's what's been reported for some spells in the bug forum. not exactly, what it does if it sais 10 damage over 10 seconds (if you read the code itself) is 1 damage per tic, and 10 tics. so if you have +20% duration from int , it does 12 tics, and 12 total damage.
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Dammit Raedric's Keep.
Arctic replied to Doomsbane's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
not related with that area, is a damage savefile isue, open it with winrar and delete the area you are triing to move to. (if you are in the keep it should be AR_0707_Raedrics_Hold_Ext.lvl) your save files in windows are in user/saved games or something like that .. so just make a new save, use the "by date" in the folder, and delete that file inside the latest one. then reload the save and good to go. PD: I have to add, my files didnt get damaged since i disabled the cloud save from steam, so dont know if thats whats causing it. -
Best godlike for Cipher?
Arctic replied to k1rage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i dont think goodlike is good for cypher. wood elf or amauma is better (unless you want to be melee, then you can go with the fire one .. xD) If you "have" to be goodlike, the only one that makes sense is the dead one. at least it gives you something thats not ... if someone hit you and you dont die, you will be buffed for half second until you die. Couse if you are builded for ranged, you will die xD -
Enemies Regenerate HP
Arctic replied to Darg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
not all monsters, but yep, some monsters regenerate, and other cast healing spells. (your warriors regenerate too XD) -
Druid Spiritform Balance
Arctic replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
we are not talking about buffing that low lvl spiritshift, but about you dont lose half your stats at hight lvl when you spiritshift. really is like a spell that reads: " cast on yourself, -15 to all defenses - 10 dr -12 accurazy -2 all stats and unable to use quick items for 12 seconds." I rather spiritshif the monsters , seams like a great debuff spell -
Druid Spiritform Balance
Arctic replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
sure , the reason why i talked about the per level bonus, is couse your gear will have them (the enchantments) so if your claws do not you lose 1 acuracy per level vs not shifted. i doubt they can apply the bonus from your gear in there. enchantments are +4, +8 +12 -
Druid Spiritform Balance
Arctic replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Im not sure, the wild strike belt not working is getting solved. but i dont know if they will allow the other items to work. For what im testing, secundary weapons and quick slot items are not getting overwrited. but you cant use them. -
Druid Spiritform Balance
Arctic replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's for how the "temporal equipment" works, it changes all of it, not just the ones marked for change, i reported it as a bug(for other reason) so i dont know if they will change it If it was for me i will just add an improved version (-50%) of armored grace to the effect, and let your items work. (changing the weapons) and adding a +1 bonus to melee accuracy and +3 % melee damage / lvl to make for the enchantment bonus as you progress in the game. Being able to cast it out of combat and not lose time is great too -
Druid Spiritform Balance
Arctic replied to Arctic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It seams my version has a bug with the stag, making permanent the +7 to all defenses even after you clear the shift (dont know if it was there before my edition).