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Everything posted by Bloody Hypocrite
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3.000.000$
Bloody Hypocrite replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hope we can make $3.5m. I really want that 2nd city. I think it's gonna be tight. -
Oh man, great update! Thanks for providing the expansion as an add on. $3.5m seems like a stretch, but I hope we can make it.
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- project eternity
- update 20
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Hypevosa, I love the idea of being able to try to bs or intimidate your way out of a confrontation if you fail a skill check. I always thought it was stupid that some random peasant would go hostile and start attacking the town heroes or the most dangerous people that they had even seen if they caught you with your hand in their pocket. Personally, I'd love an option to pretend that I was just making a pass at them. It could make for some fun dialogue. edit: basic grammar.
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I agree that it would be nice to have a physical tier between $140 and $250.
- 270 replies
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- project eternity
- update 17
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That makes me think think of a sentient iron ration or potion that regales you with it's close encounters with consumption. The tale the 300 year old ration.
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I don't remember enemies warping in in DA:O. It's been a while since I've played it but I think BW was on track with that one. Was it the spiriptual suceessor to BG? No, but I could at least feel them trying to get back that lovin' feeling. Oooh that lovin' feeling. Then there was DA2.
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With prerendered backgrounds this will be a very gorgeous game. Making it look a fraction as good in a 3d engine would cost far more.
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My friend convinced (blackmailed) me to buy Borderlands 2, as of now, I've played a total of 3 hours. I love animation of all kinds, but it just hurts my eyes when playing. I'm still gonna fiddle with the fov and whatnot, but this has been my only straight up regret purchase in years...
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I think that WL2 won't suffer from this as much as people are making out. It was a very early tech demo to show off that it's capable of iso and top down. However, Shadowrun seems to be embracing a more animated style even in its concepts, and it's overall art direction.
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Tim mentioned two types of spells, "low" level and grimoires. But he aslo went on to describe what I feel were two seperate systems; the level based cool downs and grimoires. Again, I could be wrong, but the impression I got was that grimoires were supposed to be your most potent spells, that you wouldn't want to risk wasting. (I believe he says something to that effect) It doesn't make much sense to me that you would be worried about using them if they regen. Once more, this is all up in the air. If they are planning on grimoire regen then we can tell them how much we think that it's a terrible idea. We know that they're going to include a bamf mode, with as many toggleable options a they can in normal. We're in primordial ooze stage here. This is the beauty of letting the devs talk to the players from the start.
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I know you've probably heard enough from me at this point, but I'm assuming that wizards will still gain some non grimoire spells, which are still governed by level. The wizard will never run out of the most basic (level 0) spells, but will suffer a level wide cool down of their non G spells after a certain amount of use. The amount and selection I'm assuming are based off of how powerful the wizard is. The grimoire count is also based on the wizards level, but the spells contained within are single use only.
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An interesting interpretation. While that still ''sounds' over powered to me, I am sill limited by using the DnD spells as my primary frame of reference.
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