Everything posted by Bloody Hypocrite
-
3.000.000$
Bloody Hypocrite replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I hope we can make $3.5m. I really want that 2nd city. I think it's gonna be tight.
-
About the new concept art piece of Forton the monk......
Bloody Hypocrite replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)She's got some great talent, to be sure. Looking at her portfolio, she hammers the isos. I just don't like this one monk character concept.
-
About the new concept art piece of Forton the monk......
Bloody Hypocrite replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't want a "cool design beard" ; I want him to look like a hobo that bursts out into awesome and educates people. Of course, it's all up to the art director. Without knowing the world, it's hard to gauge the concept.
-
About the new concept art piece of Forton the monk......
Bloody Hypocrite replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)kenup, I agree. I think that there could be a wide variety of 'monk' type people throughout the PE world... I'm just not crazy about Forton's design with what we know about the character.
-
About the new concept art piece of Forton the monk......
Bloody Hypocrite replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The hair by itself reminds me of a clown wig. I believe you can make a monk that doesn't look asian or friar tuck and still be kick ass.
-
About the new concept art piece of Forton the monk......
Bloody Hypocrite replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That's why I think it's a bit weird that he's clean shaven, unless it's just an ethnic lack of facial hair. Doesn't seem like he'd bother to shave very often.
-
About the new concept art piece of Forton the monk......
Bloody Hypocrite replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I think I would like the design better if he had some facial hair.
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
-
I don't want PE to be another Icewind Dale
I don't know Ignatius. I can instantly think of a quote from every companion in PS:T, where I can't say that for even a couple BG or BG II companions. That being said, the BG games have a good balance between crawl/brawl and 'quest' content.
-
I don't want PE to be another Icewind Dale
Even if you ignore the initial video about Obsidian wanting to meld all those elements together, one of the first updates was all about non-combat roles. I actually just finished another replay of IWD and my only real disappointment is that I can''t continue on more adventures with my party.
-
descriptive text VS spoken text
PS:T style all the way. If PE is going to be iso on a comparatively low budget, there's no way that they can add countless voice overs and animations for minor encounters and I'd argue that there is no need either. Let writing do what it does best.
-
Magically Spawning Guards (when games cheat)
Hypevosa, I love the idea of being able to try to bs or intimidate your way out of a confrontation if you fail a skill check. I always thought it was stupid that some random peasant would go hostile and start attacking the town heroes or the most dangerous people that they had even seen if they caught you with your hand in their pocket. Personally, I'd love an option to pretend that I was just making a pass at them. It could make for some fun dialogue. edit: basic grammar.
-
Stretch Goals and Backer Rewards - What do you think?
$200 Physical tier with a softback artbook and I'm there. $140 is already way more than I should be spending right now, but I will do it for you crazy cats.
- Update #17: Brian Fargo from inXile Kicks In, Obsidian Kicks it Forward, New $165 Tier, and Expansion
-
What is meant by 'cool-down' period
This clears up a lot of quetions I had about the casting system. http://www.formspring.me/JESawyer/q/378965687013505643
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
-
Matt Chat Interview with Sawyer about Eternity
Good interview. Always enjoy me some Matt Chat.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
- Graphics style of Project Eternity
- Graphics style of Project Eternity
- Graphics style of Project Eternity
-
Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
Tim mentioned two types of spells, "low" level and grimoires. But he aslo went on to describe what I feel were two seperate systems; the level based cool downs and grimoires. Again, I could be wrong, but the impression I got was that grimoires were supposed to be your most potent spells, that you wouldn't want to risk wasting. (I believe he says something to that effect) It doesn't make much sense to me that you would be worried about using them if they regen. Once more, this is all up in the air. If they are planning on grimoire regen then we can tell them how much we think that it's a terrible idea. We know that they're going to include a bamf mode, with as many toggleable options a they can in normal. We're in primordial ooze stage here. This is the beauty of letting the devs talk to the players from the start.
-
Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!
I know you've probably heard enough from me at this point, but I'm assuming that wizards will still gain some non grimoire spells, which are still governed by level. The wizard will never run out of the most basic (level 0) spells, but will suffer a level wide cool down of their non G spells after a certain amount of use. The amount and selection I'm assuming are based off of how powerful the wizard is. The grimoire count is also based on the wizards level, but the spells contained within are single use only.
- Update #16: Reward Updates, Combat with Tim, Mods, and the Mega Dungeon Grows!