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About R.Alexander

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    (2) Evoker

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    SC, United States


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  1. lol I have considered this but then the character would be flawed again in a different way, too powerful. If that is the case, then you cannot have an "unflawed" character. Which, in my opinion, is a good (realistic) thing. The point of the balancing act they are doing is so there is no perfect build.
  2. $20 - $25 for an expansion was about what I was thinking. I don't remember what expansions cost back when the old IE games came out.
  3. I am unfortunately currently unemployed, but with the extra time I have, it could do me some good to delve into a project like this.
  4. Or...why get paid once when you can get paid twice. As far as I know, they are only charging one price for both parts.
  5. As someone who never used the mp in the IE games and unlikely to in any future PoE games, I get the resources taken away from single player argument. I did not really think about it, but with a company as small as Obsidian, I think it is a safe bet that adding mp will strain their resources. Anyway, as long as they delivered me a good rpg, I would not care if it had mp or not, but I have not really seen as high a demand for it as other features like romance.
  6. People misunderstood what I was trying to say. I was saying the games were the draw for people to support PoE, not multiplayer was the draw for those games hence the commas. I was just stating the games that were used to market this one had mp, but I never heard anyone say it ruined those games, only that it added to the experience.
  7. I don't understand why people who backed/support a game which used Baldur's Gate and Icewind Dale, games that had multiplayer, as its main draw be so against mp in PoE. I don't personally care if it has it or not, but I just don't understand why some seem so against it.
  8. I was just about to start a new game in Spanish. With an English translation available right in game, I won't have to look up any translations I get stuck on.
  9. I got my normal box in a padded envelope. It had a slight dent in one corner which I cannot seem to tell which corner it was now looking at the box.
  10. I guess I am mildly arachnophobic. Small spiders don't bother me, but large, hairy ones freak me out. While going through the endless paths, I had fun killing all the spiders, but then I saw the spider queen and turned around and left. I haven't been back there since.
  11. It is not broken. It just doesn't work the way you want it to. I cast spells with my wizards in nearly every battle; the exceptions being battles too short to even cast anything. I still don't run out of camping supplies. Like I said, if you want to be constantly slinging spells at all times, you are playing the wrong game (though you are welcome to use a mod or the console to change that). You couldn't do it in Baldur's Gate (unless you rest spammed), so I don't know why you were expecting it in this game.
  12. I think the system is working like intended. You just don't like the system so it must be "broken." So, yes, I think you do need a mod to modify the game more to your liking. I have no problem with that. People can mod a single player game all they want. People seem to want to have their wizards constantly casting spells. If that is the case, you are playing the wrong game. If you played Baldur's Gate or most any other IE game that this game is based on, you would know that (unless you rest-spammed).
  13. I always find it interesting how differently people play these games. It wasn't until I came to these boards that I knew rest spamming was a thing in BG. The only reason I ever really rested in that game was because my characters got fatigued. Now in Pillars, I see people complaining they have to backtrack to get more supplies, and others saying they don't seven use all the supplies they have. I usually start of using per encounter skills first, and for most skirmishes, the fight is over by the time I'm done using those. For fights that linger longer, I will use a per rest ability or two
  14. The thing is all the biggest pro xp arguments were "not killing enemies will be the easier, more efficient way to play" and "their won't be enough incentive/reward in killing over sneaking." Anti-experience people argued "most combat will probably be unavoidable" and "you will get loot/other rewards if you kill." Now you seem to be complaining that combat should be avoidable and you shouldn't get rewards for killing things? This feels completely counter to what was said before.
  15. Yeah, I was kinda thinking the same. I am hoping a mod can fix this eventually, or I can at least give them attributes I find better fits their character/background.
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