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melkathi

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Everything posted by melkathi

  1. Are you taking the hobbits to Isengard?
  2. Now you need to meet Torque. Also, Patchwork is simply amazing with the right skills, as she can stun the entire map. https://steamcommunity.com/sharedfiles/filedetails/?id=2088436494 https://steamcommunity.com/sharedfiles/filedetails/?id=2092895698 https://steamcommunity.com/sharedfiles/filedetails/?id=2088436644
  3. Put all the Necromunda cinematics in one vid. That way I don't have to post screenshots:
  4. Finished the story campaign in necromunda. The story is ok for the setting. It is within the scale of the setting. The bugs though... The last Mission took me around six hours to complete. The reason crashes and a bug tied to them. The main mission objective is to clear the map of infinitely respawning enemies. To achieve this you seal the 11 spawn points. But the game does not save the state of the spawn points, so if you reload (after a crash) the doors show up as sealed in your quest log, are in fact though open and have to be resealed. With limited healing items this means you race towards spawn points that can have to up to four fresh enemies appear at the end of the turn.
  5. Long one. Abandoned Police Precinct: The Orlocks fighting the Goliath at the top light the bat signal: My Escher see the signal and zip-line to the roof: The Goliath decide a bat signal is a cool thing and they want to light one too: Instead of Batman, my Escher leader jumps down from the roof all Dark Knight style: The girls loot what's left of the precinct and uncover evidence of police corruption. Read: a stripper pole on the judge's desk:
  6. Patchwork is the best character in the game. Anyone who disagrees hasn't used her correctly.
  7. Started transfering paint jobs and personalities from my tabletop Necromunda gang to the video game counterpart. So future screenshots may have different colour schemes than previous ones.
  8. using homemade explosives to target outside LOS Rockabelle and her Orlock gang
  9. Three Two Good things about Necromunda: Traits: When you recruit a ganger, you select three traits. The first is the body type (Resilient, Athletic, Healthy, Agile) and that affects the actual body type. Resilient are big boned, Athletic muscular, Healthy average, and Agile svelte. Name Character Limit: Names can be rather long compared to other games. My Goliath pirate crew is the "Sump Sea Salvage Company Inc." under "Mad Kaptin Laser-Eye" is reality.
  10. Loading times aren't bad. You don't notice them really during sandbox. You only notice them in Story Mode because you are rewatching those cinematics. Over and over again in case of mission #5...
  11. Doesn't telling people they lost the game make you lose the game?
  12. You actually have to pick objectives up and stow your weapons in your inventory.
  13. How ignorant has a dev team got to be to think loading missions in the background of a cinematic video is a good idea? Every time you load a mission in the Necromunda Story Mode you have to watch the corresponding cinematic because it functions as a load screen. Like those damn Spellforce 3 load screens with voice over... What will they think of next? Elevator rides instead of load screens?
  14. But how am I going to spend the rest of my day... Maybe I'll hit refresh and read this thread again.
  15. Awesome. Keep us updated. No spoilers, but at release there were a lot of complaints on the forum that Sacred Coil were too hard and impossible to beat when selected as second investigation (I did beat them on Impossible, but hey, I am just a random person on the internet so obviously lying )
  16. Who's your second choice? And you can change the order in your next playthrough. Final missions have some variance based on when you do them.
  17. Damn, I hadn't noticed this discussion. That usually is my suggestion
  18. More Necromundiness: The Good: I like how the game sets specific other gangs active in the area, so for the time you spend there, you will be fighting those specific gangs. The idea is cool. After some fights your scouts will find their hideouts (and their scouts yours) and you can raid each other's bases to steal the resources you scavenged (for Mordheim players: their warpstone). The missions that can be chosen are the same for all gangs, so the AI players and you all choose missions to go on and you may end up fighting one other gang that chose it or no gang and go straight to the results screens or multiple gangs in a free for all. The Doh!: After some levels your fighters gain Virtues, Vices and Talents. My leader is a Brawler. The pure melee class. She runs around and chops people. Her Virtue "Decisive" gives her a +16% to hit with Aimed Shots... her Talent is Ranged Specialist, which gives her a massive +0% Ranged Damage. I am waiting for her to develop a Vice that reduces her Melee Damage...
  19. @Hurlshot You chose Gray Phoenix as your first faction?
  20. The next AAA game I plan to buy is XCOM3 in Q3/4 2022.
  21. More thoughts on Necromunda: Comparative to Mordheim: They removed the chance to fail climbing and jumping checks. You no longer try to climb a wall, fall down and take damage. Jumping down is not restricted to very few spots and you have some minor control of the landing spot. They also added "unsafe zones" which the game doesn't tell you about until you end a ganger's turn and get the message that they are "in an unsafe zone and will be teleported". Great, because that is what I want when I have just set up my overwatch to cover the enemy approach down that passageway. What seems to be an unsafe zone? A spot that would block access to a zip line, elevator controls etc. Melee engagement has a shorter range. Also, engagement is active not passive: you have to swing at someone with a melee attack to engage them. If not you just stand next to each other. Fighters can't block areas anymore the way they could in Mordheim and if they do engage someone it is far easier to disengage: you no longer have to physically move away to disengage, you just say "I'm no longer in melee with you" and the opponent says "OK, then I'll stop trying to stab you". Or at the very least, the space needed for disengagement is minimal. Which means that you can corner someone, they disengage and fire past you at someone in the distance. Movement on the very 3D maps is calculated strangely. They tried to modernize Mordheim's movement system fluidly measuring distance from the starting point and refunding movepoints on the fly instead of having to backtrack to every waypoint. Neat in concept, but apparently they measure only horizontally, meaning that on an 8 floor map gangers can run stupidly long distances as long as they don't interrupt the move with other actions. As long as there are staircases, movement on other floors may get refunded through horizontal measurement. Add on top of that the already generous move allowance (since they wanted movement points to pay for certain skills) and you have situations where gangers deploy on turn 1, run halfway across the map, grab the objective and are halfway back to the extraction zone in their first activation. The AI. The AI takes every problem the Mordheim AI has and builds on them. If in Mordheim large characters would get stuck in doors and sometimes other warriors would run against the geometry, this happens to be the norm for everyone in Necromunda. If in Mordheim skaven would climb walls then jump down and climb again because they had passive skills that buffed them on successful climbs and jumps., that looks sane compared to some behaviours in Necromunda. For example: Enemy Leader runs through door, runs up the stairs to floor 2, takes elevator to floor 4, jumps back down to floor 2, jumps back down to floor 1 (where he had burst through the door), buffs ally's movement (ally has already activated and is surrounded) then ends turn. All this will carrying an autocannon and having loads of people to shoot at (for example the fighters surrounding his ally). Next turn the leader activates and runs up the stairs to floor 2, takes elevator to floor 4, jumps.... I think you can work out the rest.
  22. Chimera Squad is a great game. You'll have fun. Just pay attention to the load screens. When they talk about the new avenger, make a note of the date

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