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Everything posted by melkathi
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Eh?
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They'll merge Bethesda and Obsidian and call it Bethsidian, Obsthesda or *drumroll* Obsidian Scrolls.
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Bouton démarrer vol ne marche pas (flight simulator
melkathi replied to AWARD's topic in Computer and Console
But think of Top Gun with Microtransactions, Season Pass, In-Game Purchases, and a Day 1 Patch. -
Bouton démarrer vol ne marche pas (flight simulator
melkathi replied to AWARD's topic in Computer and Console
My typos are smarter than I -
Bouton démarrer vol ne marche pas (flight simulator
melkathi replied to AWARD's topic in Computer and Console
And romaces -
Are you taking the hobbits to Isengard?
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Now you need to meet Torque. Also, Patchwork is simply amazing with the right skills, as she can stun the entire map. https://steamcommunity.com/sharedfiles/filedetails/?id=2088436494 https://steamcommunity.com/sharedfiles/filedetails/?id=2092895698 https://steamcommunity.com/sharedfiles/filedetails/?id=2088436644
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Put all the Necromunda cinematics in one vid. That way I don't have to post screenshots:
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Finished the story campaign in necromunda. The story is ok for the setting. It is within the scale of the setting. The bugs though... The last Mission took me around six hours to complete. The reason crashes and a bug tied to them. The main mission objective is to clear the map of infinitely respawning enemies. To achieve this you seal the 11 spawn points. But the game does not save the state of the spawn points, so if you reload (after a crash) the doors show up as sealed in your quest log, are in fact though open and have to be resealed. With limited healing items this means you race towards spawn points that can have to up to four fresh enemies appear at the end of the turn.
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Worse than Nomad Soul?
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Long one. Abandoned Police Precinct: The Orlocks fighting the Goliath at the top light the bat signal: My Escher see the signal and zip-line to the roof: The Goliath decide a bat signal is a cool thing and they want to light one too: Instead of Batman, my Escher leader jumps down from the roof all Dark Knight style: The girls loot what's left of the precinct and uncover evidence of police corruption. Read: a stripper pole on the judge's desk:
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Patchwork is the best character in the game. Anyone who disagrees hasn't used her correctly.
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Started transfering paint jobs and personalities from my tabletop Necromunda gang to the video game counterpart. So future screenshots may have different colour schemes than previous ones.
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using homemade explosives to target outside LOS Rockabelle and her Orlock gang
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Three Two Good things about Necromunda: Traits: When you recruit a ganger, you select three traits. The first is the body type (Resilient, Athletic, Healthy, Agile) and that affects the actual body type. Resilient are big boned, Athletic muscular, Healthy average, and Agile svelte. Name Character Limit: Names can be rather long compared to other games. My Goliath pirate crew is the "Sump Sea Salvage Company Inc." under "Mad Kaptin Laser-Eye" is reality.
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Loading times aren't bad. You don't notice them really during sandbox. You only notice them in Story Mode because you are rewatching those cinematics. Over and over again in case of mission #5...
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Update 2.2.xxx help!
melkathi replied to cody098's topic in Grounded: Technical Support (Spoiler Warning!)
Doesn't telling people they lost the game make you lose the game? -
You actually have to pick objectives up and stow your weapons in your inventory.
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How ignorant has a dev team got to be to think loading missions in the background of a cinematic video is a good idea? Every time you load a mission in the Necromunda Story Mode you have to watch the corresponding cinematic because it functions as a load screen. Like those damn Spellforce 3 load screens with voice over... What will they think of next? Elevator rides instead of load screens?
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Unique, fun to play and on the short side games?
melkathi replied to Melusina's topic in Computer and Console
But how am I going to spend the rest of my day... Maybe I'll hit refresh and read this thread again. -
Awesome. Keep us updated. No spoilers, but at release there were a lot of complaints on the forum that Sacred Coil were too hard and impossible to beat when selected as second investigation (I did beat them on Impossible, but hey, I am just a random person on the internet so obviously lying )
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Who's your second choice? And you can change the order in your next playthrough. Final missions have some variance based on when you do them.
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Unique, fun to play and on the short side games?
melkathi replied to Melusina's topic in Computer and Console
Damn, I hadn't noticed this discussion. That usually is my suggestion -
More Necromundiness: The Good: I like how the game sets specific other gangs active in the area, so for the time you spend there, you will be fighting those specific gangs. The idea is cool. After some fights your scouts will find their hideouts (and their scouts yours) and you can raid each other's bases to steal the resources you scavenged (for Mordheim players: their warpstone). The missions that can be chosen are the same for all gangs, so the AI players and you all choose missions to go on and you may end up fighting one other gang that chose it or no gang and go straight to the results screens or multiple gangs in a free for all. The Doh!: After some levels your fighters gain Virtues, Vices and Talents. My leader is a Brawler. The pure melee class. She runs around and chops people. Her Virtue "Decisive" gives her a +16% to hit with Aimed Shots... her Talent is Ranged Specialist, which gives her a massive +0% Ranged Damage. I am waiting for her to develop a Vice that reduces her Melee Damage...
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@Hurlshot You chose Gray Phoenix as your first faction?