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melkathi

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Everything posted by melkathi

  1. Seriously, if they gave it for free, I still wouldn't bother to reinstall. On a different note, EPIC had accidentally mixed up alerts when the pre-loads for Cyberfunk started and sent me an alert that pre-orders for Werewolf: Earthblood started. They did start pre-orders yesterday for realz now. Release 4. Feb.
  2. That moment when you see a character with a backer name in the game and they are called Catherine Jones, call sign "Zeta"... And it is one of the better names.
  3. Just as with Witcher 3 they did not add a quickload apparently.
  4. The music is the reason they fight. The ogryn listens to loud music and that is how the enemies found them The Sister of Sigmar is so meh. Looks like a lazy conversion of a warhammer fantasy miniature - as if someone took a sister from Mordheim, slapped a gun holster on her belt and said: look! Female Cawdor for Necromunda! Should have given her a chainsword instead of a hammer.
  5. In two years when I get this game, I shall necro this thread.
  6. Phoenix Point mind control: The AI will not attack AI creatures/soldiers you have mind controlled. In this it is very different to many other games, where you can mind control an opponent and use them as a meat shield. Mind control can be broken by disabling/panicking/killing the controller. Mind control is not broken if the controller evacuates the map. This I found out today, will lead to situations where all Phoenix Project soldiers have left the map, and a solitary mind controlled crab man hangs around. The mission does not end, because not all soldiers have evacuated. The crab man can't evacuate, because it is affected by a status effect (mind control) which prevents it from performing the action - the button is there, but grayed out with a warning that it can't be used. For the mission to end, the mind control has to wear off. This can take a few turns, during which the mind controlled crab man is free to do whatever. The other creatures will ignore it and move randomly. Free kills if you can get them in time...
  7. I just stealthed a mission in Phoenix Point. Not a single shot fired by me or the New Jericho guards. Heavy used jump jets to reach the objective on turn 1. Everyone else ran to hide behind the building. Turn 3 everyone evacuated from the opposite end of the map. Max XP for everyone?
  8. I see us having another committee meeting over the name.
  9. We'll form the People Who Do Not Play Cyberpunk 2077 Alliance (PWDNPCA for short)
  10. I keep meaning to play Heroine's Quest. To be honest though, with Epic giving away so many games, I am not even sure anymore what is and what isn't F2P.
  11. GOGkey for Seven: Enhanced Edition free on Humble
  12. That game looks more disturbing than Saints Row
  13. Phoenix Point writing: "The Pure are planning to attack a Synedrion research facility! We have to stop the attack!" "OK, we are here. What's the plan to defend this place?" "Kill all the attacking Pure. And to be sure they can't attack Synedrion in the future, also kill all Synedrion defenders. Can't attack someone if they are already dead." "God, Boss! Your logic is infallible as always!"
  14. The Courier was the best thing about FO:NV. They are that stranger in the wrong place at the wrong time, which kinda makes them fit any one protagonist of any wild west story when a stranger shows up. And waking up in your grave is "cool" and better than the usual Elder Scrolls "You were a prisoner of the Imperium" (and who may even have been about to chop your head off), which also gives you a lot of freedom, but kinda, thematically predisposes you against one faction.
  15. Thank God we don't have to fear a game from CCP though. I'll take DLC-Paradox any time over those people.
  16. It is a bit like Cyberpunk and Star Citizen in this, isn't it?
  17. Maybe they are turning it into a MOBA because someone thought online games are the future and will make them rich.
  18. I thought it was an EU thing.
  19. They changed the roundabout thing over here in Greece as well. In theory it simplifies things because this way the car coming from the right always has priority, a rule roundabouts were the exception of until then. Edit: In Germany any roundabout that has roundabout priority rules has to be marked as such when you enter it. If there is no sign saying the roundabout has priority, then it doesn't function as a roundabout but a normal crossroad in regards to priority.
  20. Start a game. <Enter player name> Oh, **** you with all these choices right from the start. I'll go back to playing freecell.
  21. Probably. Can't but be an improvement as the old system was so broken, it can't be worse.
  22. I think they tweaked the new build to have more direct attack quests. It used to be that the first level of diplomacy mostly had "Defend a haven" quests and the direct attacks came to increase past the first stage of diplomacy. Now I always get attack quests from day 1.
  23. A few more thoughts on Phoenix Point: The crux of it is, what was promised? A game in the XCOM/UFO genre by the creator of that genre, pushing the boundaries. What is the genre? Squad based, turn based, tactical combat to defend humanity from an alien threat. They changed the aliens to virus based mutations. Cool, it differentiates them from other XCOM clones. They tried to use the theme to build some innovative AI evolution. It didn't work out, but at least they tried. Because they failed at creating the core system that would make the game interesting, they had to push other conflicts into the foreground. Read: the conflict between the human factions. Human factions are nothing new to the genre. Being unable to make everyone happy or to defend all of humanity is nothing new. What is new is the game forcing you within the first hour not just to abandon parts of humanity (because you don't have the means (radar range, enough interceptors, etc)) but to actively work against them. Since Pandorans are not interesting enough to shoulder the conflict (there are... 7 different aliens who may or may not carry different weapons (arm mutations are just a fancy way to say different loadout)), the player is forced to fight humans for variety. Just protecting havens in terror-mission equivalents isn't enough to make factions like them. You have to complete diplomacy missions. Which means attacking other factions. ("I saved 50.000 of your people from mutant attacks!" "Sure, sure, but that is irrelevant. You didn't blow up the granary of those other humans we don't really like." "Why don't you like them?" "Well you know how this virus is spreading and killing people and we are forced to execute anyone who gets infected because we have no doctors and no cure?" "Yes?" "Well, those other humans are doctors and are actively working on finding a cure. We need you to starve them out so we can swoop in and shoot the ******s" "I think I see why you have no doctors." "We don't need doctors as long as we have guns.") Couldn't you just ignore them? No. Because research is extremely limited. Phoenix Point did away with classic research and now most research you get from the factions in one of two ways: allying with them so they gift you their tech tree. Or fighting them and reverse engineering their equipment. You just choose which 2/3s of humanity you want to actively attack. And you are pushed into it right from the start. And the DLC is even more pushy. "Hi, I am the DLC quest giver. I will give you the ability to use cybernetics, just as you could in the XCOM games." "Cool!" "I need you to attack faction A to proceed with this DLC content." "But I was planning on allying with them..." "Wrong answer, no DLC for you." (to be honest: I do not know if later on you get a different way to unlock the tech, because it always annoys me and I have quit three playthroughs at this point) What I see is a game that could be a decent XCOM clone, which wasted resources on an innovative system that didn't work and to still have a game pushed and blew up an aspect that makes it contradict its theme. The response of course of the community ... person was: We always said there would be faction conflict. Yes. And the factions were mostly purposefully overdone caricatures. At least Synedrion and the Disciples of Anu. New Jericho sadly is very real. But from faction conflict being part of the game, the game's story became this: "The virus spreads in areas covered by the funky mist. What are your solution to this?" Disciples: "Let's breath in the mist and become one with the mist!" Jericho: "Let's shoot the mist!" Synedrion: "Well, we have developed this aerosol which can disperse the mist if it isn't too thick. It isn't strong enough to clear areas already covered in it, but if we build a network of towers around areas of mist, we can stop it from spreading, effectively containing the virus to those areas. As we will only need armed forces to patrol the boundaries of the mist and not expect mutant attacks elsewhere, we'll not only reduce the risk of infection for our soldiers, we'll be able to divert funds from our military budget to our healthcare and research budgets and start working on a way to eradicate the mist and the virus completely." Disciples: "Why? Why fight the virus when you could be one with the virus? You have to take a deep breath of the virus and realize you are one with the virus on this adventure. Now take a deep breath of the virus and realize this is me breathing." Jericho: "Shoot the doctors! They want to take away your guns!" Phoenix Project: "You all make valid points. I think I'll need to do three playthroughs to explore all your equally valid positions." I should have started a blog called: "Gamer offended by stupid writing" (edit: mind you, the writing on its own wouldn't be bad. It is the tie in with the game mechanics that makes it bad. And even the viewpoints sadly have been proven not unrealistic.)

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