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Everything posted by melkathi
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What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
It is overrated. Chill only plays it to pass the time because we can't get another two people to play MW5 with us. Just because MW5 is kinda mediocre. -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
Now that your secret is out, you know you won't be able to convince people -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
I have a theory that Bruce just pretends to be the forum's friendly nice guy and in reality his posts are all meant sarcastic. "Great decision to play DY2" -
Earthlock 2 is delayed to 2023 because they switched engine from Unity to Unreal.
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I never dared play that. Was it that bad?
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Anne is moving and grooving Ben must be compensating for something So Alisa knocks him out of the screenshot
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Wot I bought last - a fool and their money mystary edition
melkathi replied to ShadySands's topic in Computer and Console
I bought Ni No Kuni II because it was real cheap. I have no idea what I got myself into. -
Conan lend itself to that kind of game though. Dune, as a setting, really doesn't.
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The Conan reskin Funcom is doing sounds even worse
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Meh, about the Dune game. Devs making a huge deal about having Atreides in green because they are "true to the book" then make Harkonnen red instead of blue (or blue/orange). Some of the advisors also are the farthest any depiction of the characters has ever been from the book. Take your liberties. But then don't spend all that effort patting yourself on the back for having green uniformed Atreides because you are staying true to the book. Water-fat devs...
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And so it begins. With a visit of a very confused butcher. Who may be thinking what you think she is thinking. And indeed was thinking what you thought she was thinking. And everyone is shocked at how the nice floor was ruined.
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Maybe they got inspired by Paradox and make everyone DLCs. Or they got inspired by themselves and make everyone an amiibo...
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Wrong thread...
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The round bit was storage. Most likely grain. The rest are walls from various phases, from likely 800 BC to around 1000 AD. The site was a pottery workshop in antiquity. I have 5,5 wells underneath my foundations (half a well is under the neighbouring building), and we even found a large slab of unused clay. We found traces of the old road, and the clay pipes of the antique water line still have water trickling along. Don't tell the archeologists I posted this, but this is back from 2009 when we had the dig:
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No idea, it was another of those games that had me roll my eyes.
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With how corrupt our government is, I might as well just mail our prime minister a check every three months, allowing him to completely dismantle the tax authority and cut out the middle man and tedious pretense of taxes being meant to be used for the state and not to line the pockets of his family and friends.
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I did not play it, so can't say. The whole series of games seems like a bad taste cash grab catering to people who think they are cool or edgy or what the kids call it these days, for playing games that stand up to established societal norms, even if they don't know what established, societal or norm means.
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What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
My curiosity got the better of me, and since a friend still pirates games (and then wonders why people don't take him seriously when he wants to earn money as a designer himself), I decided to look further into Expeditions: Rome and just how much I would dislike this. The positive about Rome is that it is the most evolved of Expeditions games. You play three military campaigns in three different parts of the world, with different aesthetics. You carry over everything, though you will have to rehire your praetorians when you muster your legion once more. There is no timed content, so you can play at your own pace and you are clearly warned that a chapter ends, so you can complete other things. Great example of Devs listening to the players. Characters become powerful, so as your character's reputation grows, you also feel that reflected in what your character can do. There is cool loot. The five story companions should all grow on you, while staying humans of that era. There was no attempt to create a Morte or HK47 to be cool. The story premise works. What if a certain well known historic figure died before getting a chance to become well known and your character and their antagonists ended up reshaping history. The female playthrough works. If you play a woman you may even have to arrange a marriage to be able to own property through your husband. That said, the writing is all over the place quality wise, and the plot becomes worse as the game progresses, even while the gameplay becomes better. During your third military campaign the plot will be a nonsensical mess, which is a shame, as the game has been steadily improving. The mess culminates in one of the worst mission designs accompanied by the worst plotting, where even the NPCs tell your antagonist that his actions make no sense. You are given the mission objective to die honourably in combat. Problem is, that as in many RPGs, late in the game you may find it quite hard to lose (I clicked skip turn 20+ times) and keep fighting endless waves of enemies who die as they show up (as I mentioned above, there is cool loot, for example a unique bow early on that refunds overwatch shots, allowing a high crit chance archer to kill whole waves of enemies as they rush towards you). All that to lead into a nonsensical Deus ex machina situation for your character to be saved and ruin both gameplay and plot enjoyment at the same time. To add insult to injury, that is then followed by you having to skip time resting, to heal up your injured party. Which leads us back to the bad random events design, which very often simply is the same event triggering again and again to cause injuries to your characters and force you to return to camp and heal them, wasting time. How many times your experienced party can slip on slippery stones, breaking bones, is beyond me. The game gives an unfinished impression, to no little part because of the constantly repeating small number of random events, that add nothing but interruption of the game flow. Voice acting improves in the third act. Mainly because they didn't tell non Romans to try and sound foreign. So from the terrible voice work for Greeks and the bad voice work in Egypt, it improves to mostly the indifferent voice acting you actually want in a game: the voice work that doesn't make you think about it, instead just allows you to hear what is being said and play the game. Because in the end, that is all that is needed, no whistles and bells, just voice acting. So I would give the game a thumbs sideways. A big thumbs down for the antagonist and the way the plot progresses in act 3, which closes with a bad impression a game that after a mediocre first impression works hard to overcome that first impression and make players enjoy it. I guess you can't stop Devs from shooting themselves in their own feet.
