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Everything posted by melkathi
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What are you Playing Now: Living the Game Life
melkathi replied to Amentep's topic in Computer and Console
Yeah, my girls never said anything like that. I'm an awesome mum. Facebook is having some issues tying Skyrim play experience into their ad targeting. -
What are you Playing Now: Living the Game Life
melkathi replied to Amentep's topic in Computer and Console
I think Facebook is monitoring this discussion and specifically the way I play Skyrim. The targeted ad I got today: If you want to STOP the teenage attitude and START raising a responsible & respectful young adult… this is for you! I’m offering a 97-page book that outlines how to be the parent you’ve always wanted to be and grow closer to your teen - even if they tell you they hate you and you’re the “worst” and “meanest” mother out there! -
My expectations of marvelcom is a game similar in scope to chimera squad, testing the water with more features for XCOM 3. The marvel license just adds bonus sales and possibly draws new players to the genre, ideally further increasing the sales potential of XCOM 3. I would not hold my breath for permadeath.
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XCOM 3 was scheduled for winter 2022. But covid may have adjusted those plans.
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I found the marvel trailer pretty pointless. It showed nothing about the game other than it being marvel. We could tell that from the title.
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If you want to talk homophobia, Borderlands says hi. Not seen PCGamer bothered there.
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Your sister seems to be a bit of a bad influence
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I did not expect to see a new post in this discussion
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I expected worse after reading your reactions. In comparison, this was the saints row 3 trailer.
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What are you Playing Now: Living the Game Life
melkathi replied to Amentep's topic in Computer and Console
If you got all dlc, the only thing worth knowing is that your character from the Oathbound campaign missions carries over to empire mode. -
What's The Hardest Part of Making a Game
melkathi replied to Guard Dog's topic in Computer and Console
So... You'll do the coding for my game? -
Question: What makes adventure games fun?
melkathi replied to melkathi's topic in Computer and Console
I pretend both the second and third game don't exist -
The world has been so crazy, it's in dire need of some Johnny Gat to return some sense into it.
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Question: What makes adventure games fun?
melkathi replied to melkathi's topic in Computer and Console
*takes notes* Thanks guys. I found Runaway 2 to be a the game that most annoyed me. It had one *puzzle* that was *solved* by leaving and re-entering a screen seven times, and talking to the same character seven times, always getting the same reply until the seventh time he'd get a new line. It was the worst design I have seen - not a matter of bad logic, but just waiting for players to have clicked everything so many times in frustration. -
I'd like some feet-back on something I have been wondering about: What makes adventure games fun to you? Personally I enjoyed quite a few point and click adventures for the story, art, humour. I enjoyed Wolf Among Us for the story but was biased as I used to read the comics. More texty old adventure game I really enjoyed Eric the Unready for the writing and humour. What never really seems to come up when I think back at games is the puzzles. How important a part are they? How verbose can a game be? Is there a limit to when you feel the Dev should stop trying to be an author and remember to be a Dev? Is there a reason point and click adventures tend to only have one solution to each problem? Anything else you can think of?
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I find the whole heading out in darkness more fascinating than the fishing. It has something clandestine about it that appeals to my RPG gamer heart. Also the arriving at the dark side of the island to find tiny little lights dotted around, where the other boats are. Would totally try to integrate it into a game if I were a dev.
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You have a line with maybe three sinkers (Google squid hook). They have a lot of barbs but no actual big hook that gets stuck in. Lower the line to the bottom, then haul it back and lower it again. As you fish during a dark night, the little light from your lamp should reflect from your sinkers and attract the squid. It latches on and you haul it up. As there is no big hook though, if your movement isn't steady or too slow, it'll move off. So basically you just lower your line straight down and pull back up. No bait needed as light is your bait.
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I made the mistake a couple of nights ago to say nothing, when asked what I'd be doing that evening. Next thing I knew I was on a tiny boat with two other men, skimming out of the bay for nighttime fishing. Caught my first calamari. It was an experience. They threatened to take me along with them again.
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Of course fishermen would say that. Fish on the other hand probably have a very different opinion. A bit like when men claim catcalls are a sign of respect and appreciation
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I have played through all AoW: Planetfall story missions. I doubt ExeKiller can throw anything at me that will make me cringe more than that.
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Nice visuals though
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Getting the game to run without those mods conflicting will be the most exciting thing you do with Skyrim.
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I'll have you know, my girls are perfect and I couldn't be a prouder mum.
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I only care about one elder scroll question: Will I be able to import my children from Skyrim into the next game as player characters or super important, unkillable NPCs?