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Everything posted by melkathi
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The way I see it, some people are efficient card farmers. Other people not so much
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I loved Brotherhood of Steel...
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Think it was, supposed to be Enter the Dominatrix then that got put into a full game once they saw how SR3 went with the public. At least that is what I recall. You recall right: First News Release: http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1691304 Second News Release: http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=1706792
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Well it was initially planned to be a DLC. Then they decided to make it bigger and better. But at its core, it still is an expansion to The Third. Just a stand alone one.
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Got *this* close to beating Duck Tales. Maybe tomorrow.
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Had leveled all my SMGs in Defiance. Finally got a new one. Now I should be good to go again for Volge sieges.
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I don't see where people come up with this whole "purist" talk. It is a game based on a specific setting and made by the creator of that setting, who asked for backing so he could return to his setting. This setting has certain aspects that define it, namely a mix of generic (high) fantasy with cyberpunk. The strong Gibson influence is obvious for the later. For the game to truly be the setting it needs to include its defining points - and for the Gibson style cyberpunk that is the Matrix. It has as much to do with purity as leaving out metahumans would have had. They could have left it abstract if Deckers were not playable. Maybe left it for an expansion. But as they decided to have deckers in the game, the matrix had to be in.
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I bought both. I thought it had American Revolt. Then I remember wrong and got confused with voting on the suggestion threads that they should add it. I'll have to see if I can install my own disc version of american revolt onto the GoG version...
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Stalker. He remembers what you rode even after you ceased riding it
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Hmm. My GoG versions of Dungeon Keeper and Syndicate American Revolt both worked fine without a hitch.
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Well, that is awefully kind of them...
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Guess somebody ahs to post in this thread. So: WOO-HOO! http://cloud-2.steampowered.com/ugc/633041349935461606/A7187D078A13674A293558421FABDEC9687030AF/ http://cloud-2.steampowered.com/ugc/633041349930024732/6E97FE5AF2ED199876D5F0CBF0BAA4C267A4BEB7/ http://cloud-3.steampowered.com/ugc/633041349935466747/F940C827AC1B24B495B4C4E20F07FA6A18358D95/ http://cloud-2.steampowered.com/ugc/633041349935476252/4C1E92FDEF6AF733E19CDCA8D94C640CFD282DC6/
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It's releasing in the EU in 3 days Still waiting for my retailer to send me the email that I can "pre-load". It's silly that some customers are still being told they are pre-loading while others have already played the game.
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While I of course will say good riddance to GFWL, I do have the odd game that required it. I wonder how that will work out.
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Pure personal opinion of course: magicians actually have other things to do: spellcasting. Deckers are deckers. Take away the matrix and they are riggers without the drones or street samurai without being good at combat. At the same time, the Matrix actually can affect the real world: you can hack turrets etc. The Astral Plane on the other hand, while being parallel and allowing the person on the astral journey to percieve the real world in a way, doesn't really allow them to affect it. It would take a lot more to tie it into gameplay. Though it would be nice if they did eventually with a DLC. Or if one was to take it by pure maths: Third Edition Rulebook: The Matrix pages 199-230, The Astral Plane pages 171-177 (magic is 158-198). So the rulebook dedicated 5 times as much space to the matrix as to the astral plane, while the astral plane is only 6 out of 40 pages in the magic chapter.
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That's not really possible though if it is supposed to stay a Shadowrun game. Deckers are a major part of it and the Matrix is what deckers are about. Its bad enough they had to butcher magic users (and while it would have been nice if they had included the Astral Plane, it would not have been realistic in the scope of the project), if they had left out the matrix, they might a well not have included deckers as a playable class.
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And now to post in the right thread: Duck Tales WOO-OO! Beat three levels so far. You can choose in which order you want to play Amazon, Africa, Transylvania, Himalaya and the Moon, but some are deffinitly harder than others. Especially the boss fights.
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edit: wrong thread
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GoG Greenlight... erm Inie application portal thingie The Escapist article GoG Indie
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I still hate Bullwarks out in the open.
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Race cars, lasers, aeroplanes http://cloud.steampowered.com/ugc/630789130635473177/DC761F14F3E6F87CA097EE2562A751AC098892E8/ ...it's a duck blur http://cloud.steampowered.com/ugc/630789130635479576/5E758FD6A27E388E1EFE67007325809C9E836CD7/ might solve a mystery http://cloud-2.steampowered.com/ugc/630789130635481338/0E030E1E91DD07BE67CF3A3048337EA210B78BFE/ ...or rewrite history http://cloud-2.steampowered.com/ugc/630789130635478256/B579BBBB8514766242A5FF2BCDCE79156534E40E/
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On tablet this game would have been great too. It's on PC that it is wanting. And I don't see how Dead Man's Switch + Berlin could be 20-30 hours. Dead Man's Switch barely reaches the 10 hours on its own.
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started work on my Game of Thrones fan art project. Having trouble with Wile E. Coyote though.
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Ooo, that one does look interesting. *bookmarked as a reminder* If you find it interesting feel free to upvote on greenlight I'll eventually get into beta, so I'll let you know what I think (once I get in and once it will be ok to say things obviously )
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They are just building up for the sieges comming with the DLC. I think in a month they'll dial them back down again.