Jump to content

melkathi

Members
  • Posts

    5943
  • Joined

  • Last visited

  • Days Won

    72

Everything posted by melkathi

  1. I love Runner running in the Septerra Core video Own list: Absolute favourite intro cinematic: Anarchy Online "My father taught me to use a gun. Sometimes, late at night, I wonder if I'll ever be able to put it down." Runner Up: Omikron: Nomad Soul "Are you sad and lonely? As if life is just not worth living anymore? Drink Quanta Cola!" http://www.youtube.com/watch?v=e-SM8VobyEw Other videos: Auto Assault Movie Trailer: Tablua Rasa Intro: Alien Nations: Blaze & Blade: Honorary Mention: Dune 2:
  2. Reminds me of school. During recess a friend asked whether I couldn't quickly wiz up an adventure. "Oh, ok. Do you have dice?" "No. You?" "No... eh, just grab that eraser there and roll that."
  3. Arkash: Legacy. I am struggling with fights, failing 5 or 6 times at one encounter. I can't remember when last I played a game that did this My main problem with the game so far is that, so far, all maps have been completly linear. Sure, at some point you take two steps to the right or left to open a chest, but you never get to explore the levels - just move from point A to point B.
  4. I keep dying in Arklash: Legacy... Not sure if that is good or bad.
  5. Something I forgot about Arklash: Legacy is the recycling system. Loot you no longer need you do not throw away or sell (at least not so far), instead you ctrl right click it into the recycler. Based on the item's power, the recycler starts to fill up. When you completly fill it, it creates a legendary item of the same type as the last item that was recycled.
  6. Heh, yeah. Ranged weapons for everyone is highly recommended unless you enjoy resting/loading after every squirrel and leprecon. My own third try of finishing the game stopped about a month ago, I guess it's just not meant to be. You kill squirrels!?!?!? May your party be eternally stuck reloading!
  7. I have been playing some Arklash: Legacy I haven't gotten very far yet. It is a party based game. Isometric view and active pause combat. You start with 4 characters, which is also the mx active party size. More characters can be found later during the game (got one so far). Each character has 4 abilities (2 at level 1, gaining 1 at 2 and one at 3). From level 4 onward, characters gain skill points with which they can upgrade those abilities. Each ability splits into two paths. Every character has a strength and weakness that makes them play slightly differently from the rest. Thus you have a fighter who uses her own health to fuel her abilities and who heals herself whenever she lands a killing blow. You have a healer who does not regenerate mana on her own, but has to drain health from a friendly target to replenish her mana. They tried to make combat interactive. You knock down enemies to interrupt spells from being cast. The heal of that starting healer is a wave attack that heals the first person it hits - regardless of friend or foe - forcing you to reposition during fights. They have also tried to add tricky boss fights. For example the boss' flunkies cast a healing ritual ever so often to heal him back to full HP. While normally that would mean you'd take them out first, the boss has a healing aura that makes killing them impossible. The solution is clever positioning: each of the flunkies sends a healing ray at the boss. If your party stands in the way of that, it can poach the healing effect. It took me a while to figure out and to then get the positioning right. Still, it gives me some hope for later boss fights in the game. Voice acting is ok, not helped by the occasional delay in playing the responses. When the party leader shouts a cheesy "one for all all for one" style rallying cry, it does sound off, when it takes the rest a second to respond. There are some typos in the text. Enough to be noticeable. I can't say much about the story yet. Your party are all Wheel Swords, mercenaries of the Goldmongers Guild. The Goldmongers are the bankers and loansharks of Arklash, and have been lending money to everyone. When payment is due, they send their Wheel Swords to collect. Of course during the latest mission of your team, things take a nasty turn. And that's all I have to say for now.
  8. What is the opposit of deadly force? Undeadly force of course!
  9. What details?
  10. My university flatmate did that. I think his was a 2 week trip. He felt it was absolutely worth it.
  11. I just got my bank statement from Cyprus. Apparently I am being charged a 25 euro quarterly maintenance fee. My annual interest for last year was 28,48 euros. That means I lost 71,52 euros on top of inflation for having my money with them. I called my bank and had a pleasant chat with them about it. Apparently my maths are completly correct. It is my perception of this as a problem that is wrong...
  12. No idea. Don't think anyone cared enough to notice if they did.
  13. True. But things went downhill from there in every other aspect as well, so... Rogue: "Guys, I can see more harpies comming towards us. We better find a place to hide, so climb that wall there is cover above." One hour of climbing later: DM "You all see the large group of harpies now as they are getting closer. You better hurry!" "Damn! How much time do we have 'till they reach us?" (expecting to hear a number in rounds) DM "Hmm, approximately 2 hours?" That is some awesome eyesight. I think I should have renamed my character to Bravestarr Melchior "Bravestarr" Brandybuck.
  14. JayDGee, reread my post, the few lines I wrote about the world. That truly is all the information he gave us, even though people were trying to get more info out of him. The one sole city in the world had no name. The emperor of the one empire had no name (neither did the empire). He may have put a lot of effort into building the dungeon for this adventure. But he threw together a landmass around it and a semblence of a quest into which no discernable effort was put. My approach personally is very similar to yours. Probably the reason why now I have a very rich starting area and little else When playing my own setting(s) I always seem to have one truly problematic player in the group. The guy who, while being targeted at point blank range with crossbows, walks up to the local leader of the biggest criminal organization in three kingdoms and says "We were send to kill you. What do you have to say about that, tough guy?" (the npc had nothing to say. He did pull the trigger though)
  15. Is that MMO still going? What's the population like? It's a very small group of people still playing. Larger than that playing WAR though, right?
  16. 1) you were 10. And what Bruce said 2) You actually had an explanation on how the elephant got in there and there was proper cause and effect - the fact it dropped through the ceiling resulting in reduced HP. That said. Sometimes running through a dungeon for the fun of it, without any other reason is all that is needed. Usually people do not pretend that it is more than that when they do. When I expressed to the specific DM though the worry we might derail his plot a bit, so he should let us know to reign it in, seeing how it would only be for a limited number of session, he told me not to worry because he had considered the danger and had that covered. When I would see the plot I would know. That had left me with a bit of expectation. I was looking forward to how another DM handled this. Especially when he has stated that he had put thought into that. "You are chosen by God and transported to a location with only one exit" was a bit of a let down... And I didn't even get into gameplay...
  17. Not enough cats in the screenshots for that.
  18. Indeed.
  19. He supposeldy is an experienced DM... And time? It is a campaign of a predetermined 5-6 session length. He doesn't have time. He has to be Kirk and Scotty in one: give himself deadlines and then tell himself he can do it in less
  20. That was exactly my comment to one of the other players, after they brought up how unexisting the setting was. This setting now included such highlights as : don't look at the gods in the player's handbook as it is my own setting and it has different gods. Ok. There are three of them. Ok. Which one do you pick? Erm... I know nothing other than that there are three of them? The middle one?
  21. The exploration path looked fun. But I'm not prepared to play a sub based MMO anymore anyway. I then feel that I have to play a lot to get my money's worth. I prefer buy to play and then paying for neat goodies. (though the way GW2 fills up your bags with crap is not fun)
  22. As the title states, I just need to vent. I was aksed to joing a short D&D campaign. The DM will move soon and he wanted one last chance to play this adventure he had written for his own setting, with a group of people who'd be serious about it and give it their best. So I said Hey, why not. If this is that one adventure. I think most of us have one of those. Something we put in a lot of effort but somehow never managed to really play to the end. We met to roll characters. Well, not roll, he just gave us a set of numbers and told us to assign them to the stats we wanted. 18 16 15 14 12 10. Fair enough, whatever. We made characters and met to play. Of course we disappointed him, the characters had hardly any background as this world he had created... he had a hard trouble describing it. It was a flat world, with a large tower in the middle, were it is rumourd the gods dwell. I made a mental note: flat world and gods on Cori Celesti: if I end up in a big city, keep out of any neighbourhood called the Shades. Also don't buy anything from vendors proclaiming that their prices are like cutting their own throat. The world was small, comprising only one kingdom of five provinces. In one of these there primarily live half-elves. It houses the capital. Another is mostly populated by humans. A third has a big forest and a large elven population. The fourth province has a big mountain range. Noone goes there. Draconians live there, but we don't know that. The final province is strange. Almost in perpetual darkness, it is where the paladins train for the prophesied arrival of great evil. And that is the info given about the world. As the sun doesn't rise one morning everyone is worried. Our characters each go about their business nontheless, when each of them see a glowing light in the sky. Three characters and a glowing light. For a moment I pondered whether I should change my character name to Balthazar, Melchior or Caspar. I also should have learned to do magic and been bearing gifts. A griffon riding messenger of the gods appears and summons us to come to save the world. I hoped saving the cheerleader would be enough. As we are flown to the abode of the gods, to the top of the tall spire in the center of the lake, I wondered why I was being taken to Isengard and whether perhaps I should change my name to Merry or Pippin. When we landed I controlled the urge to ask the first person I saw where Gandalf was, for I much desired to speak with him. Gandalf was not there. Doc Brown though was. He had grave news. We had to travel back in time to save the future. Sadly the delorean had not been invented yet, it being a fantasy setting, so we had to undergo a ritual to travel to the past. We had approximately six days to do what had to be done and come back to the future. In the past we landed outside the gates of Moria. The dwarves had designed an infuriatingly complex locking mechanism, as dwarves tend to do. It was made harder by the fact that these dwarves had not only been great spellcasters, they also were rather tall for dwarves and had installed the locks 50 feet above ground. Luckily, unlike Moria, there was no lake or tentacled monster. Unluckily harpies started comming out of the clouds in waves. A screech would give us warning enough to react. I was quite certain that the screech was harpy speak for "Dive!" and that these harpies had mistaken this for the annual reenactment of the battle for the war rocket Ajax. The harpies had gotten the movie wrong though and puked all over us, straight out of the excorcist. Eventually, nearly dead, we opened the gate and called it a day. Thank you for letting me get that out of my system.
  23. I would have loved TSW as an episodic single player RPG. Episode 1: Kingsmouth. Episode 2: whatever (didn't get that far ) You could have a bit of choices carry over thing going a la Telltale. Then again that is my same thought about Old Republic. If they had, instead of a MMO, turned it into episodic rpgs, each class story line its own little game and the whole franchise telling the story of that era, I probably would have bought every one of them.
  24. Nah, I'd feel much better if you stopped calling it a game Try it, it would be very therapeutic (for me)
×
×
  • Create New...