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melkathi

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Everything posted by melkathi

  1. Basically it seems they are trying to blackmail Devs into using more unity stuff in their games: Qualifying customers may be eligible for credits toward the Unity Runtime Fee based on the adoption of Unity services beyond the Editor
  2. So you could get a script to loop installation and uninstall, to create costs for a Dev studio, once it passes the $200.000 in revenue Here is the official unity blog post about it: https://blog.unity.com/news/plan-pricing-and-packaging-updates
  3. Well, you should have figured that out, when right off the boat that random monk went on about Living Ones, Wings Of Fire, and being Reborn. Still, being the Living One and actually being Nasrudin are two different things.
  4. I finally went around to beat the "mini campaign" after the end of the main story of King Arthur: Knight's Tale. In the end the boss fights were very anti-climatic, as my max level team of Mordred, Sir Balan, Queen Morgawse, and Queen Guinevere needed three turns to kill any boss at that point. I could have probably swapped Morgawse for Boudica and cut one turn with some well placed backstabs. Then again, it isn't the worst thing in a game to see the characters you spend many hours building to be efficient killing machines actually perform exactly that way.
  5. Read an article saying development of the new version of the game is already far along, past alpha (which should mean it is in beta), and that we'll see a gameplay trailer in January. They need 4-5 months of beta to get it to a point where gameplay is presentable for a trailer?
  6. I think the most important thing in Morrowind is to make some item of levitation early on. Unlike Skyrim, you can float upward and pass over any obstacle. It might take time to float up to wherever, but it is so nice not to need to run around ten hills and fight a dozen random mirelurks
  7. With a name like that, I would not publicly admit ever coming across that development team. What would people think of me!
  8. I just assumed it was a Sherlock Holmes short story. The Hound of Baskerville The speckled band The Chinese room
  9. I have played through that a few times. Some missions are annoying. Others super fun.
  10. The Chinese Room Devs talking how awesome TCR is. Then you realise that TCR is short for The Chinese Room and that they have been talking about themselves the whole video. It's a bit awkward.
  11. In general I would advise against holding one's breath when it comes to games development. How much more when the game is already many years delayed and on its second Dev team.
  12. Hey, you could be a nekkid hot woman in Saint's Row reboot. People still review bombed it for being woke but Vampire always had a bit of eroticism in the genre, and you can't cut that out. It isn't a vampire story without some seduction. Some forbidden promises whispered in an ear. The lips slowly traveling lower. Without the goosebumps as they brush the neck. And the white flash as the fangs come out and pierce the flesh. and you know why they only let me paint cats and not write anymore
  13. I am open to them proving themselves up to the task to make a fun game. It turns out even Werewolf: Earthblood was actually good (in an AA or possibly Aa kind of way). The WoD has potential for good games.
  14. In the good old days that personnel record would be in the physical rulebook, and the game would ask you to enter your Employee Number at some point.
  15. For @BruceVC Mordred and the Lady of the Lake enjoying the sunset
  16. My PC can't run it anyway. By the time I upgrade, digital distribution will be a thing of the past, so I won't be able to buy it even in the bargain bin.
  17. Up to 12 years. They are facing 2-12 years. So the full 12 is highly unlikely.
  18. Or Mordheim It has 500 screenshots on this forum already posted by me, so you won't have to take any
  19. I saw it in the newsletter, but I said "If Mamoulian War doesn't inform us, I don't click the Claim Button."
  20. As gameplay goes, Neocore did something unheard of for many early access Devs: listen to feedback. I strongly disliked early builds, but the release version I had more fun with than I expected. Played the game through once. I don't know if I'll return for a second play through, but I am not much interested in a Christian run and not at all interested in a tyrant run. My main problem is that the game has the biggest disconnect between writing and gameplay you ever encountered in gaming. The premise is that Mordred and King Arthur kill eachother, and when Arthur's body is sent to Avalon, something goes wrong and the dead can't rest. Nobody dies. The game has permadeath of your characters. Also, people get killed the all the time. For me this takes away some enjoyment. Other people won't care. I'd rate it somewhere between KA1 and 2. So with the BruceVC game scoring system that should work out at 65, with possibly higher for anyone who isn't bothered by that story problem. One of the good things is the many characters who can join you in Camelot.
  21. Knights Tale is a different genre. You run around with a party of 4 Knights and beat up undead, Picts and fomorii. Also undead Picts...
  22. So what is next? The KA1 DLC campaigns? The KA1 Fallen Champions spin off? Or King Arthur: Knight's Tale the turn based RPG?
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