Everything posted by Osvir
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How To: Save output_log.txt and Find Saved Games
Awesome, thank you Catatonic
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OE Communication Plans
1 & 2) Insightful. I haven't been "WTF!?" a single time because I expect the game to be buggy, but I can tell for sure that "2" is very true. The game is much easier to play and understand after having played it and explored it for a bit. The muscle memory of my brain to constantly try and improve automatically makes the game more and more playable every time. Bugs become an enemy (in a game sense), like the Beetles, and the way to defeat bugs becomes to report them and then to find solutions to either walk around them or fix them.
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Cipher: Puppet Master and Whisper of Treason
Self-Cannibalism Illusion/Mind Magic? If that's not an ability, it should be. "Target becomes manic, paranoid, and believes that its own flesh is the enemy and the only way to defeat this 'enemy' is to consume it e.g. the target begins to eat itself"
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How To: Save output_log.txt and Find Saved Games
Great! Just one thing Sensuki.... Could you write out the folder path in your OP? (Thanks) I also don't know where Save Files are located. But I have no Ranger in my party? (according to this list, this happened around when I turned in the quest to Lord Harond and got lvl 6) Regardless, here's my outlog too. It's 13 mb worth of .txt so I think this saves all information for all playthroughs and not just a single playthrough.
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So is the beta an extra $25?
@Messier-31: Paid for the Kickstarter project to help make the game a reality. Can just as well help to deal with bugs too~
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Class Balance #01: Fighter, Rogue, Wizard, Priest, Chanter (BB v257)
Continuation: Priests have too many AoE buffs to be called "balanced". More single-target buff spells (with same effects) would add another layer of tactic. Some AoE buffs could be similar to "Chants", can only have one activated at a time, even (If you do Armor of Faith on top of Concentrated Ground, Armor of Faith buff could remove Concentrated Ground and add Armor of Faith).
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Game difficulty
You can also activate Auto-Pause, it'll help you make sense of the combat. Experiment with the different options. Another thing to do is use your Priest Buffs as much as you can. I notice the same thing, without the Priest buffs my party gets sometimes insta-squished, with buffs I lose, mostly, nothing. Priests have too much AoE Buffs and more buffs should be "single target".
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Disappearing Gear
The areas I've encountered this bug (When loading game): - Dyrford Village - Dyrford Ruins (Loading and when entering the first time) - Dyrford Crossing - Dyrford Cave So basically, all the areas except Stormwall Gorge, which I have not seen this happen in. I have not tried this "in-doors" in the Village (Save/Loading in the Inn, or inside any of the houses or in the church etc). Also, if I saved the game with Weapon Set 2, and when loaded they spawn with Weapon Set 1.
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Pillars of Eternity Screenshots (Steam)
More discussion in the Steam Community Forums as well.
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Game difficulty
When I'm not paying attention, or slipping on one move, I can quickly find myself getting beaten down with little room for comeback. It is crucial to pay attention to your characters positioning, and trying to keep a frontline blockade. I played the very first time with everything on (Path of the Damned) and I got crushed easily. I didn't know what to do though, but I believe if I went into that mode again it'd be easier. There are some exploits that can be used to win combat easily as well. Skeletons summoned by the Chanter are OP and last forever and can tank really well too. But, putting exploits aside, the game is difficult when following the "rules" and not trying to cheat or use cheap tactics. In big fights I feel that every class is involved, Priest buffs, aura's, even attacking with an Arquebust helps. Hard is tough enough that if you lose 1 character, you might lose the entire battle. I haven't tried easier difficulties just yet.
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Is anyone else bothered by animals just attacking you?
I just came to this area with the Lions now. I find it reasonable that they attack (they even stalk you if you try to walk past them). It is a territorial area, and there's even an Elder Lion in there.
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Pillars of Eternity Screenshots (Steam)
Additionally: - You need to enter your Steam Online Library, click "Manage my Screenshots" and press "Make Public".
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No experience from combat
I said it a long time ago and I still stand by that opinion and suggestion: Separate Level Systems, Out of Combat Levels and In-Combat Levels. Two experience pools. But I'm perfectly fine with how the system is handled at the moment. I can understand how no experience from combat can feel less "impactful" for many reasons. It's the cookie clicker mentality. "Everything I do should be rewarded". It is an "Achievement's Everywhere"-Symptom. Achievement: - "You moved the mouse!!!" - "You clicked once!" - "You clicked twice!" ^Those types of Achievements has to stop. What does it matter if I get 10 experience for defeating each foe, total of 10 foes (netting 100 experience points) or getting 100 experience for turning in the Quest.
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Is anyone else bothered by animals just attacking you?
Yes. But it would explain why the lions were hostile towards you. It is not unusual for game developers to insert "moral" design decisions, or effects, like this. In Spooney Experiments interview with Richard Garriot, he mentioned that the last area of some Ultima game (I think 2nd?) there are a bunch of kid models (that are actually monsters transformed into kids) and it gives the Player some interesting moral choice. If the Lore is recieved well and presented well, the Player would understand that "Oh! These lions are hostile, I must either pacify them or escape (good path) because they have something important they want to protect nearby". It can even help the Player realize (if evil path) "Lions, hah! Crush em all!! Extinction! I will find your offspring and drink their blood!!!!".
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Is anyone else bothered by animals just attacking you?
But if the lions attack you, and after the fight you find some cubs nearby, then it would make some sense if that particular group auto-attacked you? Another group might chill out and walk around a bit, but being too near it could cause a hostile (or shy/curious) response (running away but staying near). Interesting would be if some predators (such as lions) would see you, and they back of as you approach, but they still stay close. Later in the same area, you might become attacked by the lion in the area, it would simulate these animals hunting you. Night-time+Wolves = Could make wolf packs circle around the Player, in fog of war, and slowly move closer.
- [Modding] Backer Beta Modding/Data Mining
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Unable to Give Notes a Title
- Can't navigate in text with directional buttons+mouse click - "Enter" on Keyboard creates a new "entry/headline" rather than an empty "next line" command. It should be possible to add headlines to the entry, but it shouldn't be automatic on pressing "Enter". - Can't delete entries.
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Sensuki's Suggestions #006: I re-wrote the CC Class Ability Descriptions
Or: "When barbarians hits with melee attacks, they have a chance to deal damage to up to 3 targets in successive order - each target hit cause lesser damage" Would require a bit of a rework of the ability (I think that the ability should always deal max potential X% damage to the furthest left or right character of the cleave attack, and the least to the last it hits). A cleave attack is a horizontal slash, and it hits 1, 2, 3. Not 2, 1, 3, like in Neverwinter Nights 2 or in League of Legends (Ravenous Hydra). In NWN2 and in LoL cleave attack is more resemblant to "Frenzy" attacks by the Paladin in Diablo 2 (beating, vertically, on several random enemies around the Paladin really fast).
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Full Party Wipe; Game Stuck In Infinite Loading
IIRC I read they haven't implemented the Game Over screen yet, the game gets stuck in a "Game Over" screen instead. Should be possible to open Options and "Load" game in this situation, I believe.
- First impressions thread!
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Tips to avoid the more annoying bugs in the beta [mini spoilers]
1) If you directly do the Quest (Merdreth -> Defeat Nyfre (Fight) -> Back to Merdreth) no additional boars are spawned. I believe this is tied to the church, and the "new game spawn region" might be placed on top of the "church exit spawn region". 2) Thanks! Then I understand why that happened. 3) Thanks. 4) If this happens in combat, when switching weapons, "Save/Load" solves the problem for me. 5) Thanks, haven't encountered that but good to know. Added: 6) Try experimenting with Auto-Pause options, it helps the flow, feel and comprehension of combat and the transition between out of combat and in combat.
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Is anyone else bothered by animals just attacking you?
I feel it depends on the animal, and depending on their own territorial primal instincts. @Bazy: gives me an idea for Druids, perhaps a passive or active ability that calms enemies. I think I can recall a Priest spell that removes aggro in an area for a brief time~ (lowers encounter rate or something like that), I might've just read a spell wrong too if no bells are ringing. But something like that could be interesting, a sort of "Holy Water" (Final Fantasy equivalent) that pacifies the area. In the Druids case, specific creatures become less likely to attack. Gives me a further idea: Some enemies having racial lore/hunger against certain Classes? Spellcasters can manipulate souls, and thus might have something in their own souls that some creatures might feed on (Wights, spectral undead for instance, Ghouls). Concept: Either entering an area or casting a spell where such a creature is, could cause its AI to "hunt" down the spellcaster. If there is no spellcasters, the creature would stay/patrol its spawning area.
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Pillars of Eternity Screenshots (Steam)
xD EDIT: "Sleepy Hollow Mode" or "Headless Rider Mode". Most impact if only on a single character though (in comparison to Big Head Mode, which is reverse, Big Heads for everyone!).
- Stat poll!
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Concelhaut's Corrosive Siphon bug
Maybe it loops the code and casts it several times at the location of where the mouse-pointer is? Repeatedly "SMART Casting" (MOBA term) spells. That would explain why it is mostly the closest characters that get hit by friendly fire.