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Osvir

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Everything posted by Osvir

  1. I think it could help if QA Developers had signatures with important links or threads that they find interesting for the project or want more discussion/feedback on at the moment (And they can edit it out when they feel it is resolved/gathered enough info from~). They tend to be the most central figures on the board that everyone takes notice of, and obviously/unfortunately people don't pay too much attention to pinned threads. Instead of General Suggestion Threads we could have QA Signature Links (for better workflow with bug reports = "My Accounts: Signature" in one browser tab). And if you come across a good thread/issue/feedback you could easily copy browser link, add caption, save, continue working in like 10-15 seconds. Dev/Mod gets most attention after all, they are more central than pinned threads or this forum. The point: Everyone would see signatures in a Dev signature more than they would in a pinned thread. I know my signature can probably be daunting/overwhelming, but it's there because I want to help and if others want to help I provide a pretty good service. The more we help, the better/stable the product will be, I believe. The sooner it gets stable, the sooner it can be released on Early Access the better for the game and for Obsidian (economically) and could even give them the ability to get more money for post-release expansions (instead of extending Early Access, develop Expansions).
  2. http://pillarsofeternity.gamepedia.com/Language it's in the first post. It explains phonetics, glossary etc. etc.
  3. I like the language One could debate that Tolkiens elfish is just random letters too. It grows on ya I s'pose if you know/understand the phonetics. Hm, now that I think about it: There should be an entire separate Wiki page on Eora Language phonetics. That'd help.
  4. One wish I have with this thread is to give some inspiration for Obsidian as well, if they haven't nailed all naming conventions. What kind of feeling do you get when you see an Aumaua? A Human? What do you name them? If you were to base your own naming inspiration from the Official Language, how would you name your characters? Etc. etc. Maybe we can even come up with some names that fits this universe
  5. "I think the title is a bit misleading and is a poor choice of a "Headline" by Mr Sawyer. He talks about balance, sure, but to me he's more or less telling us how they are working/QA Insights. It gives valuable insight into which stage the beta/game project is in, and what we can expect at a later stage." Copy+paste from another post/other thread.
  6. Off-topic: Yes I know Marceror. If they notice this they can take notes and save it for later when we get to that stage. Did you read this on Kotaku? I think the title is a bit misleading and is a poor choice of a "Headline" by Mr Sawyer. He talks about balance, sure, but to me he's more or less telling us how they are working/QA Insights. It gives valuable insight into which stage the beta/game project is in, and what we can expect at a later stage. EDIT: Let's take this discussion in PM or in another (relevant) thread though, Marceror, if you want to continue
  7. EDIT: Cool, I didn't know I would still think that a simple LoTR:O text description is simpler. Text description is a Forum Post (everyone knows how to do it), Random Generator Code is making a Forum Post with lots of formats, BBCode and a nice professional presentation (not everyone knows or spends energy to do it). <- metaphor /EDIT Naming in Pillars of Eternity, sorted out a bit, I might not be putting it completely right by the way so do a double-check if you wanna use this for your own character creation: Aedyran Culture In-game: Who? Aedyr, Dyrwood, Readceras. Meadow Folk. Ocean Folk. Pale Elf, Wood Elf. - Male names: Aldwyn, Beacwof, Ethelmoer, Furly, Hafmacg, Unfric. - Female names: Battixa, Bricanta, Esmy, Grimda, Iselmyr, Yngfrith Vailian Culture In-game: Who? Old Valia, Valian. Ocean Folk. Meadow Folk. Mountain Dwarf. Boreal Dwarf. - Male names: Cendo, Giandele, Liano, Randatu, Verzano. - Female names: Ancelle, Laudira, Malita, Pallegina, Salgiatte Engwithan and Glanfathan Culture In-game: Who? Pale Elf, Wood Elf. Hearth Orlan, Wild Orlan. - Male names: Arthwn, Brân, Enfws, Simoc, Thristwn. - Female names: Bledha, Iswld, Onŵen, Sîdha, Tamra And Godlike finally depending on which Race they are (I suppose). They fit everywhere. Cultures/Sub-Race I don't know where to put in the above list: - Deadfire Archipelago - Ixamitl Plains+Savannah Folk - Rauatai - The Living Lands - The White that Wends
  8. A random name generator based on Race/Sub-Race/Culture would be pretty cool. I just think it would be easier to simply add in a text description a la the "Language" link, rather than a Random Generator Code.
  9. Bump and additional entry: Save games: - FIRST OF ALL: I have no idea if this works or helps in any way. - I attempted something "old school", something you have to do if modding the Infinity Engine games. - You had to save in the beginning of the game, then quit, before applying mods. - So I made one Save File in Pillars of Eternity on each difficulty just as you start the game. Attachment (Dropbox) 1. Simply download the Zip pack. (Contains 7 save files, "Easy", "Normal", "Hard", "Damned", "Easy+Trial", "Easy+Expert", "Easy+Both") 2. Open up the pack into your save file (All characters are named "Easy Tester" "Normal Tester" etc.) 3. Save file directory: C:\Users\[USERNAME HERE]\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity\Saves 4. The characters are worthless, I picked a race/class and then went "Next next next next"~ 2-3 minute character class builds. They aren't meant to be played with, they are just in the save file folder for potential data/code management. Thoughts behind this solution: - I feel that the game becomes more and more stable each time I play (Compared to Day 1, Day 2, Day 3 etc.). So I must be doing something right? Or Obsidian is throwing in small small code adjustments whilst we are playing (into the beta build). - When I tried to play a Path of the Damned play (with Trial+Expert checked) the game broke (I could not Load/New game, re-booting the game did not work either, no difficulty worked). When I deleted the Damned save file, everything began working again. - So I thought "Save files must affect the core code somehow", so if I have a save file in the Save File directory... then the game might load all the areas better, or something... somehow? That's what I'm thinking at the very least~ I suspect (From my Damned game), that the code is looking into the data of save files when the game is running or trying to run. Report back in this thread if you experience any "boosts" with this save pack.
  10. Pillars of Eternity Language (Off. Wiki) combined with this in the PoE Character Creation: On the left hand side you can see 1. "Select Origin", and below it 2. "The Lonely", further down in the description (in yellow) "Naming Guidelines". This is something I would like to see in the description box when naming the character. Furthermore, what do you, members of the community, name your characters? Some names on characters I've tried more serious/roleplay games with: - Kragus (Aumaua, Coastal) - Rose (Human, Meadow Folk) - Aengwhyn (Nature Godlike Aumaua) - Kahlinvjû (Dwarf, Old Valia) Then I have a lot of characters I have named "Tester" and "Swatter of Bugs" etc. etc. xD
  11. I don't remember the name, been there twice but "L.. R.." something. The language feels new, even though I've read it in theory, it's good. Description: Lag in the Stormwall Ruins when entering and disappearing Rogue and unfinishable fight. 1- Dwarf, Rogue, Old Valia, Dissident, Noble Focus 2- Went to Stormwall Gorge 3- Defeated some Lions 4- Took a Settler's Arrow 5- Owned the Pwra (sp) 6- Entered Ruins. #7- Super sudden slowdown lag, not "Slow-Motion" but really laggy and unresponsive. Icon bug. #8- Engaged spiders. The did not engage back all the way. #9- Used "Escape" with Rogue, became invisible (Hobbled+Escape bug). Party died. Unkillable spider. Expected: #7- If the spell bar is out it should take priority above icons underneath. And no lagging when entering. #8- VFX to be displayed underneath the target and not duplicated on the party. #8- Spiders attacking/engaging in combat, or in-combat/terroritorial spider behavior~AI. #9- Rogue successfully escaping and/or getting visually hobbled. - Output_log.txt Comment #1: I was downloading Dishonored GOTY in the background in Steam. Suspecting lag due to that. Comment #2: I was playing a "no save game" unfortunately so I don't have a save this time.
  12. Corpses: 1- I agree with others that they disappear weird as of now. Loot bag can appear oddly as well. Suggestions: 2- Corpse stays either forever/leave area/minutes, and corpse becomes "container" and later loot bag. There is an area in Stormwall Gorge where you can loot a corpse and it looks better than the loot bags. 4-Corpse fades-out into fading-in loot bag after a little while, unless looted. Possibly a bit too advanced: 5- Corpse decays after time (minutes, in-game days etc.), and fades out into dust and replaced with a loot bag. Could be combined together with Village AI reaction, alertness. I.e. villager or a guard seeing a corpse. Example: If you haven't fought Nyfre or Medreth, Lord Harond only has one guard, but if you have, he could have like 6 guards in a circle around him or hanging out around inside the Inn.
  13. Part tribute, part praise. I just wanted to say clap: This is part of something a lot of people engaged themselves in. Got to Part 5, a discussion that lasted more than a year, probably! Screenshots from various inspiration sources, that was a plead to have technologically cooler, authentic/thematic and better looking armor than boob-plates and muscle shoulderplates and Baldur's Gate armor. Armour and weapons design: Success!! Imo, everything looks great, but some wooden weapon handles, staves and wands, look a bit thick in the Character view. And I think you can get a Heavy Brigandine, which looks bronz-y in the icon, but when equipped t becomes all blank/silvery. Either the 2D inventory icon needs to change in palette or the 3D model needs to. What do you think? Not of the character or hairstyles, but armor and weapons.
  14. Ouput_log.txt after force-quitting in character creation.
  15. Forgot to say in the other post: I don't oppose the idea of more sub-forums, more spaces/places to discuss. I think it's a great idea, and it is still early enough in the Beta to make adjustments me thinks. It just shouldn't become counter-intuative, or new members entering feeling "So much forums!" and getting overwhelmed.
  16. Hey I dug up this for you where I was asking the same thing (for Project Eternity, b4 it became "Pillars of"), might give some insight as it did for me back then: http://forums.obsidian.net/topic/62193-more-sub-forums/?hl=forum
  17. This happened to me as well on like my very first game: 1) Entered Dyrford Crossing 2) Defeat all the beetles 3) Went North towards where there is a spider/small beetle patrolling up and down along the road fast 4) Defeated the spiders/beetles 5) Tried to rest there and didn't work 6) Gathered all of my characters really close to each other, then it worked.
  18. I do concur here. People associate Might with Strength, but it isn't Strength, it is a reflection of the "force" or "power" of your soul. You could be a 100 pound weakling in Eora and have a 18 or higher Might. Changing it over to Power would be a good idea and fairly simple to implement. How about just naming it "Soul"...? How about letting your own party Chanter steal the show at inns/taverns/pubs? :D
  19. It's either foliage or the dwarf is clipping through the ground. I tested going into the grass and I think at some places it one layer on top of the Player character.
  20. I noticed also that even if you don't pick a Weapon Focus, you still get Weapon Specialization. Is this supposed to happen? My suggestion is: Weapon Focus+Specialization+Mastery (if those are the potential "levels" for it) = 1 single Skill in the Skill Interface (When you level up). Example of scaling: Skill Level: Knight Trait* Level 0 = No Skill Level 1 = 50% Focus Level Level 2 = 100% Focus Level Level 3 = 50% Specialization Level Level 4 = 100% Specialization Level Level 5 = 50% Mastery Level Level 6 = 100% Mastery Level Or perhaps less Levels and an earlier Skill Level Cap~ or even more levels (Level 1 - 33%, Level 2 - 66%, Level 3 - 100% etc.) * "Trait" might be a better formulation. EDIT: You can also widen the UI for the Skills, move the character to the right and make the "Description Box" become more of a "Tooltip Box" that opens when you Right-Click a Skill. https://www.dropbox.com/s/zwy8eekrst616xr/levelingupskillsystemidea2.jpg?dl=0 1. Widen the Skill Box 2. Move the Character to the Right (Or Camera movement solutions~, Pick Skills, then have the camera move to the Right to Upgrades/Talents) 3. Description Box can be a "Pop-Up" Right-Click Description Box instead.
  21. Idea: https://www.dropbox.com/s/eiyxcxa0cicl1j4/levelingupskillsystemidea.jpg It is a concept ofc. Done in Paint too xD EDIT: What I said on the codex so that you understand the context of the concept too:
  22. Arr, good point and my miss/bad, and that explains that (Because I was all "Why does everyone have Fighting Spirit?" xD). I was creating quick-characters by pressing "Next" on everything except Classes and you always start as a Human. Edit time ran out so. If a Mod or drive-by Dev feels helpful (and have time), maybe remove the 11 "Fighting Spirit" in there ...meaning you will be punished for not choosing any of those abilities on level 3. A good point, curious. Though, these are only Level 1-5, you can get to Level 8 in Beta (if you finish all the quests without bugs or problems) so I don't know what happens after. I think you get more Talents/Abilities on Level 6 IIRC. I've only managed to get to Level 6 once (Finishing Blood Legacy+Cat and Mouse quests gives Level 6). I think you'd get Level 6 by finishing the Ogre Quest and Cat and Mouse too: 1) Do Cat and Mouse backwards (Talk to Nyfre first, defeat Medreth, return to Nyfre) 2) Go to the Cave, defeat the Ogre, get the head, go to Rumbald. ^That should also be enough for Level 6.
  23. More stuff: 1) Whenever you Save/Load the game becomes more instable. Try playing without Saving/Loading and see how far you get, take notes of everything you do, where you go, what you click etc. etc. Before Quitting, Save Game and send it to the Bug Reports forum (granted you have a bug to report). It might be good for Obsidian to simply get as much data from different Players as well to build (possibly) a digital heat map. 2) Wizards are buggy and you can't cast the Tier-2 or Tier-3 spells you get when leveling up (Character Generated Tier-1 Spells function though), sometimes their Grimoire disappears. Temporary fixes for "2)" 3a) You can duplicate Items in the Inventory by "double-clicking" them to Un-Equip. If you spawn without a Grimoire, use the BB Wizard's Grimoire to get another one. 3b) Go into the Grimoire as your Main Wizard, remove all the Spells in the Grimoire and replace with your own. Now you can test your own Wizards build, but BB Wizard won't be able to cast spells anymore (who cares about him now though, been playing with him lots). More info here.
  24. @Karkarov: Yes, we've talked about Fog of War a lot of the 2 years in several threads too that I suspect Obsidian must've seen at least some of. There we spoke about Roguelike LOS and different variants. I don't think one of the Design Decisions is to have it as "open" as it is now, but rather the Design Decisions lies in how they are going to present it. 1) Lephys idea of FoW/LOS where it is super dark, and you might see 2 glowing eyes in the darkness. I think that if they were to go with this design solution, then they have a pretty good "template" with the big vision radius we see now. They can darken the entire thing (you might still see over walls, but it's going to be so dark that the only thing you see on the other side might be 2 glowing eyes). 2) The Roguelike idea of FoW/LOS. 3) Uuuuuhm I dunno, maybe there's only those 2?
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