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Everything posted by Osvir
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Obama and Cameron Converse about Terror & Cyber Security
Osvir replied to Osvir's topic in Way Off-Topic
What do you think governments need in order to operate properly? It's control. And control derives mostly from intelligence, information. There's one aspect that you should always take into consideration: Human nature. Giving too much control to someone or a group of people is too risky. You contradict yourself. "A government can't operate properly without control. But we can't give them that control". A one world government is risky, yet you also want it. I don't care if it's risky, I would be willing to bet on it. Because it will create unity. Lots of steps to take though, I think within 200-300 years. @Zoraptor: What is your ideal society, just so I can get a grasp on the nature of your conspiracy and also what you are Pro. -
Obama and Cameron Converse about Terror & Cyber Security
Osvir replied to Osvir's topic in Way Off-Topic
#JeSuisKurosawa EDIT: Also, Walsingham: If this is a reply to the "Cyber Games" UK vs US link I posted and the question of "Who will win?"... then I don't think you read the article. It's about a joint operation, a friendly war game on the internet between the US and UK intelligence organizations. They'll probably both use this time to spy on each other whilst at the same time defend against each other, US blackhats vs UK whitehats and vice versa. It's supposed to target the financial sector of each equivalent country. It sounds fun, but we'll see how serious they go at it. War can start for the stupidest reasons after all. A friendly boxing match can go wrong if one accidentally hits too hard. -
Obama and Cameron Converse about Terror & Cyber Security
Osvir replied to Osvir's topic in Way Off-Topic
@Marcvs Ceasar: Care to elaborate your statement/question? There's nothing much for me to go on or reply on. I am not the subject, please: What did you think about the conference? All I can deduce is that you're opposing it, why? Fear? Trust? Opinion? Rebellious? Insecurity? Principle? Egoism? Selfishness? I want singularity to happen, one planet, one race, one government. I'm all for a one world order or a one world council. Globalism yo. -
Obama and Cameron Converse about Terror & Cyber Security
Osvir replied to Osvir's topic in Way Off-Topic
Hello Walsingham, nice to meet you again I've been in these forums for 2+ years now (I'm trying to say "Duh") If I had joined the Obsidian Order it'd either have been "Captain Concept of the Obsidian Order" or "The Naive One" haha ^_^ -
Obama and Cameron Converse about Terror & Cyber Security
Osvir replied to Osvir's topic in Way Off-Topic
Ideally, it wouldn't be different than handling Orders in a warehouse. Which I have done. Lots of private information and private documents of goods, pricing, inventory, buy/sell stuff that fundamentally becomes numbers on a computer. I don't remember any of that data today that I processed, paperwork that gets archived etc. I presume this is what Snowden was doing, and it became a super big deal when he leaked it (because people are people). I do think it was healthy that he blew the whistle, otherwise there wouldn't have been much of a discussion about it. How do we not know that the Snowden case was just an orchestrated plot to start a discussion too? Right? *shrug* it's far-fetched of course, but I can't help to look at that angle too. It is harmless if a cyber security a la Big Brother would work like this, and work out the kinks in the system (the kinks being terrorists). But, a friend of mine said something smart about it and that's... well... we don't know how the next President in America will use the power, or the one after that, or even in 100 years and so on. It is a risk, of course, to engage in such a practice. Because we can't say how future leaders will abuse an initially good intentioned idea. Myself? I don't care if the government or police or whatever looks at my information or whatever, as long as they don't make stuff public or try to shame me or whatever. I have nothing to hide to them, some stuff maybe a bit reluctantly, but I don't mind as long as they don't use it to put pressure on me (I.E. Blackmailing or overstepping legal boundaries, or private prisons/police trying to fulfill their provisional quota *shakes fist* I hate that system but that's another discussion. Private owned prisons/police = *insert middle finger*). But let's say that one agent has a list of 1'000 people to process in a week or whatnot, and I am in the compiled list of intelligence they get automatically, I wouldn't mind them going past me whilst going for that terrorist that might exist within one of those 1'000 people. Not to mention social studies, psychology, history. Imagine the leaps of discoveries that could be made to accomadet society! Though, a "Minority Report" (the movie) society/mentality does feel a bit scary, even if it'd be much safer for the majority. Untested grounds. EDIT: And I am fully aware and conscious of this being a public statement ^_^ -
http://www.c-span.org/video/?323842-1/news-conference-president-obama-british-prime-minister-david-cameron Pretty interesting in my opinion. It felt very open and honest (the speech was, I think, intentionally written to give that feeling to the viewers), felt like a conversation. (Very) Simplified summary, I highly recommend you watch the conference: On terror: More of it is going to boil up in Europe. Cameron talks as if a large scale attack is going to happen, unless.... Big Brother/Cyber Security can prevent it. Also, later this year: UK vs America: The Cyber Games, who'll win?
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Going by foot over Europe, even in this day, you could possibly travel for days without meeting any settlements/villages/cities. You'd probably see cars and such due to the age we live in but, remove the cars and most modern transport and you get a fairly barren land with not many people on the road. In medieval times you could probably travel for weeks without meeting another human being, if you chose to travel (speculation/assumption). @rjshae: I hope it does! It looks great and I hope it becomes a success.
- 350 replies
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- Obsidian
- Pillars of Eternity
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It was awesome! I was watching in Full-Screen. Seeing everything, the areas, the characters, voices, it was exciting. I did remove my earphones and sometimes closed my eyes because spoilers and lots of exploration and adventuring I wanted to do myself first hand but... wow :D I want to rewatch it yet I don't want to. 1-hour showcase, that's about how long it'd take for me just to talk to everyone in one populated City area xD or explore it entirely differently too. I did frown to the first sentence containing "Fu", in the dungeon (a scroll/book/note... Fara... Curse?), but it sound good/acceptable for the NPC voice ex-Crucible Knight in the AH *shrug* I guess it sounds good, but didn't look good in the writing. Sound levels didn't feel right at all, though Voice Levels were often good in the context of the rest of the sound. I presume that more ambience will be added or is in process of being added (windy/mystical/watery in dungeon~ etc.). Crickets worked fine, and they were super loud in combination with that there was no sound in the dungeon (I think? I couldn't hear anything) and then transitioning, the whole thing that happened on the Stream (lol) was also an... experience xD Combat felt like a fuzzy fast clutter in the demonstration, as if it was done quickly with a super optimized party and to show as much content as possible within 1-hour. I will most likely play differently, splitting+positioning+scouting and preparing. Josh playing all the cards right, as he knows the system pretty well. I don't know, I didn't quite follow it all the time, but the Monk was awesome and stood out (part main character, part Monk fighting style+animations). It looked and felt a bit like how combat feels in the Beta too. Fast, hectic. I still wish the attack speed (arm-swing+creature bite/slash/hack etc.) had more frames or slowed down. But the Monk fighting style was awesome to see :D ... is "Hey Lady" potentially the 9th Companion+Forton 2.0? :D All of the areas are stunning, gorgeous, and I can't wait to reveal all that black fog! Lots of characters to talk to and engage in. The "Adventurer's Hall" (name's don't stick to me much yet) was an awesome looking place, probably my favorite. The undead place reminds me of NWN2, and I'm wondering whether it is predictable or not... (Is it one of the Deities... or is a Chanter or Chanter group ressurecting the dead?)... Gaaah! The game looks fantastic! I want it now! T-T looking forward to March 26th!
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First impression: "What the hell is that!? Why is it in there? There it is again! What is that!? Odd!" (reads this thread) Well... that's... actually p. cool never seen it/known it before. I thought it was a bug xD
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Crickets of Eternity
Osvir replied to ryukenden's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Haha! "Raise the volume", and Josh raised the volume, I raised the volume, and probably a lot of other people raised the volume. No sound still. Then Josh transisted into a new area. CRICKET -
I'm talking about Foraging, Traveling, Surviving, Food, Hunting Game etc.etc. Adventuring in medieval times = the zombies. I.E. You don't need zombies just to add survival elements. The environment itself, traveling from A to B, can be the challenge (just look at NEO Scavenger).
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Update #88: Final Sprint and... Release Date!
Osvir replied to BAdler's topic in Pillars of Eternity: Announcements & News
*insert super excitement* :D :D -
NEO Scavenger <3 It can roll poorly on you, and you'll be dead in a day. Doesn't happen too often. But there is a psuedo-artificial difficulty. Their injury system, scripted events, C&C, and crafting is quite intelligent. When you get around to the time where you know what you're doing, each successive game is going to go better and better, regardless if you had a bad or good start. Even without shoes you can survive. All you need is a sleeping bag. It is a bit of a trial & error game, but if you want, you can read on its Wiki and get some meta knowledge, but honestly, I highly recommend playing blind. You learn a lot each time, and if you're using your immersive brains, you'll understand a lot quicker than I did too EDIT: It's also a bit of a "Reference Checking" type of game. Something happens in the game and you're probably going to go "!?!?!? wut?" and then google and check wiki what it was, and why, and how.
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Let me rephrase rjshae: - Medieval/Historical Darklands setting/theme (Isometric) - Survival/Game mechanics similar to PZ, but thematically for a medieval world. :D ;D
- 350 replies
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I just wish more games would go back to/have simple LAN capability, vs. having to be on an online server. Some games are definitely more fun with friends, but we don't all want to play random MP's or always be online, or have to create/rent a server, or whatever. Sigh. Being MP doesn't really make a game harder per se in a lot of these survival games...being PvP does. Unfortunately, PvP also means a bunch of chuckleheads who like to kill naked newbies for the lol's, which is really annoying and a main reason I don't like random-server MP. There's co-op, "LAN". Hotseat. I'm not 100% sure but... Hamachi or other Virtual LAN software might be a solution for you, if it works. I haven't looked into it myself (well, now I have). I disagree about PvP being what makes Project Zomboid harder in MP. Maybe in other games, but not what I have seen thus far (out of 150-ish hours of game time). It's just one element that makes it "harder" (I'd say.. "Intense"). Though, I mostly play on RP servers, and people are much more inclined to create some... interactions rather than just "Kill kill kill". There are PvP servers, there are PvE servers. There are servers that are Easy-Mode (Respawning Loot) and there are servers that are Hard-Mode (No respawning loot). The latter is more fun as it is more immersive/thematic. I also met someone who talked about competitive servers~ There's also private servers that you can apply for and such. Mostly though, Project Zomboid has a rather big map, so even if it is a full server (of 64 players) there's two large towns (plus 2 extra city mods) and you don't necessarily run into people all the time. And if you do run into people, it's not always that they are meanies. One important aspect I have learned is that, if you encounter anyone, at any time, just keep your distance. I've met 3 people out of like 20-25 people I've met in Project Zomboid that have been going after me (everyone else have been really helpful and fun to play with). One was named "Random Cannibal" and he was circling my house/fence for like ever. It was epic, and he was creepy, reaaaallly creepy, but it was amazing (and after his death, he had left creepy notes). The other one was the thief who took stuff from me who I caught red-handed, and he kept recreating his character. The third guy was just some random running around attacking people (I suppose, that's what he did against me), nothing special but I chugged an axe into him and ran away, bandaged my wounds, and later heard a scream in the distance (that's how you can know someone died). Later found his body too. It can be fairly easy to run away/get away from people who want to kill you too, as your cone of vision is only in front of you. That's how I've gotten bit or scratched by zombies several times. Like, I was fishing, me and this guy were talking (RP) and we were talking about how nice it was to be out of the city, no zombies etc. next second I hear the bite sound, "CRAP!" and there it was, behind us xD I didn't want to die with my character, but it was still an epic turn of events. Roleplay servers FTW! :D In summary: - There are PvE Servers - There are PvP Servers - There is LAN, Co-Op, Hotseat - There is RP Servers - There are Private Servers (Which you apply for) Loot Respawn servers are common, "No Loot" is uncommon. Pick your flavor.
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In Singleplayer, yes. If you are patient, you're going to have an extremely easy time. BUT! They will add NPC's who will run around and mess with you and even help you. That's a factor that's going to make Singleplayer much better. I've also seen videos where a Player is being attacked by a massive horde of zombies (covering the entire screen), so I'm getting the feeling that if you survive for long enough, you'll get attacked regardless where you place yourself. His base was in the middle of the forest. How long did you survive? But... Multiplayer is where it's really at, at the moment. It's much harder to survive, and like many games, much more fun to play (because other players). The best server I managed to get on was a private server, where there was no loot respawns whatsoever. Public servers can be a bit "Meh", but it's still fun if you manage to find awesome people to play with (10 out of 10 times, each interaction has been great... well, save for one which was a bit... meh, the same guy was respawning over and over because I killed him, after he was stealing all my stuff). For several reasons: A) Mostly all the really good stuff is gone, making it much more of a challenge. B) Time has passed a lot, so you're entering into a post-apocalyptic world that has been going for quite some time, vine's growing on walls, weeds and bushes. More destruction and burnt down houses and general chaos. Playing in Multiplayer generates their own stories a la "Someone was here" or "Something happened here". Like, seeing someone's house flooded with zombies, walls taken down and general degeneration. C) Player interaction (if you're playing on a RP server). Betrayals, friendships, group scavenging, banter, intrigue and much more. I've had so many epic moments on RP servers with other people and also by myself. In single player it's like "Meh", because if you survive the impossible in Singleplayer, you don't really have anyone to share it with. Footnote: This thing isn't even finished and it is already amazing. The core-gameplay and world is really good. Mods are flourishing and they will only flourish more and more as time passes, and when the game is released it'll only get even more. The core-mechanics are easy to build on top of as well. Vehicles and NPC's is something the devs want to add in. The community is really nice and friendly, and so are the Developers. I don't know 100% what it is about it, but there is so much heart in it. For instance, in Fallout or Skyrim you have to mod it to become immersively survival-esque, and it still doesn't manage to even get close to Project Zomboid's system. EDIT: You can also now invite your friends/family to play local on one machine as well to get a co-op experience I get the feeling this game will be ported to consoles in the future, if it's not already on the table for the future after the PC release.
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MATE DARKLANDS AND PROJECT ZOMBOID! You will breed something amazing.
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Project Zomboid. What is it? Probably the best survival game I've played. Though, if NEO Scavenger had been Multiplayer, it'd probably have taken this spot. I've got to say, after having played some great survival games (NEO Scavenger, Project Zomboid, The Forest, The Long Dark and... well... Dead State*), and then playing Darklands, I'm like "Where is my food meter? Morale meter? Crafting...???" and then I'm hit with the realization "Wait wait, this isn't Project Zomboid..... damn!". If Obsidian (Josh, really) ever makes a Darklands esque historical RPG, I do hope he looks into survival mechanics. Medieval tymes were hard to live in after all... hmmmmmmmmm... *goes to the Obsidian's next kickstarter thread* GAH! Imagine if Darklands+Project Zomboid had a child <3 <3 that'd be like, GotC right there (Game of the Century). * Dead State is all about long-term survival, which is cool, but the short-term/day-to-day survival elements is kind of "meh".
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Hm... http://thegreateststorynevertold.tv/ Stuff I never knew about Adolf Hitler and what he did for Germany. I got to Part 7. Did some external fact checking and it didn't entirely add up (The documentary says that Poland, during the "Bloody Sunday", started a massacre of Germans, but Wikipedia says that Germans started attacking Polish military from within Poland, and they reacted with a massacre). Regardless, pretty good stuff thus far.
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11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
I thought you gave a very fair and well put counter-point argument yourself no need for any sorry's. -
11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
Of course Walsingham. Sometimes I just find it easier to exaggerate or polarize a point to be able to explain it. It's just... radical rethoric. EDIT: I value discussion, and to be able to have discussion one has to have an open mind and tackle the subject from multiple angles to get the most out of it. The truth is usually somewhere in the middle. So many people are "This is how it is because the box told me so and if you oppose that view in any way, then you are an idiot". Boooring. -
11 people killed at a French satirical Newspaper
Osvir replied to Meshugger's topic in Way Off-Topic
I was searching for "False Flag", for the heck of it, to see another point of view, perspectives and so on and forth and I'm very skeptical about sensational mainstream media (because they can popularize whatever they want, for the benefit of only themselves, and they do fuel the confusion in doing so). I'm also very skeptical about any wannabe sensational conspiracy theorist, probably more skeptical about these people than the mainstream media to be honest. But... Veterans Today did post some pretty interesting things still. December 13th, 2014 http://www.veteranstoday.com/2014/12/13/historic-speech-in-damascus-sends-shockwaves-around-the-world/ January 8th, 2015 http://www.veteranstoday.com/2015/01/08/charlie-hebdo-viral/ Do I believe any of it? No. And yes. In the same way I believe that the attackers in France were radical Muslims, I also believe that the masked people seen in the first footages of the attack on Charlie Hebdo could've been anyone. I'm trying to be analytically objective, not conspiracy theorist. How can one hold 2 contradicting views at once? By being neutral and analytically objective. -
Ah, yes, that I know but I was wondering if there is, like with movies/theatres, someone you can pitch an idea too, like... publisher or investor. I.e. "Presenting a manuscript".
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It seems, at first glance, to look complex. And powerful. Though, I get the idea and it's interesting. It did get me thinking... different VFX color? Concecrated Ground on a Magranite being red, fiery, and on a Skaenite more corroded, green. VFX doesn't do anything statistically though~ but could be a nice little differenting flavor or aesthetic~ EDIT: Ooops double-post, I thought I was in edit mode, routine press "Post". Hm, oh well.
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There's also the method which I only briefly went through, which would give all Priests all spells, but at a different rate depending on Diety. Eothas Example (Expand the "Spoilers", bottom Prayer is "replaced" with one of the higher or lower level): First of all, why am I saying "Prayers" about the Priest Spells? I saw it on the Official Wikipedia in the description and it caught on, I think it sounds cooler as well. Second, what have I exactly done in this concept? I've switched around the Prayer gain/progression. Naturally, this would be applied to each Diety. This way, each Priest following a specific Diety would progress differently, but would gain all the Prayers still. This means a Eothas Priest could gain "Minor Intercession" at Prayer Level 5, whilst all the other Priest gains it at Prayer Level 6 (see?? "Prayer Level" rather than "Spell Level". Spell Level (Wizard), Chant or Phrase Level (Chanter), Psi-Level (Cipher), and Nature or Growth Level (Druid)?? :D :D *shrug* semantics )