Everything posted by Osvir
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Inspiration for Godlike-races
Cthulhu humanoids I second this. I think that Genesis (DAZ Studio) allows this fairly easy, you make one Squid template (with face and all) and then you can apply it to a big figure (human), a small figure (dwarf), thin figure (elf) etc. etc. so I don't know if any "fine" tailoring is entirely 100% required. I don't think they need to make 1 Cthulhu for Humans, 1 for Dwarves etc. etc. *shrug* I might remember that pitch video on Genesis wrong though hmm..
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Death and Resting
I'll just do like this:
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Death and Resting
On Death... read some Kickstarter updates, death is common and you can't resurrect at a temple... please do read up on updates etc. etc. there's other mechanics: This is a good read (probably the best for all collected information): http://www.sorcerers...ead.php?t=58186 ^That is really all you need but throwing in some more links. Kickstarter: http://www.kickstart...roject-eternity There's also a "Known Informations" thread but it's not updated: http://forums.obsidi...wn-information/ Also the Eternity Wiki: http://forums.obsidi...-eternity-wiki/ The "Day by Day" link in my signature has pretty much all the threads that has been discussed here at these forums... uuhm... Marceror's thread over at the Sorcerer's Place is probably the best yea.
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Druids, Monks and Rangers - Issues
I really only have an input on the Rangers for now. I would like to gain a favored enemy through the course of playing the game, instead of choosing it right off the bat. If I made a Ranger in Baldur's Gate (mind you he's been living in Candlekeep his entire life) how could did he decide when he read some old history book that "I really hate Undead!!!!" and just naturally becomes stronger at taking them down? Minsc favors taking down Gnolls, but he did favor killing them before Dynaheir was captured?
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A wilderness idea
I think the idea seems cool, but is it effective? Is it easy to create? An area that is devoted/designated to this type of thing could be cool though, a mysterious wilderness area stretching across 2-3 map locations that acts like a puzzle and you can't get out of it until you've finished it (Which would make it a linear quest, but perhaps you could solve the "riddle" in more than one way?). When you return later, after finishing it, I think it should be an open area, perhaps with new encounters and new quests. Good way to make use of 1 area more than once *shrug* In Baldur's Gate I felt that many of the "Side"-Areas were "Explore Once" then I never returned to it because I didn't see any need for it.
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Terrain effects?
Well, if Trees are props of sorts in P:E, then if I'm behind a tree the arrow (as a projectile) should have a chance of hitting the tree instead of hitting me. IF the tree is a placeable prop. And pulling down a couple of trees with my Druid to create Ents (or move the trees to the sides like Moses would) and shoot a Power Arrow to the face of my opponents would be sweet too. But I see where you're going at. Trees = perhaps not no ranged combat but it sure does give more of that "guerilla" feeling, and it gets much harder to hit too (Paintball in a forest with lots of trees, doable, but you're mostly going to hit trees).
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In-Game Realtime Clock
^I expected this when I saw that it was you who replied, now what that means is something you get to think about yourself
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Orlan & Aumaua
From Marceror's Thread (see signature): This is what I'm thinking about when I read these descriptions. Orlan: Aumaua:
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Armour & weapon designs - a plea (part II).
- Character inspiration for hte devs?
One of the only good things about Final Fantasy XII- go easy on the special effects please...
11? How about "all"? A slider / other variable option would be nice, but I don't think it would be exactly easy to make... Then again, I would more prefer "full shiny effects" as were in NWN2, then some "decent effects" which would make shield spell a barely visible ball (maybe just air jittering, something) which would flash a bit when hit. But that would, again, require double the work. Oh and then "No effects except for projectiles" for effect haters I'd like to see something like this, seen on these shields: http://www.scguidebook.com/wp-content/uploads/45ec47bc6f336c7.jpg I think the shields on the Immortal "flashes" up differently depending on which angle it gets attack at as well *shrug* would be cool to see.- In-Game Realtime Clock
Because tabbing in and out is annoying. Would be very welcome- Inspiration for Godlike-races
So.. an evolving race? Stays Blue throughout P:E but in P:E2 they will "Hatch" and get wings or become more corrupted? On one of my Baldur's Gate playthroughs in the past I used this character concept: 2nd in the middle-row ninja~blue I was going to start over from the beginning with an entirely new character (new class, new portrait etc. etc.) when I started Baldur's Gate 2 (or just customize his Portrait into this). Soul Reaver. Where my Hero now has become a foul beast of his former self, corrupted and evil, in reflection to his good deeds in Baldur's Gate as a Paladin (basically a now Fallen Paladin). Never got around to finish BG1 on that playthrough though.- Inspiration for Godlike-races
Exaggerated over reaction: http://www.youtube.com/watch?v=cbeR6uYxU50 Normal real reaction: Okay fine *goes and sulks in a corner* 6 arms would be cool though- Inspiration for Godlike-races
What do you mean with ancient Greek heroes? Supply linkage because I don't really understand (Most of the Greek heroes were ordinary muscular humans). I personally wouldn't want to see Blue Template A that turns all your characters Blue, or Green Template which turns you into a Green character. Something that relates to Godhood somehow... a Human with wings? Sure. Aerie is a Winged Elf is she not? Doesn't show. What else could there be? Darth Maul? Meh. I'd personally want something more Hades-y. And a Yeti race would be so awesome... anyone remember this guy?- Inspiration for Godlike-races
How do you view the Godlike races? Should it be simply a Human/Elf with another skin-color or a vast difference in appearance? Could one Godlike race be more akin to a monster? Yeti? Fishman? Bumblebee? Wolf? Mummy? (Aumaua?) Cats? Thoughts?- Unwinnable Main Questline?
I didn't vote. I want a "WTF!?" ending. The good kind. The one that makes my jaw drop. Doesn't matter if it is random, happy, sad, romantic, terrorizing, weird... just make it good, usually I feel that something that was revealed to you early game and have had you wondering the entire game wtf it is being revealed somehow is a great method. Full Metal Alchemist had a great ending (Manga). Icewind Dale had a good ending... Final Fantasy VI. Tales of Destiny... uhm.. haven't finished PS:T, IWD2 or BG2 so I can't say anything about them (I reckon PS:T and BG2 has great endings as people are commending them for great stories, and IWD2 having a not as profoundly great one)... I've said in a post before, don't get me stuck with the Last Boss and I don't have a way to defeat him. In Icewind Dale I hadn't prepared well enough, I guess... couldn't defeat the last boss, couldn't go back or leave the final dungeon. I liked that I couldn't leave but it was frustrating that I couldn't defeat the last boss. The game was a breeze, heck the last boss was a breeze too, I stood and chopped at him for 30-40 minutes, half that time he was down at "Almost Dead" and I was out of spells, items and weapons to damage him. He was pretty much immune to my damage and I was pretty much immune to his. I tried re-loading an earlier save (right before the boss) and run around the final dungeon in search for anything that could damage him (I tried looking for items, potions, scrolls/spells, a vendor etc. etc.). I don't recall finding anything so I said "F- it" and watched a "Let's Play" of it. Could've reloaded an even earlier save too but I didn't want to re-play everything.- Real Estate Business in Project Eternity
- Racial Speech Skill
This would promote the use of different classes and different races for a more broad playthrough. My last Baldur's Gate gameplay was... 1 Half-Orc, 3 Humans, 2 Elves... and I usually go about that type. Seldom do I use the Gnome, or the Dwarf, tbh. Likewise, having 4 Humans and 2 Elves in your group would give you an entirely different playthrough than having 1 Orcs, 1 Human, 2 Elves, 1 Dwarf and 1 Gnome. It would give more replayability (I think).- Crafting and Classes
^Pretty much this is what I'm going for, .Leif. and it's not about having 1 Class being Inclusive and then Excludes all the other Crafts, more like "The Wizard gets +2 to Alchemy but -2 to Smithing"~ @Jarmo: Glad someone saw it- Magic and the Economy
- Forton is a Joke!
Can't Edit no more but.... what about dreads? Original picture: If Forton is going to be Friar-y I suggest "The Left Hand of God" as inspiration, brilliant trilogy (in my opinion, me and the reviewer don't entirely agree but I see where he is coming from, don't know if the 3rd one is out yet, I engulfed myself in the 2 first books)- charismatic villains
This is pretty much Haitani in a nutshell, except the author let's us see the Hero at least try. I think these types of villains are awesome because they frustrate you, and the 3rd time you meet this villain you could even see the "Light" as you are sent into a fighting mode and get to attempt to fight this villain. You can't lose or win by the way, just an interactive story segment, the real part is giving you the illusion that you have a chance, giving you hope which is then snatched away from you and you get frustrated, you start to really dislike this mysterious villain with a deeper agenda. You could run after this guy, attack him and he just teleports somewhere else and continues his speech without pausing, even looking away from your group and you try to hit him again but he just teleports again somewhere else. He could appear behind one of your characters, whisper some icy words and then appear somewhere else. An omnipresent figure that gets on your nerves, you know that one day you are going to face off against him and take him down, but leading up to that point he "needs" to have some sort of effect on you, making you love to hate him type of thing... Haitani, as an example, believes that the Evol race stand higher than the human race. That they are Gods whilst humans are their minions that should pray to them (i.e. be dominated by them), Zetman (the protagonist) is also part of the Evol race but he is different (human ties). He was created to be a "Godslayer" in a sense, to destroy the Evol race. Haitani sees this as an opportunity to use Zetman for his own purpose, to destroy the current pacified leaders of Evol and take control. He is a Loki-type character (from Mythology, not Marvel) and he is badass. Loki is a great enemy concept. The best thing about Haitani though, is that he is more of a Mid-Boss, he rebels against the Main Boss, fights against his own faction (kind of creating his own faction from within, mutiny, starting a coup to overthrow his own government and every government. He is a revolutionary, a visionary, a middle-man, he works for himself). Kind of like Tom Cruise in "Interview with a Vampire", you don't know if the Hero is going to take this fool down or not, or if he should, you just dislike this guy's arrogance. I like some loose, open, ends.- Crafting and Classes
Well not limiting but benefiting certain classes. One class being better at Alchemy than the other, doesn't mean that the other can't do Alchemy. You are going to have 6 party members (Unless you play Solo of course, which still would allow you to craft everything, just not as good as having a 6 man party). If Crafting is a Craft Skill for your party, I almost expect that the game is going to be designed that it would be wisest to scatter the Crafting on all of your characters to get a "Full Picture" instead of having 1 Rogue that is 120% Utility and Support and he knows Smithing/Alchemy/Herbalism/Enchanting/Trap-Making etc. etc. I feel like I'm behind the idea of having Craftsmen scattered out in the world more though, and even Craftsmen (X-Com Engineers) that you can hire and bring to your Stronghold. If most Engineers (I'm just gonna call it that) are generic "Hirelings" there could be 1 or 2 Epic/Important Engineer(s) in the world that you can hire/quest to hire. Likewise if P:E will have anything like "Scientists" as well (though that would take it one step further which could get complicated), it'd be cool to have some Necromancers in the basement of the stronghold that studies the spiritual realms of the soul- Character Expression
The "over the top" expressions are kind of jRPG. There are jRPG's that have a mix of Strong Big Emotions/Expressions and subtle expressions, in my Theater Class we used to call this something you do on Theater, you exaggerate your motions to create an illusion for the viewer, but Theater is live action which is way different than a movie or a game, there is no direct contact/direct feedback in a video game from the actor. We used Big Expressions and Exaggerated Movements to catch the crowd's attention and get them into the show we were moving our mouths when speaking, articulating more clearly, a casual hand motion became a big hand wave instead etc. etc. Some jRPG's go with the theatrics (Big motions) and it works, for them.. would it work with P:E? No, but if it would be kept realistic, Edair closes his eyes thoughtfully then he could express that authentically imo. Anyways, the whole idea with this thread, and my own suggestion, is to give a little more life to the portraits which in turn will give more life to the characters. I have no doubt about it. - Character inspiration for hte devs?